Adjusts yaml option positions

This commit is contained in:
MarioSpore
2025-08-07 22:49:14 -04:00
parent 7ad1211960
commit ceec3ed28b

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@@ -3,6 +3,17 @@ from dataclasses import dataclass
from Options import FreeText, NumericOption, Toggle, DefaultOnToggle, Choice, TextChoice, Range, NamedRange, OptionList, \
PerGameCommonOptions
class StartingArea(Choice):
"""
Here, you can select which area you'll start the game with.
Whichever one you pick is the region you'll have access to at the start of the Multiworld.
"""
option_whoville = 0
option_who_forest = 1
option_who_dump = 2
option_who_lake = 3
default = 0
display_name = "Starting Area"
class ProgressiveVacuum(Toggle):#DefaultOnToggle
"""
@@ -12,12 +23,6 @@ class ProgressiveVacuum(Toggle):#DefaultOnToggle
"""
display_name = "Progressive Vacuum Access"
class ProgressiveGadget(Toggle):#DefaultOnToggle
"""
Determines whether you get access to a gadget as individual blueprint count [NOT IMPLEMENTED]
"""
display_name = "Progressive Gadgets"
class Missionsanity(Choice):
"""
How mission checks are randomized in the pool [NOT IMPLEMENTED]
@@ -34,17 +39,11 @@ class Missionsanity(Choice):
option_both = 3
default = 1
class StartingArea(Choice):
class ProgressiveGadget(Toggle):#DefaultOnToggle
"""
Here, you can select which area you'll start the game with.
Whichever one you pick is the region you'll have access to at the start of the Multiworld.
Determines whether you get access to a gadget as individual blueprint count [NOT IMPLEMENTED]
"""
option_whoville = 0
option_who_forest = 1
option_who_dump = 2
option_who_lake = 3
default = 0
display_name = "Starting Area"
display_name = "Progressive Gadgets"
class Supadow(Toggle):
"""Enables completing minigames through the Supadows in Mount Crumpit as checks. (9 locations) [NOT IMPLEMENTED]"""