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Adventure: Set Victory Condition Earlier (#4810)
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@@ -238,14 +238,12 @@ class AdventureWorld(World):
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def create_regions(self) -> None:
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create_regions(self.options, self.multiworld, self.player, self.dragon_rooms)
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set_rules = set_rules
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def generate_basic(self) -> None:
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self.multiworld.get_location("Chalice Home", self.player).place_locked_item(
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self.create_event("Victory", ItemClassification.progression))
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self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player)
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set_rules = set_rules
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def pre_fill(self):
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# Place empty items in filler locations here, to limit
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# the number of exported empty items and the density of stuff in overworld.
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