mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Adjusts yaml option positions
This commit is contained in:
@@ -3,6 +3,17 @@ from dataclasses import dataclass
|
|||||||
from Options import FreeText, NumericOption, Toggle, DefaultOnToggle, Choice, TextChoice, Range, NamedRange, OptionList, \
|
from Options import FreeText, NumericOption, Toggle, DefaultOnToggle, Choice, TextChoice, Range, NamedRange, OptionList, \
|
||||||
PerGameCommonOptions
|
PerGameCommonOptions
|
||||||
|
|
||||||
|
class StartingArea(Choice):
|
||||||
|
"""
|
||||||
|
Here, you can select which area you'll start the game with.
|
||||||
|
Whichever one you pick is the region you'll have access to at the start of the Multiworld.
|
||||||
|
"""
|
||||||
|
option_whoville = 0
|
||||||
|
option_who_forest = 1
|
||||||
|
option_who_dump = 2
|
||||||
|
option_who_lake = 3
|
||||||
|
default = 0
|
||||||
|
display_name = "Starting Area"
|
||||||
|
|
||||||
class ProgressiveVacuum(Toggle):#DefaultOnToggle
|
class ProgressiveVacuum(Toggle):#DefaultOnToggle
|
||||||
"""
|
"""
|
||||||
@@ -12,12 +23,6 @@ class ProgressiveVacuum(Toggle):#DefaultOnToggle
|
|||||||
"""
|
"""
|
||||||
display_name = "Progressive Vacuum Access"
|
display_name = "Progressive Vacuum Access"
|
||||||
|
|
||||||
class ProgressiveGadget(Toggle):#DefaultOnToggle
|
|
||||||
"""
|
|
||||||
Determines whether you get access to a gadget as individual blueprint count [NOT IMPLEMENTED]
|
|
||||||
"""
|
|
||||||
display_name = "Progressive Gadgets"
|
|
||||||
|
|
||||||
class Missionsanity(Choice):
|
class Missionsanity(Choice):
|
||||||
"""
|
"""
|
||||||
How mission checks are randomized in the pool [NOT IMPLEMENTED]
|
How mission checks are randomized in the pool [NOT IMPLEMENTED]
|
||||||
@@ -34,17 +39,11 @@ class Missionsanity(Choice):
|
|||||||
option_both = 3
|
option_both = 3
|
||||||
default = 1
|
default = 1
|
||||||
|
|
||||||
class StartingArea(Choice):
|
class ProgressiveGadget(Toggle):#DefaultOnToggle
|
||||||
"""
|
"""
|
||||||
Here, you can select which area you'll start the game with.
|
Determines whether you get access to a gadget as individual blueprint count [NOT IMPLEMENTED]
|
||||||
Whichever one you pick is the region you'll have access to at the start of the Multiworld.
|
|
||||||
"""
|
"""
|
||||||
option_whoville = 0
|
display_name = "Progressive Gadgets"
|
||||||
option_who_forest = 1
|
|
||||||
option_who_dump = 2
|
|
||||||
option_who_lake = 3
|
|
||||||
default = 0
|
|
||||||
display_name = "Starting Area"
|
|
||||||
|
|
||||||
class Supadow(Toggle):
|
class Supadow(Toggle):
|
||||||
"""Enables completing minigames through the Supadows in Mount Crumpit as checks. (9 locations) [NOT IMPLEMENTED]"""
|
"""Enables completing minigames through the Supadows in Mount Crumpit as checks. (9 locations) [NOT IMPLEMENTED]"""
|
||||||
|
Reference in New Issue
Block a user