Commit Graph

7864 Commits

Author SHA1 Message Date
LLCoolDave
d0196cbe41 Renamed some locations for clarity. Updated location hints. Still uncertain what to do with silver arrows hint. 2017-06-03 14:19:49 +02:00
LLCoolDave
e47c72d1b0 Add proper Big Bomb Rules (thanks to Amazing Ampharos for this) 2017-06-02 21:56:39 +02:00
LLCoolDave
24ca5a5165 Add more locations as valid blacksmith locations, 2017-06-02 21:55:34 +02:00
LLCoolDave
e2e9ecc234 Rocks on Death Mountain are heavy. 2017-06-01 20:51:42 +02:00
LLCoolDave
1011618de3 Seeds should now get unique in game identifiers based on seed # and settings. 2017-05-30 07:33:23 +02:00
LLCoolDave
02de6a37d3 Fix aga tower at mimic cave fix being applied incorrectly. Now should write the correct values. 2017-05-30 07:32:41 +02:00
LLCoolDave
c49de3c737 Update README.md to current commit. 2017-05-28 16:02:03 +02:00
LLCoolDave
7174c1fb89 Merge branch 'master' of https://github.com/memco/ALttPEntranceRandomizer into memco-master 2017-05-28 15:47:04 +02:00
LLCoolDave
434ea5749f Add a basic .gitignore 2017-05-28 15:42:55 +02:00
LLCoolDave
3fee5de00c Some text updates. 2017-05-28 15:41:08 +02:00
LLCoolDave
aebfcf9b94 Trock door fixes. 2017-05-28 15:40:59 +02:00
memco
fca872ced2 Merge pull request #1 from memco/memco-patch-1
Document usage
2017-05-27 23:20:25 -07:00
LLCoolDave
e3a9d73ca1 Fix up bunny requirements on east dark world, split up lake hylia central island properly into regions. 2017-05-27 10:02:54 +02:00
LLCoolDave
c605046337 Add some support for creating a plandomizer. 2017-05-26 18:40:48 +02:00
LLCoolDave
c4bfdefbdc Add a Zelda sprite sheet. 2017-05-26 18:40:20 +02:00
LLCoolDave
d70e88d8f3 Fixed some typos. 2017-05-26 18:40:04 +02:00
LLCoolDave
c58e63b695 Add support for custom Link sprites. 2017-05-26 18:39:32 +02:00
LLCoolDave
5207ccd8fd Significant performance upgrades in convoluted seeds. 2017-05-26 09:55:49 +02:00
LLCoolDave
2f10495248 Improve debug logging. 2017-05-26 09:55:24 +02:00
LLCoolDave
f99d63b257 Ensure that playthroughs for Pedestal goal never lead to Ganon, even if it is the shorter goal. This only affects the spoiler playthrough output. 2017-05-26 09:53:34 +02:00
LLCoolDave
7076666dfc Fix swamp palace fix not being copied when cloning world, leading to potential endless recursion on creating a playthrough if mirror is inside swamp palace. 2017-05-26 09:52:38 +02:00
LLCoolDave
31eb98a2b8 Allow access to Kholdstare with 1 less key if the player has cane of somaria. 2017-05-26 09:51:48 +02:00
LLCoolDave
8e7a8d7a8d Use unique hashtable for entrance randomizer. 2017-05-25 21:41:37 +02:00
LLCoolDave
6ef621fe66 Shuffle the bottles you receive from a fairy exchange. 2017-05-25 17:52:31 +02:00
LLCoolDave
e4e0304b40 Refactored Locations, added heart beep setting. 2017-05-25 17:47:15 +02:00
LLCoolDave
bbd52c780d Refactored Items to one concise table and factory. Added credits texts. 2017-05-25 15:58:35 +02:00
LLCoolDave
7af2425c9f Add option to enable item quickswap with L/R 2017-05-25 12:50:42 +02:00
LLCoolDave
2f9b91d7fc Fix Misery Mire entrance not requiring a weapon to kill wizzrobes (they are immune to bombs) 2017-05-25 12:50:23 +02:00
LLCoolDave
32538c41d2 Fix issue where wrong chest in hookshot cave is marked reachable with boots. 2017-05-25 12:20:38 +02:00
LLCoolDave
1630215a24 Add Prize Pack shuffling and standard/open mode rom switches. Can now work off one base rom. 2017-05-25 12:09:50 +02:00
memco
5fff260ffe Create README.md 2017-05-23 09:14:12 -07:00
LLCoolDave
4e6484dd1d Experimental: Disable open door sprite overlays when exiting caves, which get totally misplaced with shuffled caves. 2017-05-22 23:21:37 +02:00
LLCoolDave
32b9606535 Also apply spectacle rock cave fix to insanity mode 2017-05-22 22:00:26 +02:00
LLCoolDave
c82f325748 Fix issue where Spectacle Rock Cave could erroneously be used twice to place mandatory exits, despite only having one guaranteed reachable exit. 2017-05-22 21:38:10 +02:00
LLCoolDave
034715c4e1 Ensure that remaining items get placed if we run into a dead end while creating a seed. 2017-05-22 21:34:38 +02:00
LLCoolDave
090ea5282b Add experimental insanity mode that shuffles crossworld. Mirror and Pearl are provided so fake LW/DW and bunny issues in filling logic can be prevented. Should work for now, but would be much more interesting with Pearl and Mirror in pool. 2017-05-22 19:52:50 +02:00
LLCoolDave
316ffc2117 Fix issue with rom writing when agahnim fix is applied in simple dungeon shuffle rules, where we swap trock ledge east with mimic cave to put agahnim in LW. 2017-05-22 19:51:57 +02:00
LLCoolDave
7a9cff60ee Ensure that entering PoD or reaching east dark world through PoD exit is not required without paying off kiki first as you get stuck in the door. 2017-05-22 19:51:06 +02:00
LLCoolDave
32591ea4dc Fix issue with lamp not considered as required in open seeds. 2017-05-22 19:50:21 +02:00
LLCoolDave
2c35582ea0 Fix virtual hole drop regions in skull wood being in the wrong connection set, should be global. 2017-05-22 00:07:26 +02:00
LLCoolDave
8a33bf9be1 Fix Hera Basement Item 2017-05-22 00:06:09 +02:00
LLCoolDave
f8e01b8374 Item Code for Bombos and Ether was switched. 2017-05-21 22:22:56 +02:00
LLCoolDave
0a23b5c1de Fix Typo in Agahnim's Name. 2017-05-21 16:32:34 +02:00
LLCoolDave
3cab83f074 Improve Command Line Interface. 2017-05-21 16:30:21 +02:00
LLCoolDave
5c0a192eac Update command line arguments to include new shuffle algorithms restricted and madness 2017-05-21 16:06:12 +02:00
LLCoolDave
c253fbf746 Fix up minor bugs in existing algorithms. Renamed Simple to Restricted. Added new Simple algorithm that shuffles caves in pairs and only mixes up things on light world death mountain. Added madness shuffle algorithm that mixes up entrances and exits independently from each other. This about as wild as we can get right now without modifying the game logic. Only Ganon's Tower, Ganon and Link's House remain fixed for gameplay reasons. 2017-05-21 16:05:55 +02:00
LLCoolDave
329cdeebdb Add rules to prevent reverse traversal of the TRock and SW Skulls to be required when you would get stuck in them. 2017-05-21 16:03:43 +02:00
LLCoolDave
e6d2c091e8 Fix bug where Default Spectacle Rock (Bottom) connection was part of general topology, not just default connections. 2017-05-21 03:00:08 +02:00
LLCoolDave
1d4464bad8 Ensure that in standard mode, all of hyrule castle is in light world to avoid fake dark/light world. 2017-05-21 00:39:39 +02:00
LLCoolDave
22360bdafd Fix mixup between bottom and and middle exits of death mountain climb. 2017-05-21 00:39:15 +02:00