* Test: check game in world manifest
* Update test/general/test_world_manifest.py
Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com>
* Test: rework finding expected manifest location
* Test: fix doc comment
* Test: fix wrong custom_worlds path in test_world_manifest
Also simplifies the way we find ./worlds/.
* Test: make test_world_manifest easier to extend
* Test: check world_version in world manifest
according to docs/apworld specification.md
* Test: check no container version in source world manifest
according what was added to docs/apworld specification.md in PR 5509
* Test: better assertion messages in test_world_manifest.py
* Test: fix wording in world source manifest
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Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com>
* Add new deprioritized item flag
* 4 retries
* indent
* .
* style
* I think this is nicer
* Nicer
* remove two lines again that I added unnecessarily
* I think this test makes a bit more sense like this
* Idk how to word this lol
* Add progression_deprioritized_skip_balancing bc why not ig
* More text
* Update Fill.py
* Update Fill.py
* I am the big stupid
* Actually collect the other half of progression items into state when filling without them
* More clarity on the descriptions (hopefully)
* visually separate technical description and use cases
* Actually make the call do what the comments say it does
* Only consider usable exits when calculating whether or not a region is a dead-end
* Update EntranceLookup unit tests
* Add new dead-end test
* Add additional explanation to the new test
* minor formatting tweak
based on review feedback
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Co-authored-by: CodeGorilla <3672561+Ars-Ignis@users.noreply.github.com>
* [Core][GER] Allow and require user-provided target name when splitting 1-way entrances
* Move target naming onto a parameter of disconnect_entrance_for_randomization
* Add test that stage1 ER will not fail due to speculative sweeping an indirect conditioned dead end
* Skip speculative sweep if it's the last entrance placement
* Better implementation of needs_speculative_sweep
* pep8
* uses itempool count vs unfilled location count instead of counting prog_items values which could have custom counters
* move unfilled location check to before can_reach
* add tests for successful minimal GER call with extra collect override prog_items in the pool to regression test issue fixed in this PR
* Tests: massively improve the memory leak test performance
With the growing number of worlds, GC becomes the bottleneck and slows down the test.
* Tests: fix typing in general/test_memory
* unit test that get all state is called with partial entrances before connect_entrances
* fix the two worlds doing it
* lol
* unused import
* Update test/general/test_entrances.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update test_entrances.py
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Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Add connect_entrances
* update ER docs
* fix that test, but also ew
* Add a test that asserts the new finalization
* Rewrite test a bit
* rewrite some more
* blank line
* rewrite rewrite rewrite
* rewrite rewrite rewrite
* RE. WRITE.
* oops
* Bruh
* I guess, while we're at it
* giga oops
* It's been a long day
* Switch KH1 over to this design with permission of GICU
* Revert
* Oops
* Bc I like it
* Update locations.py
* Core: some low-hanging fruit on the strict type check
* bump pyright version
* bump pyright version
* bump pyright and remove file that's no longer easy
* Initial implementation of Generic ER
* Move ERType to Entrance.Type, fix typing imports
* updates based on testing (read: flailing)
* Updates from feedback
* Various bug fixes in ERCollectionState
* Use deque instead of queue.Queue
* Allow partial entrances in collection state earlier, doc improvements
* Prevent early loops in region graph, improve reusability of ER stage code
* Typos, grammar, PEP8, and style "fixes"
* use RuntimeError instead of bare Exceptions
* return tuples from connect since it's slightly faster for our purposes
* move the shuffle to the beginning of find_pairing
* do er_state placements within pairing lookups to remove code duplication
* requested adjustments
* Add some temporary performance logging
* Use CollectionState to track available exits and placed regions
* Add a method to automatically disconnect entrances in a coupled-compliant way
Update docs and cleanup todos
* Make find_placeable_exits deterministic by sorting blocked_connections set
* Move EntranceType out of Entrance
* Handle minimal accessibility, autodetect regions, and improvements to disconnect
* Add on_connect callback to react to succeeded entrance placements
* Relax island-prevention constraints after a successful run on minimal accessibility; better error message on failure
* First set of unit tests for generic ER
* Change on_connect to send lists, add unit tests for EntranceLookup
* Fix duplicated location names in tests
* Update tests after merge
* Address review feedback, start docs with diagrams
* Fix rendering of hidden nodes in ER doc
* Move most docstring content into a docs article
* Clarify when randomize_entrances can be called safely
* Address review feedback
* Apply suggestions from code review
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
* Docs on ERPlacementState, add coupled/uncoupled handling to deadend detection
* Documentation clarifications
* Update groups to allow any hashable
* Restrict groups from hashable to int
* Implement speculative sweeping in stage 1, address misc review comments
* Clean unused imports in BaseClasses.py
* Restrictive region/speculative sweep test
* sweep_for_events->advancement
* Remove redundant __str__
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
* Allow partial entrances in auto indirect condition sweep
* Treat regions needed for logic as non-dead-end regardless of if they have exits, flip order of stage 3 and 4 to ensure there are enough exits for the dead ends
* Typing fixes suggested by mypy
* Remove erroneous newline
Not sure why the merge conflict editor is different and worse than the normal editor. Crazy
* Use modern typing for ER
* Enforce the use of explicit indirect conditions
* Improve doc on required indirect conditions
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Co-authored-by: qwint <qwint.42@gmail.com>
Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
* Core: fix settings API for removal of Python 3.8, 3.9
This is fixing 2 problems:
- The `World` class has the annotation:
`settings: ClassVar[Optional["Group"]]`
so `MyWorld.settings` should not raise an exception like it does for some worlds.
With the `Optional` there, it looks like it should return `None` for the worlds that don't use it. So that's what I changed it to.
- `Group.update` had some code that required `typing.Union` instead of the Python 3.10 `|` for unions.
added unit test for this fix
added change in Zillion that I used to discover this problem and used it to test the test
* fix copy-pasted stuff
* tuple instead of set
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Rename sweep_for_events to sweep_for_advancements
* more event->advancement renames
* oops accidentally deleted the deprecation thing in the force push
* Update TestDungeon.py
* Update BaseClasses.py
* Update BaseClasses.py
* oops
* utils.deprecate
* treble, you had no idea how right you were
* Update test_panel_hunt.py
* Update BaseClasses.py
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
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Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
* Blasphemous: WIP overhaul
* Entrance rule mistake
* stuff
* Getting closer
* Real?? Maybe??
* Don't fail me now 🙏
* Add starting location tests
* More tests (it still doesn't work actually 😔)
* REAL
* Add unreachable regions to test_reachability.py
* PR ready
- Remove unused functions from init
- Use group exclusive functions in rules
- Style changes
* Bump required client version
* Clean up unused imports
* Change slot data
* Review fixes
- Prevent strength calculations from including excess items
- Add new lines to ends of files
- Fix missed deprecated option and random usage in init
* Update option docstrings, add groups
* Add preprocessor files
* Update option docstrings again actually
* Update player strength calculation
* Rename group methods
* Fix missing logic for RESCUED_CHERUB_06
* Register indirect conditions
* Register indirect conditions (part 2)
* Update extracted logic, change slot data key
* Add region to excluded list
* A capital letter
* Use camelCase keys in preprocessor
* Write some of new setup guide
* Remove indents before list points
* Change locationinfo to list of dictonaries
* Finish docs, update extractor config and data
* Mark region_data.py as generated
* Suggested changes
* More suggested changes
* Suggested changes again
- Use OptionError
- Create list of disabled locations before looping
- Check if options are equal to str instead of int
- Clean up start location override
- Reword some of setup guide
- Organize location list
- Remove unnecessary escaped quotes from option docstrings
- Add world type to test base
* C# moment
* Requested changes
* Update .gitattributes
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Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
* rename locations accessibility to "full" and make old locations accessibility debug only
* fix a bug in oot
* reorder lttp tests to not override its overrides
* changed the wrong word in the dict
* :forehead:
* update the manual lttp yaml
* use __debug__
* update pokemon and messenger
* fix conflicts from 993
* fix stardew presets
* add that locations may be inaccessible to description
* use reST format and make the items description one line so that it renders correctly on webhost
* forgot i renamed that
* add aliases for back compat
* some cleanup
* fix imports
* fix test failure
* only check "items" players when the item is progression
* Revert "only check "items" players when the item is progression"
This reverts commit ecbf986145e6194aa99a39c481d8ecd0736d5a4c.
* remove some unnecessary diffs
* CV64: Add ItemsAccessibility
* put items description at the bottom of the docstring since that's it's visual order
* :
* rename accessibility reference in pokemon rb dexsanity
* make the rendered tooltips look nicer
* Core: move item linking out of main
* add a test that item link option correctly validates
* remove unused fluff
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Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
* settings: clean up imports
* settings: try to use atomic rename
* settings: flush, sync and validate new yaml
before replacing the old one
* settings: add test for Settings.save
* Tests: Add checksum validation to the postgen datapackage test
* add a special case for the test world datapackage rather than hidden
* add the test world to the datapackage instead of special casing around it
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Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>