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Adjusts yaml option positions
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@@ -3,6 +3,17 @@ from dataclasses import dataclass
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from Options import FreeText, NumericOption, Toggle, DefaultOnToggle, Choice, TextChoice, Range, NamedRange, OptionList, \
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PerGameCommonOptions
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class StartingArea(Choice):
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"""
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Here, you can select which area you'll start the game with.
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Whichever one you pick is the region you'll have access to at the start of the Multiworld.
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"""
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option_whoville = 0
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option_who_forest = 1
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option_who_dump = 2
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option_who_lake = 3
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default = 0
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display_name = "Starting Area"
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class ProgressiveVacuum(Toggle):#DefaultOnToggle
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"""
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@@ -12,12 +23,6 @@ class ProgressiveVacuum(Toggle):#DefaultOnToggle
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"""
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display_name = "Progressive Vacuum Access"
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class ProgressiveGadget(Toggle):#DefaultOnToggle
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"""
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Determines whether you get access to a gadget as individual blueprint count [NOT IMPLEMENTED]
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"""
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display_name = "Progressive Gadgets"
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class Missionsanity(Choice):
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"""
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How mission checks are randomized in the pool [NOT IMPLEMENTED]
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@@ -34,17 +39,11 @@ class Missionsanity(Choice):
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option_both = 3
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default = 1
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class StartingArea(Choice):
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class ProgressiveGadget(Toggle):#DefaultOnToggle
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"""
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Here, you can select which area you'll start the game with.
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Whichever one you pick is the region you'll have access to at the start of the Multiworld.
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Determines whether you get access to a gadget as individual blueprint count [NOT IMPLEMENTED]
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"""
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option_whoville = 0
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option_who_forest = 1
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option_who_dump = 2
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option_who_lake = 3
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default = 0
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display_name = "Starting Area"
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display_name = "Progressive Gadgets"
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class Supadow(Toggle):
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"""Enables completing minigames through the Supadows in Mount Crumpit as checks. (9 locations) [NOT IMPLEMENTED]"""
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