Commit Graph

19 Commits

Author SHA1 Message Date
Fabian Dill
4f8c737eec squashed commit of many breaking changes
Dropping Support for Python 3.7; adding support for Python 3.9
2020-10-19 08:26:31 +02:00
Daniel Parker
0157f348cd Adjuster can modify from patch files 2020-07-10 14:39:32 -05:00
Fabian Dill
898a0b7a8f adjuster no longer needs to work with other basepatches, so it should not overwrite other basepatches. 2020-06-12 21:50:10 +02:00
Fabian Dill
56e57de574 store last used adjuster settings and use them for patching
might use them as gui defaults later
2020-04-26 15:14:30 +02:00
Fabian Dill
f89c28d5c2 Merge branch 'master' into pull/58
# Conflicts:
#	AdjusterMain.py
#	BaseClasses.py
#	EntranceShuffle.py
#	Gui.py
#	InvertedRegions.py
#	ItemList.py
#	Main.py
#	Plando.py
#	Rom.py
#	Rules.py
2020-04-04 09:16:39 +02:00
Fabian Dill
da0264692f Fix Adjuster
It is however not "extendedmsu" aware. So, that might still break things
2020-03-17 19:43:06 +01:00
Bonta-kun
ad278f91d6 Multiworld: clients will now be automatically be identified from the rom name and have their names and teams set by the host, meaning those need to be configured during seed gen
Player names will show up in spoiler log and hint tiles instead of player id
MultiClient: autoreconnect to mw server
2020-01-14 10:42:27 +01:00
Bonta-kun
5db7e066da Sprites are now player specific, can be chosen from their sprite name rather than file path, support "random" choice and support "randomonhit" enemizer-only option 2020-01-09 02:30:00 +01:00
Bonta-kun
28011cf675 Built-in palette shuffle (including blackout) 2020-01-08 03:43:48 +01:00
compiling
4921daccf3 Add Python 3.8 compatibility - replace deprecated function time.clock with time.perf_counter 2020-01-02 16:33:01 +11:00
Bonta-kun
55a30aa91f multiworld 2019-12-09 19:27:56 +01:00
Bonta-kun
ce19713209 Removed usage of deprecated time.clock() 2019-12-09 13:45:45 +01:00
Bonta-kun
1a62b1da28 Multiworld core implementation By Bonta0
Does not include the server/client code or the rom writes
specific to it. Indeed it cannot write multiworld roms at
all right now, pending addition future updates to support
the official ALTTPR Multiworld client.

Includes some GUI changes by Alaszun

Co-authored-by: Alaszun <koelze@google.com>
2019-07-11 20:39:08 -04:00
AmazingAmpharos
8af56fb586 Heart color changing
A new dropdown option is added to allow the player to choose heart color between four options: red, blue, green, and yellow. The adjuster supports this feature as well.
2018-02-27 20:26:33 -06:00
AmazingAmpharos
fb09c05017 Better file output names
The adjuster now appends _adjusted to the pre-existing file name (before the extension) instead of a static output name.
2018-01-06 21:06:34 -06:00
Kevin Cathcart
823657bc26 Style fixes
A bunch of style fixes. Mostly white space and style import order
tweaks, but a few other stylistic changes are present too.
2017-12-17 17:05:39 -05:00
Kevin Cathcart
8b20e39588 Merge branch 'Dev' into sprites 2017-12-16 19:13:21 -05:00
Kevin Cathcart
1cfbe2e9ef Refactor adjuster code to share code with Rom.py 2017-12-14 18:38:39 -05:00
AmazingAmpharos
704d9eb6c8 Adjuster support
These are the basic adjuster files setting up for a new feature in the next release.  Already randomized ROMs can be adjusted after the fact and have quickswap, fast menu, disable music, heartbeep rate, or a custom sprite applied or removed at the user's discretion with the checksum being properly updated. For now, the validity check for a randomized ROM is simply that it is exactly 2 MiB long and has a file name that ends in .sfc (while .smc is a valid SNES ROM file extension, no existing randomizer programs use it for output). This feature will need more updating with the new v28 features before it's ready for primetime; KevinCathcart's sprite selector will be an important part of this feature, and I believe variable speed fastmenu will be supported by the v28 base ROM so I'd want to make that selectable as well. For now, this should work as building blocks.
2017-12-12 08:17:52 -06:00