Adventure: Set Victory Condition Earlier (#4810)
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		| @@ -238,14 +238,12 @@ class AdventureWorld(World): | ||||
|  | ||||
|     def create_regions(self) -> None: | ||||
|         create_regions(self.options, self.multiworld, self.player, self.dragon_rooms) | ||||
|  | ||||
|     set_rules = set_rules | ||||
|  | ||||
|     def generate_basic(self) -> None: | ||||
|         self.multiworld.get_location("Chalice Home", self.player).place_locked_item( | ||||
|             self.create_event("Victory", ItemClassification.progression)) | ||||
|         self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player) | ||||
|  | ||||
|     set_rules = set_rules | ||||
|  | ||||
|     def pre_fill(self): | ||||
|         # Place empty items in filler locations here, to limit | ||||
|         # the number of exported empty items and the density of stuff in overworld. | ||||
|   | ||||
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