* implement tabs as NavigationBar
* update the underline bar with the screen manager
* remove some unneeded kv
* remove the underline in favor of a full tab highlight
* fix insert transitions
* use on_release instead of on_press
* minor cleanup
* add remove_client_tab and add a caller to the NavigationBar for back compat
* unused imports
* Update kvui.py
---------
Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
* Kivy: Add a button prompt box
* auto format the buttons to display 2 per row to look nicer
* update to kivymd
* have the uri popup use the new API
* have messenger use the new API
* make the buttonprompt import even more lazy
* messenger needs to be lazy too
* make the buttons take up the full dialog width
---------
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
* Adds a new class allowing TextFields to be resized
* Resizes most CommonClient components to be more in-line with pre-KivyMD
* Change the color of SelectableLabels and TooltipLabels to white
* Fixed ClientTabs not correctly showing the current tab indicator
* The server label now features a (i) icon to indicate that it can be hovered over.
* Changed the default `primary_palette` to `Lightsteelblue` and the default `dynamic_scheme_name` to `VIBRANT`
* Properly set attributes on `KivyJSONToTextParser.TextColors` so that proper typing can be utilized if an individual value is needed
* Fixed some buttons being discolored permanently once pressed
* Sped up the animations of button ripples and tab switching
* Added the ability to insert a new tab to `GameManager.add_client_tab`
* Hovering over the "Command" button in CommonClient will now display the contents of `/help` as a popup (note: this popup can be too large on default height for adequately large /help (SC2 Client), but should always fit fine on fullscreen).
* Fixed invalid sizing of MessageBox errors, and changed their text color to white
* Removed now unused imports from Launcher
* Moved ImageIcon and ImageButton to use ApAsyncImage for compatibility with apworlds
* Adjusted image size in the Launcher from 40x40 to 48x48. This is already larger than the size in previous versions, and a docs update is soon to follow.
* Expose `dynamic_scheme_contrast` to user.kv, allowing users to set high contrast.
* ScrollBox's default scroll_type was set to only content, so the scrollbar in Launcher was nonfunctional.
* Adjusted the spacing of the title of a component when a description is present to be closer to the center.
* Launcher now scrolls to the top automatically when changing between filters
Shifts the contents of `kvui.py`, and thus all CommonClient-based clients as well as Launcher, to using KivyMD. KivyMD is an extension for Kivy that is almost fully compatible with pre-existing Kivy components, while providing Material Design support for theming and overall visual design as well as useful pre-existing built in components such as Snackbars, Tooltips, and a built-in File Manager (not currently being used).
As a part of this shift, the launcher was completely overhauled, adding the ability to filter the list of components down to each type of component, the ability to define favorite components and filter to them, and add shortcuts for launcher components to the desktop. An optional description field was added to Component for display within the new launcher.
The theme (Light/Dark) and primary palette have also been exposed to users via client/user.kv.
* Vi don't forget about itemlinks challenge difficulty impossible
* People other than Vi also don't forget about ItemLinks challenge difficulty impossible
* Add kivy overrides to allow AsyncImage source paths of the format ap:worlds.module/subpath/to/data.png that use pkgutil to load files from within an apworld
* Apply suggestions from code review
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
* change original-load variable name for clarity per review
* add comment to record pkgutil format
* remove dependency on PIL
* i hate typing
---------
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
* Introduce 'Hint Priority' concept
* fix error when sorting hints while not connected
* fix 'found' -> 'status' kivy stuff
* remove extraneous warning
this warning fired if you clicked to select or toggle priority of any hint, as you weren't clicking on the header...
* skip scanning individual header widgets when not clicking on the header
* update hints on disconnection
* minor cleanup
* minor fixes/cleanup
* fix: hints not updating properly for receiving player
* update re: review
* 'type() is' -> 'isinstance()'
* cleanup, re: Jouramie's review
* Change 'priority' to 'status', add 'Unspecified' and 'Avoid' statuses, update colors
* cleanup
* move dicts out of functions
* fix: new hints being returned when hint already exists
* fix: show `Found` properly when hinting already-found hints
* import `Hint` and `HintStatus` directly from `NetUtils`
* Default any hinted `Trap` item to be classified as `Avoid` by default
* add some sanity checks
* re: Vi's feedback
* move dict out of function
* Update kvui.py
* remove unneeded dismiss message
* allow lclick to drop hint status dropdown
* underline hint statuses to indicate clickability
* only underline clickable statuses
* Update kvui.py
* Update kvui.py
---------
Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
* makes the kivy connect button do the same username forgetting that /connect does to fix an issue where losing connection would make you unable to connect to a different server
* extract duplicate code
* per request, adds handling on any disconnect to forget the saved password as to not leak it to other servers
---------
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
* makes the kivy connect button do the same username forgetting that /connect does to fix an issue where losing connection would make you unable to connect to a different server
* extract duplicate code
* escape markup in uncolored text
* Fix comment to allign with style guide
Fixes the comment so it follows the style guide, along with making it
better explain the code.
* Make more concise
* client: Added command history access with up/down and command echo in common client
* client: Changed command echo colour to orange
* client: removed star import from typing
* client: updated code style to match style guideline
* client: adjusted ordering of calling parent constructor in command prompt input constructor
* client: Fixed issues identified by beauxq in PR; fixed some typing issues
* client: PR comments; replaced command history list with deque
* notify clients of their amount of hint points on initial connection and when hinting
* send in connect packet instead of sending a RoomUpdate on connect
* send hint_points update in `on_new_hint`
* add to connected packet docs
* hint_points isn't a new variable on RoomUpdate now
* note roomupdate can contain connected members
* add the hint point stuff to commonclient
* only show hint points when relevant and default to 0
* Revert "note roomupdate can contain connected members"
* remove hint_points from roomupdate args list and condense explanation of possible packet args
* updates from phar's review
* Small tweak to wording in RoomUpdate
---------
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: Phar <zach@alliware.com>
* CommonClient & SNIClient: Fixes for reconnecting.
- CommonClient: Allow manual reconnect by typing /connect.
- CommonClient: Don't prompt to reconnect if there is nothing to reconnect to.
- CommonClient: Hide the connection loss modal popup when attempting to connect again.
- CommonClient & SNIClient: Cancel auto-reconnect tasks when the user intervenes.
* (Fix imports for linting.)
* CommonClient: Focus text field when requesting input.
* CommonClient: Store and prefill last server address.
* CommonClient: Focus and select portion of server address upon start.
* CommonClient: Don't allow editing of address while connected.
* CommonClient: Don't make pressing Enter in the address bar disconnect you.
* CommonClient: Use TextInput.text_validate_unfocus over jank workaround.
* CommonClient: Fixed hang when closing after failed handshake.
* CommonClient: Made scrollbar wider and interactable.