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								 Fabian Dill | 86013328d6 | Factorio: fix crude-oil related crashes (#552) | 2022-05-21 20:57:26 +02:00 |  | 
			
				
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								 Fabian Dill | effba9fdec | Factorio: fix crude-oil having no requirements at all | 2022-05-21 02:49:20 +02:00 |  | 
			
				
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								 Fabian Dill | 64ac619b46 | Core: use assert correctly (#345) Core: add some more types to State and add count() method | 2022-03-25 20:12:54 -04:00 |  | 
			
				
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								 Fabian Dill | 8af5855af6 | Factorio: cleanup and optimize some requirement graph functions | 2021-11-26 02:37:15 +01:00 |  | 
			
				
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								 CaitSith2 | 744b12345a | hard-code only steam.  Water already appears at logistic-science pack, and crude-oil at chemical. | 2021-11-25 10:17:23 -08:00 |  | 
			
				
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								 CaitSith2 | 31b93dc2f4 | Clarify not being able hand craft automation science if it has fluids. | 2021-11-25 09:59:07 -08:00 |  | 
			
				
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								 CaitSith2 | 722af0a3ca | Now possible for randomized science packs/silo/satellite recipe to use fluids. | 2021-11-25 09:44:01 -08:00 |  | 
			
				
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								 CaitSith2 | 1b4659276c | Add randomized recipe for Satellite. | 2021-11-20 21:44:16 -08:00 |  | 
			
				
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								 CaitSith2 | affd707717 | Add satellite recipe to needed_recipes if required. | 2021-11-20 21:44:16 -08:00 |  | 
			
				
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								 Fabian Dill | 80c3b8bbca | Factorio: always build dynamic advancement flag | 2021-11-20 04:47:19 +01:00 |  | 
			
				
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								 CaitSith2 | cd3f0eabfb | Actually require military science pack for rocket silo on military or higher. | 2021-11-12 08:31:46 -08:00 |  | 
			
				
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								 CaitSith2 | ed40043448 | Pick recipe with lowest energy cost for ingredient. | 2021-11-06 11:49:03 -07:00 |  | 
			
				
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								 CaitSith2 | 17ed957c6b | Include military science pack in all techs military or higher. This does mean you have to get military science online to research your silo. | 2021-10-14 10:20:56 -07:00 |  | 
			
				
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								 Fabian Dill | 87add88436 | Factorio: add stone as red science option | 2021-09-13 23:50:43 +02:00 |  | 
			
				
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								 Fabian Dill | 7643609e09 | Factorio: add iron ore, copper ore and coal to red science pool | 2021-09-13 23:26:45 +02:00 |  | 
			
				
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								 Fabian Dill | eda8c6f263 | add the forgotten progressive persoanl roboport equipment | 2021-08-06 08:14:16 +02:00 |  | 
			
				
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								 Fabian Dill | 9408557f03 | Factorio: add Traps | 2021-08-04 05:40:51 +02:00 |  | 
			
				
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								 Fabian Dill | 361bd4e5f6 | Factorio: fix progressive flamethrower ordering | 2021-08-03 01:14:20 +02:00 |  | 
			
				
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								 Fabian Dill | 8cc245ac11 | Technologies.py: add some missing types | 2021-08-02 19:27:43 +02:00 |  | 
			
				
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								 Fabian Dill | 2d8a6e84c1 | Factorio: generalize merging of progressive technologies use it for:
train network + braking force
flamethrower + refined flammables
inserters + inserter capacity | 2021-08-02 19:12:42 +02:00 |  | 
			
				
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								 Fabian Dill | 774610de7b | Factorio: add progressive turret | 2021-08-01 06:15:50 +02:00 |  | 
			
				
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								 Fabian Dill | f6c85e17d5 | roll braking force into progressive train network | 2021-08-01 02:51:20 +02:00 |  | 
			
				
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								 black-sliver | db0604f585 | Factorio: add silo 'spawn' option | 2021-07-31 16:27:53 +00:00 |  | 
			
				
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								 black-sliver | 08beb5fbe6 | Factorio: option to randomize silo recipe | 2021-07-31 16:27:53 +00:00 |  | 
			
				
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								 Fabian Dill | abf4e82737 | Move Factorio data from /data/factorio to /worlds/factorio/data, to contain it in its world folder | 2021-07-31 15:13:55 +02:00 |  | 
			
				
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								 Fabian Dill | f456dba993 | newstyle DataPackage. Both versions in merged format for compatibility for now. | 2021-07-12 18:05:46 +02:00 |  | 
			
				
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								 Fabian Dill | 4c7ef593be | Some optimizations | 2021-07-09 17:44:24 +02:00 |  | 
			
				
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								 Fabian Dill | 2600e9a805 | Factorio: add coal liquefaction and kovarex process to progressive processing | 2021-07-09 04:49:19 +02:00 |  | 
			
				
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								 Fabian Dill | ffc00b7800 | Factorio: fix progressive science pack order | 2021-07-08 05:09:34 +02:00 |  | 
			
				
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								 Fabian Dill | 9db506ef42 | Factorio: recipe randomization (rocket-part and science-packs only for now) | 2021-07-07 10:14:58 +02:00 |  | 
			
				
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								 Fabian Dill | 773602169d | Factorio: fix some form mistakes that didn't break anything (yet) | 2021-07-06 13:06:45 +02:00 |  | 
			
				
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								 Fabian Dill | b650d3d9e6 | Factorio: include recipe amounts in Recipe data | 2021-07-06 12:35:27 +02:00 |  | 
			
				
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								 Fabian Dill | 9b2171088e | Factorio: mark all potential rocket recipe ingredients as advancements | 2021-07-06 12:33:33 +02:00 |  | 
			
				
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								 Fabian Dill | e58ae58e24 | Factorio: add Progressive Option | 2021-07-04 22:21:53 +02:00 |  | 
			
				
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								 Fabian Dill | 7f8bb10fc5 | Move Factorio, Hollow Knight and Minecraft Options into AutoWorld | 2021-06-25 23:32:13 +02:00 |  | 
			
				
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								 Fabian Dill | 91655a855d | Factorio: exclude science packs and rocket-part from free samples | 2021-06-25 01:31:48 +02:00 |  | 
			
				
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								 Fabian Dill | a5bf3a8407 | Factorio: remove option to turn off random_tech_ingredients | 2021-06-16 23:41:43 +02:00 |  | 
			
				
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								 Fabian Dill | d9824d26d2 | make Factorio rocket silo a static (and therefore local) node | 2021-06-15 15:32:40 +02:00 |  | 
			
				
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								 Fabian Dill | 403ddd603f | Factorio: implement random recipe times | 2021-06-06 21:11:58 +02:00 |  | 
			
				
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								 Fabian Dill | c36ac5baba | consider the ability to craft a rocket-silo for factorio completion | 2021-05-22 21:13:53 +02:00 |  | 
			
				
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								 Fabian Dill | 80b7e2e188 | Factorio: Build logic for rocket launch, allow beatable only to work correctly Convert Science requirements to Event of "automate <pack>" | 2021-05-22 10:06:21 +02:00 |  | 
			
				
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								 Fabian Dill | e1b4975a11 | Add Crafting Machine awareness to Factorio logic (should have no effect on vanilla, mostly for modded gameplay) | 2021-05-19 06:52:53 +02:00 |  | 
			
				
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								 Fabian Dill | e50db61030 | constrict Factorio logic to require all paths to a product, not any. Should narrow this down in a careful manner later. | 2021-05-10 02:33:54 +02:00 |  | 
			
				
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								 Fabian Dill | 77d3bf9172 | Factorio: Allow assembling machine 1 to use fluids Should improve the flow of the game a bit, no longer having to wait for automation-2 to get started with rocket fuel, processing units and others. | 2021-05-03 18:06:21 +02:00 |  | 
			
				
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								 Fabian Dill | 569e0e3004 | Factorio: add option: random tech ingredients | 2021-04-24 01:16:49 +02:00 |  | 
			
				
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								 Fabian Dill | 6d15aef88a | Factorio: align tech tree sections in growing ingredient requirements | 2021-04-10 18:45:11 +02:00 |  | 
			
				
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								 Fabian Dill | 0586b24579 | Factorio: add small_diamonds tech tree layout | 2021-04-10 03:03:46 +02:00 |  | 
			
				
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								 Fabian Dill | e11016b0a2 | fix _done having ingredient letters instead of starting name | 2021-04-10 00:21:56 +02:00 |  | 
			
				
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								 Fabian Dill | 74a368458e | dynamically mark advancement technologies | 2021-04-10 00:17:55 +02:00 |  | 
			
				
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								 Fabian Dill | 1b70d485c0 | shortcut logic for requirement-less technologies | 2021-04-10 00:08:59 +02:00 |  |