* move to playercontainer
* moves patch_file_ending handling to APPlayerContainer and updates the worlds using it to define their extensions
* give oot a patch_file_ending as well
* adding qwints suggestions
* add stat increase protection and ingame yml stuff
* idk how I forgot these
* reword things
* Update worlds/kh2/Client.py
Co-authored-by: qwint <qwint.42@gmail.com>
* 3.12 compat
* too long of a line
* why didnt I do this before lol
* reading is hard
* missed one
* forgot the self
* fix crash if you get datapackage that isnt kh2
* update to main?
* update to use 0.10 as base and fix violet's base 0 on hex values
* reverting this because I'm bad at my job
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Co-authored-by: qwint <qwint.42@gmail.com>
* KH2: Add missing indirect conditions for Final region access
Entrances to the Final region require being able to reach any one of a
number of locations, but for a location to be reachable, its parent
region must also be reachable, so indirect conditions must be added for
these regions.
* Use World.get_location
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Use World.get_location, for real this time
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Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* update the addresses hopefully
* todo
* update address for steam and epic
* oops
* leftover hard address
* made auto tracking say which version of the game
* not needed anymore since they were updated
* Update contributing.md
* Update contributing.md
* Update contributing.md
* Update contributing.md
* Update contributing.md
* Update contributing.md
Added non-AP World specific information
* Update contributing.md
Fixed broken link
* Some minor touchups
* Update Contributing.md
Draft for version with picture
* Update contributing.md
Small word change
* Minor updates for conciseness, mostly
* Changed all instances of settings to options in info and setup guides
I combed through all world docs and swapped "setting" to "option" when this was refering to yaml options.
I also changed a leftover "setting" in option.py
* Update contributing.md
* Update contributing.md
* Update setup_en.md
Woops I forgot one
* Update Options.py
Reverted changes regarding options.py
* Update worlds/noita/docs/en_Noita.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/sc2wol/docs/en_Starcraft 2 Wings of Liberty.md
revert change waiting for that page to be updated
* Update worlds/witness/docs/setup_en.md
* Update worlds/witness/docs/en_The Witness.md
* Update worlds/soe/docs/multiworld_en.md
Fixed Typo
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Update worlds/witness/docs/en_The Witness.md
* Update worlds/adventure/docs/en_Adventure.md
* Update worlds/witness/docs/setup_en.md
* Updated Stardew valley to hopefully get rid of the merge conflicts
* Didn't work :dismay:
* Delete worlds/sc2wol/docs/setup_en.md
I think this will fix the merge issue
* Now it should work
* Woops
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Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Makes the client make sure the player has the correct amount of stat increase instead of letting the goa mod (apcompanion) do it
abilities: checks the slot where abilities could dupe unless that slot is being used for an actual abiliity given to the player
Changes the finished_game to new variable so now it only checks the game's memory and if it has sent the finished flag before
Fixed ag2 not requiring 1 of each black magic
Fix hitlist if you exclude summon level 7 and have summon levels option turned off
* Slight rewording of DS3 game page
Lists made more concise, space added between "generated weapons" and open parenthesis
* Proofread Final Fantasy pages
Fixed minor typos and reworded sentences for conciseness.
* Edited Kingdom Hearts 2 Game Page
Refined style, capitalization, and sentence structure for clarity
* Fixed nested list in Minecraft game page
Each nest needed an additional 2 spaces
* Edited Risk of Rain 2 Game Page
Made various edits to redundancy within the page as well as omitted/unclear information
* Edited Stardew Valley game page
Small capitalization consistency edits and slight rewording for conciseness
* Update worlds/ff1/docs/multiworld_en.md
Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
* Update worlds/kh2/docs/en_Kingdom Hearts 2.md
Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
* Update worlds/kh2/docs/en_Kingdom Hearts 2.md
Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
* Add information for EXP multiplier
Include Drive Forms and Summons
* Correction for Newt Altars RoR2
Co-Authored-By: kindasneaki <19377912+kindasneaki@users.noreply.github.com>
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Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
Co-authored-by: kindasneaki <19377912+kindasneaki@users.noreply.github.com>
__init__:
- Added exception for if the player has too many excluded abilities on keyblades.
- Fixed Action Abilities only on keyblades from breaking.
- Added proper support for ability quantity's instead of 1 of the ability
- Moved filling the localitems slot data to init instead of generate_output so I could easily unit test it
TestSlotData:
- Checks if the "localItems" part of slot data is filled. This is used for keeping track of local items and making sure nothing dupes