Commit Graph

6061 Commits

Author SHA1 Message Date
Jérémie Bolduc
37a871eab1 Core: Allow common collections in OptionSet and OptionList constructors (#2874)
* allow common collection in set and list option constructors

* allow any iterable of strings

* add return None

---------

Co-authored-by: beauxq <beauxq@yahoo.com>
2024-03-03 22:30:51 +01:00
Doug Hoskisson
113c54f9be Zillion: remove rom requirement for generation (#2875)
* in the middle of work towards no rom for generation (not working)

* no rom needed for Zillion generation

* revert core changes
2024-03-03 22:10:14 +01:00
Doug Hoskisson
4e31e51d7a Core: clarify error message when reading an APContainer (#2887) 2024-03-03 20:09:06 +01:00
t3hf1gm3nt
519dffdb73 TLOZ: Fix Logic for Gleeok guarded locations (#2734)
Turns out you can't kill Gleeok with bombs or a candle as I happened to find out in a community async. While I'll be fine, a rare combination of settings could put all 4 possible weapons (the three levels of sword and the Magical Rod) to kill Gleeoks behind killing Gleeoks. This fix should prevent that from happening.

Note: Even though there are technically 5 weapons that can kill Gleeok in the pool because at the moment we have an extra copy of the base Sword, I want to future-proof this incase we make changes to the item pool later.

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-03-03 17:59:31 +01:00
Aaron Wagener
d124df72e4 Core: add specific can_reach helpers to CollectionState (#2867) 2024-03-03 17:25:21 +01:00
black-sliver
57d1fe6d79 Docs: add note for stage_assert_generate to settings api (#2885) 2024-03-03 17:00:32 +01:00
Doug Hoskisson
ef37ee81f9 Zillion: apworld-compatible package data (#2860)
* Zillion: apworld-compatible module data

* fixed `World` import
2024-03-03 16:23:02 +01:00
Aaron Wagener
526eb09089 Options: add a DeathLinkMixin dataclass to easily standardize death_link (#2355)
* Options: add a DeathLinkOption dataclass to easily standardize death_link

* rename to DeathLinkMixin

* Update worlds/messenger/options.py
2024-03-03 14:11:44 +01:00
Star Rauchenberger
b2f30d5fd0 Lingo: Add a third location to Starting Room (#2839)
Despite earlier efforts, there were still rare fill errors when door shuffle and color shuffle were on and early color hallways was off, because sphere 1 was too small. This turns "Starting Room - HI" back into a location, which should give the algorithm more room.

The "forced good item" pool has been reconsidered. The problem with the specific item that caused the recent failure (Welcome Back - Shortcut to Starting Room) is that it only provided one location when color shuffle was on, which is a net of zero considering that the GOOD LUCK check was forced. It will no longer show up as a good item unless color shuffle is off. On an opposite vein, Rhyme Room Doors will now show up even if color shuffle is on, because it gives color hallways access by itself.

A good item will only be forced onto GOOD LUCK now if there is more than one player.
2024-03-03 08:20:37 +01:00
wildham
b8bf67a166 FF1: Update Location Names (#2838) 2024-03-03 06:43:45 +01:00
Fabian Dill
2c5b2e0759 MultiServer: make !hint without further arguments only reply to the instigating player (#2339) 2024-03-03 06:34:48 +01:00
Fabian Dill
b65a3b7464 Subnautica: cleanup (#2828) 2024-03-03 06:33:48 +01:00
Silvris
01cf60f48d Launcher: make launcher scrollable (#2881) 2024-03-03 06:32:58 +01:00
Alchav
ad3ffde785 FFMQ: Remove debug print statements (#2882) 2024-03-03 06:31:22 +01:00
zig-for
f17ff15669 LADX: fix modifying item pool in pre_fill (#2060) 2024-03-03 06:28:26 +01:00
Bryce Wilson
983da12a03 Pokemon Emerald: Add exhaustive list of ROM changes (#2801) 2024-02-29 20:42:13 +01:00
NewSoupVi
564ec8c32e The Witness: Allow specifying custom trap weights (#2835)
* Trap weights

* Slightly change the way the option works

* Wording one more time

* Non optional to bring in line with Ixrec's implementation

* Be clear that it's not an absolute amount, but a weight

* E x c l a m a t i o n   p o i n t

* Update worlds/witness/items.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Wait I can just do this now lol

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-02-29 07:40:08 +01:00
Trevor L
7a85ee7ed1 Blasphemous: Remove poptracker pack from setup guide (#2759) 2024-02-29 02:56:20 +01:00
Jarno
e60a2636cd Docs: Fixed broken ClientStatus hyperlink in network protocol.md (#2844) 2024-02-29 02:40:59 +01:00
Danaël V
184dedfa69 Core: Default YAML header updates (#2723)
* Cleaning up (#4)

Cleanup

* Adressed change about spaces no longer being replaced to underscores.

Added a "that" to remove an ambiguity

* Update data/options.yaml

Combined the two sentences into one, per suggestion

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

---------

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
2024-02-29 02:30:28 +01:00
Doug Hoskisson
5e06a75bf2 Core: typing: return type of fill_slot_data to Mapping (#2876)
* Core: typing: return type of `fill_slot_data` to `Mapping`

type checker be like:

"Wait a minute! If you give this mutable dict to those sussy sketchbags, they might mutate it and invalidate your more specific typing!"

Note that this doesn't mean the return value needs to be immutable. It just means the caller won't mutate it (which matches current `Main.py` implementation).

I've seen some talk of introducing ownership to the type system.

https://discuss.python.org/t/we-may-need-better-specification-for-existing-and-future-refinement-types-in-the-type-system/43955/5

Then maybe I could say: "Do whatever you want with it, because I'm giving up ownership."
But that doesn't exist in the type system currently.

* in docs too

* docs talk less about type and more about json

* keep `dict` to be safe with .net client and json
2024-02-29 02:22:42 +01:00
Hisu
3bc2c44ac3 Docs: Add Spanish Guide for Pokemon Emerald (#2696)
* Docs: Add Spanish Guide for Pokemon Emerald

* Docs: Add Spanish Guide for Pokémon Emerald

* Docs: Add Spanish Guide for Pokemon Emerald

* Docs: Add Spanish Guide for Pokemon Emerald

* Docs: Add Spanish Guide for Pokemon Emerald
2024-02-29 01:54:54 +01:00
Nicholas Saylor
7ebd5d3891 DS3: Modified theme and warning color for accessibility (#2312) 2024-02-29 01:26:52 +01:00
black-sliver
a659036e95 Docs: mention that IDs for items and locations can overlap (#2854)
* Docs: mention that IDs for items and locations can overlap

* Update docs/world api.md

Co-authored-by: Ixrec <ericrhitchcock@gmail.com>

---------

Co-authored-by: Ixrec <ericrhitchcock@gmail.com>
2024-02-28 19:55:55 +01:00
PoryGone
36cee91a2c DKC3: Long-overdue World code cleanup (#2820)
Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
2024-02-28 04:53:13 +01:00
NewSoupVi
59a6e4a1b5 The Witness: New hint type ("area hints") (#2494)
This new type of "area hint" will instead give you general information about one of the named geographical areas in your world.
Example:

```
There are 4 progression items in the "Quarry" region.
Of them, 2 are for other players.
Also, one of them is a laser for this world.
```

This also renames some of the locations in the game to better fit into an "area", such as the "River Obelisk" being renamed to the "Mountainside Obelisk".

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-02-28 04:44:22 +01:00
black-sliver
c126418f35 Utils: YAML goes brrrt (#2868)
Also tests to validate we dont break the API.
2024-02-27 08:44:34 +01:00
Scipio Wright
738a9ebb7d TUNIC: Misc Logic Changes, Additions (#2856)
* Add nmg boss scav kill

* Add boss quick kills

* Fix name of orb

* Remove getting into zig with ice grapple

* Remove connection from quarry to zig

* Add a few missing dependent regions

* Separate the atoll statue and portal pad so that it doesn't assume you can get from one to the other without prayer
2024-02-26 08:30:20 +01:00
Alchav
5c05ab1527 LTTP: KDS Default on (#2850) 2024-02-25 22:28:33 +01:00
Scipio Wright
46fc8df36e TUNIC: Fix for incorrect Zig 3 ER rule (#2849)
* Fix for incorrect ER rule in zig 3

* Add nmg logic to this same connection
2024-02-25 22:27:19 +01:00
Aaron Wagener
8f7b0ee489 Core: don't allow region, location, or entrance with duplicate names (#2453) 2024-02-25 21:56:27 +01:00
Aaron Wagener
86a7ac466e Core: remove bad hardcoded behavior around plando_connections (#2170) 2024-02-25 04:45:23 +01:00
Ixrec
57fcd57a85 Docs: Clarify which kinds of options actually support "random" (#2845)
* Clarify which kinds of options actually support "random"

The current phrasing of this sentence made me expect "random" to work even on my OptionsDict option. After asking `#archipelago-dev` and checking the `Options.py` code, it's become clear that many option types don't (and can't) support "random". This is my best guess at a more correct wording.

* add a sentence about from_text overrides based on black-silver's suggestion
2024-02-24 17:01:54 +01:00
Scipio Wright
6bf4a94537 TUNIC: Use push_precollected for start_with_sword (#2857) 2024-02-23 19:41:59 +01:00
Fabian Dill
96163c6408 Core: provide convenience getters on World class (#2827) 2024-02-23 10:32:14 +01:00
black-sliver
afa5ce4afe CI: add static analysis for native code / cython (#2852)
* CI: add static analysis for native code / cython

* CI: scan-build: also run for requirements.txt
2024-02-23 10:11:00 +01:00
Alchav
b18641091f LTTP: Thieves' Town Big Chest fix (#2853) 2024-02-22 16:56:53 +01:00
NewSoupVi
f8981a4638 Docs: Better description for LocationScouts (#2674)
* Better description for LocationScouts

* Update network protocol.md

* typo

* Update docs/network protocol.md

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update docs/network protocol.md

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update docs/network protocol.md

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update docs/network protocol.md

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-02-22 09:49:02 +01:00
Exempt-Medic
9f0d736aed Generate: Fix sphere calculation debug message (#2788) 2024-02-22 09:44:03 +01:00
Silvris
ffdcb91a13 CI: add missing core files to "affects: core" labelling (#2824)
* add missing files

* Change to wildcard
2024-02-21 09:51:22 +01:00
black-sliver
17c73916b7 Speedups: no cinit, no pickling (#2851)
* Speedups: remove unnecessary cinit

This was meant for (memory) safety, but cython docs clearly state that this
is done automatically. The code generated for cinit with args is what
triggers a 'possible null deref' in clang's static analyzer, so by removing
cinit, we can now use static analysis.

* Speedups: disable pickling ...

... of LocationStore and internal classes.
This reduces code size and avoids accidentally pickling them.
2024-02-21 08:53:54 +01:00
BootsinSoots
7fc159c881 Docs: Make all guide titles say Guide, for my sanity (and the webhost) (#2304) 2024-02-20 10:22:32 -06:00
black-sliver
38cc90efd0 TextClient: fix logging not always showing up (#2846) 2024-02-20 08:07:33 +01:00
Alchav
7a86285807 LttP: Bombless Start and Options/Shops overhaul (#2357)
## What is this fixing or adding?
Adds Bombless Start option, along with proper bomb logic. This involves updating `can_kill_most_things` to include checking how many bombs can be held. Many places where the ability to kill enemies was assumed, now have logic. This fixes some possible existing logic issues, for example: Mini Moldorm cave checks currently are always in logic despite the fact that on expert enemy health it would require 12 bombs to kill each mini moldorm.

Overhauls options, pulling them out of core and in particular making large changes to how the shop options work.


Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Bondo <38083232+BadmoonzZ@users.noreply.github.com>
Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2024-02-20 01:07:49 +01:00
Fabian Dill
933e5bacff Core: update requirements (#2716) 2024-02-20 00:25:51 +01:00
Bryce Wilson
818b0a49e1 Pokemon Emerald: Un-exclude locations that must contain progression (#2840) 2024-02-18 01:52:50 +01:00
Nikola-Em
523c7dbfad Lingo: MASTERY (Room) not require "gray" (#2792) 2024-02-17 06:50:51 +01:00
Silent
e8249d1f72 TUNIC: Rename ability item (#2834) 2024-02-16 23:25:20 +01:00
Scipio Wright
04b02f5a4a TUNIC: Add aliases to LogicRules (#2825) 2024-02-16 23:24:25 +01:00
Bryce Wilson
687af30d14 BizHawkClient: Use callbacks in connector script instead of else/ifs (#2784) 2024-02-16 08:59:57 +01:00