Commit Graph

55 Commits

Author SHA1 Message Date
NewSoupVi
64b654d42e Core, some worlds: Rename sweep_for_events to sweep_for_advancements (#3571)
* Rename sweep_for_events to sweep_for_advancements

* more event->advancement renames

* oops accidentally deleted the deprecation thing in the force push

* Update TestDungeon.py

* Update BaseClasses.py

* Update BaseClasses.py

* oops

* utils.deprecate

* treble, you had no idea how right you were

* Update test_panel_hunt.py

* Update BaseClasses.py

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2024-08-23 01:15:05 +02:00
NewSoupVi
f390b33c17 The Witness: Ban Excluded Panels from Panel Hunt (#3818)
* excluded panels should not be picked by panel hunt

* ban excluded panels from panel hunt

* Get rid of an unused variable
2024-08-23 00:23:05 +02:00
NewSoupVi
f253dffc07 The Witness: Panel Hunt Mode (#3265)
* Add panel hunt options

* Make sure all panels are either solvable or disabled in panel hunt

* Pick huntable panels

* Discards in disable non randomized

* Set up panel hunt requirement

* Panel hunt functional

* Make it so an event can have multiple names

* Panel hunt with events

* Add hunt entities to slot data

* ruff

* add to hint data, no client sneding yet

* encode panel hunt amount in compact hint data

* Remove print statement

* my b

* consistent

* meh

* additions for lcient

* Nah

* Victory panels ineligible for panel hunt

* Panel Hunt Postgame option

* cleanup

* Add data generation file

* pull out set

* always disable gate ep in panel hunt

* Disallow certain challenge panels from being panel hunt panels

* Make panelhuntpostgame its own function, so it can be called even if normal postgame is enabled

* disallow PP resets from panel hunt

* Disable challenge timer and elevetor start respectively in disable hunt postgame

* Fix panelhunt postgame

* lol

* When you test that the bug is fixed but not that the non-bug is not unfixed

* Prevent Obelisks from being panel hunt panels

* Make picking panels for panel hunt a bit more sophisticated, if less random

* Better function maybe ig

* Ok maybe that was a bit too much

* Give advanced players some control over panel hunt

* lint

* correct the logic for amount to pick

* decided the jingle thing was dumb, I'll figure sth out client side. Same area discouragement is now a configurable factor, and the logic has been significantly rewritten

* comment

* Make the option visible

* Safety

* Change assert slightly

* We do a little logging

* number tweak & we do a lil logging

* we do a little more logging

* Ruff

* Panel Hunt Option Group

* Idk how that got here

* Update worlds/witness/options.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/witness/__init__.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* remove merge error

* Update worlds/witness/player_logic.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* True

* Don't have underwater sliding bridge when you have above water sliding bridge

* These are not actually connected lol

* get rid of unnecessary variable

* Refactor compact hint function again

* lint

* Pull out Entity Hunt Picking into its own class, split it into many functions. Kept a lot of the comments tho

* forgot to actually add the new file

* some more refactoring & docstrings

* consistent naming

* flip elif change

* Comment about naming

* Make static eligible panels a constant I can refer back to

* slight formatting change

* pull out options-based eligibility into its own function

* better text and stuff

* lint

* this is not necessary

* capitalisation

* Fix same area discouragement 0

* Simplify data file generation

* Simplify data file generation

* prevent div 0

* Add Vault Boxes -> Vault Panels to replacements

* Update options.py

* Update worlds/witness/entity_hunt.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update entity_hunt.py

* Fix some events not working

* assert

* remove now unused function

* lint

* Lasers Activate, Lasers don't Solve

* lint

* oops

* mypy

* lint

* Add simple panel hunt unit test

* Add Panel Hunt Tests

* Add more Panel Hunt Tests

* Disallow Box Short for normal panel hunt

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-08-20 01:16:35 +02:00
NewSoupVi
f99ee77325 The Witness: Add some unit tests (#3328)
* Add hidden early symbol item option, make some unit tests

* Add early symbol item false to the arrows test

* I guess it's not an issue

* more tests

* assertEqual

* cleanup

* add minimum symbols test for all 3 modes

* Formatting

* Add more minimal beatability tests

* one more for the road

* I HATE THIS AAAAAAAAAAAHHHHHHHHHHH WHY DID WE GO WITH OPTIONS

* loiaqeäsdhgalikSDGHjasDÖKHGASKLDÖGHJASKLJGHJSAÖkfaöslifjasöfASGJÖASDLFGJ'sklgösLGIKsdhJLGÖsdfjälghklDASFJghjladshfgjasdfälkjghasdöLfghasd-kjgjASDLÖGHAESKDLJGJÖsdaLGJHsadöKGjFDSLAkgjölSÄDghbASDFKGjasdLJGhjLÖSDGHLJASKDkgjldafjghjÖLADSFghäasdökgjäsadjlgkjsadkLHGsaDÖLGSADGÖLwSdlgkJLwDSFÄLHBJsaöfdkHweaFGIoeWjvlkdösmVJÄlsafdJKhvjdsJHFGLsdaövhWDsköLV-ksdFJHGVöSEKD

* fix imports (within apworld needs to be relative)

* Update worlds/witness/options.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Sure

* good suggestion

* subtest

* Add some EP shuffle unit tests, also an explicit event-checking unit test

* add more tests yay

* oops

* mypy

* Update worlds/witness/options.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Collapse into one test :(

* More efficiency

* line length

* More collapsing

* Cleanup and docstrings

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-07-06 13:40:55 +02:00
NewSoupVi
93617fa546 The Witness: mypy compliance (#3112)
* Make witness apworld mostly pass mypy

* Fix all remaining mypy errors except the core ones

* I'm a goofy stupid poopoo head

* Two more fixes

* ruff after merge

* Mypy for new stuff

* Oops

* Stricter ruff rules (that I already comply with :3)

* Deprecated ruff thing

* wait no i lied

* lol super nevermind

* I can actually be slightly more specific

* lint
2024-07-02 23:59:26 +02:00
NewSoupVi
61be79b7ea The Witness: Option Groups & Tooltip formatting (#3342)
* Add option groups

* Option tooltip formatting

* eof

* reindent, apparently I'm stupid

* lint

* oops indent
2024-05-21 18:17:12 -04:00
NewSoupVi
88dd27eb3a The Witness: Use OptionError (#3258)
* Use OptionError

* ruff
2024-05-17 10:07:38 +02:00
Star Rauchenberger
e5eb54fb27 The Witness: Migrate joke hints to the client (#3049) 2024-04-14 00:46:11 +02:00
NewSoupVi
401a6d9a42 The Witness: The big dumb refactor (#3007) 2024-04-12 00:27:42 +02:00
NewSoupVi
4bf676e588 The Witness: Obelisk Keys (#2805) 2024-03-12 20:04:13 +01:00
NewSoupVi
3c4ebb2114 The Witness: Fix... I don't know how to explain this one (#2920)
```            
for hint in generated_hints:
    hint = generated_hints.pop(0)
```

lmao
2024-03-09 00:03:02 +01:00
NewSoupVi
4ddfb7ce8b The Witness: Laser Hints (#2895) 2024-03-05 22:54:02 +01:00
NewSoupVi
b147c5bf8a The Witness: Bump required client version (#2897)
Bump required client version from 0.4.4 to 0.4.5.

The [client](https://github.com/NewSoupVi/The-Witness-Randomizer-for-Archipelago/releases/tag/v5.0.0p14) now connects with version 0.4.5.
2024-03-05 22:53:00 +01:00
NewSoupVi
564ec8c32e The Witness: Allow specifying custom trap weights (#2835)
* Trap weights

* Slightly change the way the option works

* Wording one more time

* Non optional to bring in line with Ixrec's implementation

* Be clear that it's not an absolute amount, but a weight

* E x c l a m a t i o n   p o i n t

* Update worlds/witness/items.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Wait I can just do this now lol

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-02-29 07:40:08 +01:00
NewSoupVi
59a6e4a1b5 The Witness: New hint type ("area hints") (#2494)
This new type of "area hint" will instead give you general information about one of the named geographical areas in your world.
Example:

```
There are 4 progression items in the "Quarry" region.
Of them, 2 are for other players.
Also, one of them is a laser for this world.
```

This also renames some of the locations in the game to better fit into an "area", such as the "River Obelisk" being renamed to the "Mountainside Obelisk".

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-02-28 04:44:22 +01:00
NewSoupVi
a6deffb9f2 The Witness: Change all option name comparisons to strings instead of numeric values (#2503)
* Refactor postgame code to be more readable

* Change all references to options to strings

* oops

* Fix some outdated code related to yaml-disabled EPs

* Small fixes to short/longbox stuff (thanks Medic)

* comment

* fix duplicate

* Removed triplicate lmfao

* Better comment

* added another 'unfun' postgame consideration

* comment

* more option strings

* oops

* Remove an unnecessary comparison

* another string missed

* Another was missed

* This would create a really bad merge error
2024-02-11 02:25:03 +01:00
NewSoupVi
4fdeec4f70 The Witness: Cleanup - Options Access, data version, snake_case for file name (#2631) 2024-01-16 15:33:34 +01:00
NewSoupVi
5c7bae7940 The Witness: Local Laser Shuffle + Option Presets (#2590)
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-01-16 15:14:06 +01:00
NewSoupVi
1c2dcb7b01 The Witness: Add Desert Control Panels (#2643) 2024-01-16 15:11:52 +01:00
NewSoupVi
8e708f829d The Witness: Fix an instance of multiworld.random being used (#2630)
o_o
2023-12-28 14:12:37 +01:00
NewSoupVi
e93842a52c The Witness: Big™ new™ content update™ (#2114)
Co-authored-by: blastron <blastron@mac.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2023-11-23 23:27:03 -06:00
NewSoupVi
9f126ad0d0 The Witness: Fix random events not having the correct probabilities (#2340) 2023-10-22 06:48:06 +02:00
NewSoupVi
b41a1e69b4 The Witness: Fix Itemlinks 2023-09-24 02:04:27 +02:00
blastron
e30f364bbd Witness: Fix for Witness plando crashes. (#2092) 2023-08-16 09:03:41 -05:00
NewSoupVi
cf37a69e53 Witness: Fix 2 generation crashes (#2043)
* Fix for error in get_early_items when removing plandoed items.

* Fix Early Caves

* Remove unnecessary list() call

* Update worlds/witness/items.py

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

---------

Co-authored-by: blastron <blastron@mac.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-07-28 09:39:56 +02:00
NewSoupVi
8f447487fb Witness: Add Exempt-Medic to the in-game credits hint 2023-07-28 03:30:45 +02:00
NewSoupVi
6797216eb8 Witness: Fix type hints being incompatible with 3.8 (#1991)
* Fixed 3.8 typing in init

* Fixed 3.8 typing in items

* Fixed 3.8 typing in player logic

* Fixed 3.8 typing in static_logic

* Fix 3.8 typing in utils

* Fixed fault import
2023-07-20 02:10:48 +02:00
NewSoupVi
75463193ab Witness: Yeah let's not sort the entire multiworld's itempool lol (#1993)
* Witness: Yeah let's not sort the entire multiworld's itempool lol

* Non-stupid dict sorting

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>

* Even less stupid dict sorting

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>

---------

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
2023-07-20 01:20:59 +02:00
NewSoupVi
1a29caffcb Witness: (Fatal) Fix incorrect reference due to a faulty merge conflict (#1990) 2023-07-19 17:08:25 -05:00
blastron
1f6db12797 The Witness: Item loading refactor. (#1953)
Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-07-18 22:02:57 -05:00
NewSoupVi
bad79ee11a Witness: Fix excluded EPs not being precompleted anymore (#1979)
One of the recent PRs accidentally removed all ability for the client to see which EPs are precompleted (due to settings)

This is pretty bad, as the client now thinks these EPs need to be completed for "Obelisk Side" locations, when the generator does not. This would lead to impossible seeds.
2023-07-18 09:56:04 +02:00
NewSoupVi
dc46e96e3f Witness: APworld compatibility, but for real this time (#1896)
* removed relative imports from outside the witness package

* Remove Witness from the apworld shame list
2023-06-26 00:38:39 +02:00
NewSoupVi
845502ad39 The Witness: Hint distribution changes, added locations, misc fixes (#1785)
Changes:

* Hints should feel a lot less same-y now ("Priority hints" are no longer always hints in disguise)
* Keep Hedge Mazes 1-3 and Pressure Plates 1-3 are added as locations in all settings
* Desert Final Room Hexagonal & Desert Final Room Bent 3 are added as locations
* Entries in exclude_locations that are referring to panels are now sent through slot data. This means they can be pre-skipped on the client side.

Fixes:

* Logic error in the Stoneworks that led to more restrictive seeds than necessary
* Logic error for Theater Flowers EP that led to more restrictive seeds than necessary
* Fixed crash in plando when "item" is a dict with weights
* Spoiler log locations were in random order per region, now they are consistent
2023-06-21 00:45:26 +02:00
NewSoupVi
b1599c557f The Witness: Death Link + Small bug fixes (#1515)
* Fully functional DeathLink implementation. But it's always on right now :D

* Death Link options. Last commit: All entity names being sent through slot_data

* Tutorial Gate Close logic fix

* Improved option tooltip wording

* Fixed shuffle_postgame: false not excluding some locations

* Link to latest stable client rather than full releases page
2023-03-10 07:58:00 +01:00
NewSoupVi
805f33c39e Witness: Bugfixes in response to beta tests (#1473)
* Make all Keep Pressure Plates logically required for the Laser Panel

* Added more Tutorial checks

* Added the remaining two Shipwreck Boat EPs to the exclude list for normal

* Improved itempool filling system, added warning if usefuls had to be eaten

* Moved creation of said warning string to utils

* Fixed logic bug causing broken seeds on Mountain Floor 2

* Hints system change

* Expert Logic Fix

* Fixed typo

* Better wording

* Added missing games to junk hints

* Made sure Entrance names are unique

* Fixed missing Obelisk Side

* Disable Non Randomized + EP Shuffle fix

* Fixed disable_non_randomized precompleted EPs being 'disabled' instead of 'precompleted'

* Fixed if/elif error

* Tutorial Gate Open local symbol item becomes local_early_item in expert instead

* Bump required client version. There is a beta client that sends 0.3.9.

* Removed print statement, oops

* Fixed itempool manipulation in pre_fill

* Replaced string concats with fstrings

* Improved make_warning_string function signature

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Improved performance on removing multiple items from multiworld itempool

* Comment

* Fixed errors with the code

* Made removal from itempool not fail unit test for multiple references

* Moved all item creation to create_items, got rid of itempool modifying system

* Colored Squares is no longer a good item, that's outdated

* Removed double if

* React to from_pool: false by removing a junk item

* Fixed warning if only Fnc Brain was removed

* Make use of string truthiness instead

* Made reading of plandoed items safer

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-03-03 00:08:24 +01:00
alwaysintreble
7cbeb8438b core: rip out RegionType and rework Region class (#814) 2023-02-14 01:06:43 +01:00
NewSoupVi
c360b9266c Witness: Renaming: Mill -> Stoneworks, correcting order for 'First, Second, ...', removed all instances of 'Door (Door)' (#1435) 2023-02-07 03:12:47 +01:00
CaitSith2
555a0da46d Core: Rename the missed slot_seeds. (#1432)
* Rename the missed slot_seeds.

* Fixed a threaded context random error.
2023-02-03 19:39:18 +01:00
NewSoupVi
4de7ebd8b0 The Witness: v4 Content Update (#1338)
## New Features:

- EP Shuffle (Individual or Obelisk Sides, with varying difficulty levels)
- Ability to play without Puzzle Randomization (I.e. vanilla + AP layer)
- Pet the Dog to get a Puzzle Skip :) (No, really.)

## Changes:

- Starting inventory behavior improved (Consider starting items like doors and lasers logically even if they aren't part of the mode)
- Audio Log hint system improved (On low hint counts, you will no longer get the same locations hinted every time, i.e. always hints are shuffled)

## Fixes:

- Many fixes to symbol requirements
- Fixes to "shuffle_postgame" (What checks are evaluated as "postgame" in specific modes)
- Logically irrelevant doors are now "useful" instead of "progression"
2023-02-01 21:18:07 +01:00
NewSoupVi
95f90851ac The Witness: Update docs, credits, junk hints (#1240)
* Updated Credits & AP-game hints

* Updated docs
2022-11-17 17:35:59 +01:00
NewSoupVi
66d594e95b The Witness: Add required client version (#1212)
Co-authored-by: metzner <unconfigured@null.spigotmc.org>
2022-11-06 14:26:56 -06:00
alwaysintreble
2af510328e Core: rename world to multiworld (#931)
* rename references to `Multiworld` in core to `multiworld` instead of `world`

* fix smz3

* fix oot

* fix low hanging fruit

* revert mysteriously broken spacing in world api.md

* fix more randomly broken spacing

* hate

* that better be all of it

* begrudgingly move over smw

* ._.

* missed some worlds

* this is getting tedious now

* Missed some self.world definitions

Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
2022-10-31 21:41:21 -05:00
black-sliver
ed76c13961 Core: assert that items have a single reference (#1075)
* Core: assert that items have a single reference

* Fix duplicate item reference in The Witness

* Ori: fix duplicate item references

* DKC3: fix duplicate item references

* RL: fix duplicate item references

* SA2B: fix duplicate item references

* SMW: fix duplicate item references

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2022-10-20 10:42:33 +02:00
NewSoupVi
3297be7902 The Witness: Expert & Hints (#1072) 2022-10-09 04:13:52 +02:00
NewSoupVi
4fcde135e5 The Witness: Renaming, Options, Logic Fixes (#1000)
Fixes to postgame detection for "shuffle_postgame"
Renamed many locations to be symbol-independent ("Outside Tutorial Dots Introduction" becomes "Outside Tutorial Shed Row"). This is to set up future alternate modes, like Sigma Expert, which use completely different symbols.
Renamed most door items to be shorter, more consistent, and less... stupid. ("Bunker Bunker Entry Door" -> "Bunker Entry")
Removed "shuffle_uncommon"
Many logic fixes
2022-09-18 04:20:59 +02:00
NewSoupVi
9553627136 Witness: More bug fixes (#937)
* Fixed disable_non_randomized and other bugs

* Slight performance & code sensibility increase

* Added River Shortcut to Garden as a disabled check in disable_non_randomized

* Changed no progression items exception to a warning

* Added a list of disabled panels to slot_data for disable_non_randomized, so the client can automatically disable the right panels in the future

* Made no progression exception conditional on playercount
2022-08-22 05:50:01 +02:00
alwaysintreble
81cf1508e0 Core: Refactor Autoworld.options to Autoworld.option_definitions (#906)
* refactor `world.options` -> `world.option_definitions`

* rename world api reference

* missed some self.options
2022-08-15 23:46:59 +02:00
NewSoupVi
cfc9d79c79 The Witness: Small changes in response to beta tests (#801)
* Option order and better tooltip

* Logic fix: Hedge Laser requires access to all Hedges

* Add item groups: Lasers, Symbols, Doors

* Update worlds/witness/items.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Comment for clarity

* Logic fix

* Another logic fix

Co-authored-by: metzner <unconfigured@null.spigotmc.org>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-07-23 12:42:14 +02:00
NewSoupVi
bd4850b2b5 The Witness 0.3.4 features (#780)
New options:

Shuffle Doors: Many doors in the game will open on their own upon receiving an item ("key").
Variant - Shuffle Door/Control Panels: Many panels in the game that open doors or control devices in the world will be off until receiving their respective item ("key").
Shuffle Lasers: Lasers no longer activate by solving the laser panel, instead you will get an item that activates the laser.
Shuffle Symbols: Now that there is something else to shuffle (doors / door panels), you can turn off Symbol Rando.
Shuffle Postgame (replaces "Shuffle Hard"): The randomizer will now determine by your settings which panels are in the "postgame" - Meaning they can only be accessed after you can complete your win condition anyway.
2022-07-17 12:56:22 +02:00
Jarno Westhof
bcd7096e1d [The Witness] Update data_version as it was forgotten for 0.3.3
# Conflicts:
#	worlds/witness/docs/setup_en.md
2022-07-02 12:19:08 +02:00