Fabian Dill 
							
						 
					 
					
						
						
							
						
						dcce53f8c8 
					 
					
						
						
							
							Merge branch 'main' into breaking_changes  
						
						... 
						
						
						
						# Conflicts:
#	Adjuster.py
#	Gui.py
#	MultiClient.py
#	setup.py
#	worlds/alttp/AdjusterMain.py
#	worlds/alttp/Main.py 
						
						
					 
					
						2021-02-21 20:15:07 +01:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						c55cf28229 
					 
					
						
						
							
							allow ER coop  
						
						
						
						
					 
					
						2021-02-20 02:30:55 +01:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						122e360ec8 
					 
					
						
						
							
							Merge branch 'main' into breaking_changes  
						
						... 
						
						
						
						# Conflicts:
#	MultiClient.py
#	Utils.py
#	worlds/alttp/ItemPool.py
#	worlds/alttp/Main.py
#	worlds/alttp/Shops.py 
						
						
					 
					
						2021-02-19 13:45:50 +01:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						96d544ac84 
					 
					
						
						
							
							Speed up Progression Balancing, mostly by using generators and pre-sorts where the opportunity exists  
						
						... 
						
						
						
						In some cases multi-thousand element lists were created in-memory with near identical contents, per player, then discarded and reassembled.
Was testing against a case with 3 GB of additional memory use (50 players) which appeared to get stuck, but really was just very slow. This example case is fixed with these changes.
Additionally, progression balancing is now run after ShopSlotFill, so it is now "aware" of the changed progression shops can produce.
As well, special handling for keys was removed, as not all games will have the notion of keys. 
						
						
					 
					
						2021-02-05 08:07:12 +01:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						a646594f08 
					 
					
						
						
							
							Merge branch 'main' into breaking_changes  
						
						... 
						
						
						
						# Conflicts:
#	BaseClasses.py
#	Fill.py
#	MultiClient.py
#	MultiServer.py
#	Utils.py
#	test/dungeons/TestDungeon.py
#	test/inverted/TestInverted.py
#	test/inverted_minor_glitches/TestInvertedMinor.py
#	test/inverted_owg/TestInvertedOWG.py
#	test/minor_glitches/TestMinor.py
#	test/owg/TestVanillaOWG.py
#	test/vanilla/TestVanilla.py
#	worlds/alttp/ItemPool.py
#	worlds/alttp/Main.py
#	worlds/alttp/Rom.py 
						
						
					 
					
						2021-01-30 23:29:32 +01:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						2352445146 
					 
					
						
						
							
							Remove all uses of "item.priority" as the remaining fill algorithms don't need it anymore.  
						
						
						
						
					 
					
						2021-01-30 09:57:25 +01:00 
						 
				 
			
				
					
						
							
							
								CaitSith2 
							
						 
					 
					
						
						
							
						
						eb1c4313a8 
					 
					
						
						
							
							Fix root cause of items not being placed into locations  
						
						
						
						
					 
					
						2021-01-26 13:11:43 -08:00 
						 
				 
			
				
					
						
							
							
								CaitSith2 
							
						 
					 
					
						
						
							
						
						c88d9b4339 
					 
					
						
						
							
							Additional fixes for Ice Rod Hunt  
						
						
						
						
					 
					
						2021-01-26 07:06:57 -08:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						670b8b4b11 
					 
					
						
						
							
							Merge branch 'main' into breaking_changes  
						
						... 
						
						
						
						# Conflicts:
#	MultiClient.py
#	WebUI.py 
						
						
					 
					
						2021-01-21 05:36:16 +01:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						f4281f81f5 
					 
					
						
						
							
							Merge branch 'main' into multishop  
						
						
						
						
					 
					
						2021-01-17 22:08:43 +01:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						a87a79eb00 
					 
					
						
						
							
							remove some duplicate code  
						
						
						
						
					 
					
						2021-01-17 22:08:28 +01:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						7333a15f1f 
					 
					
						
						
							
							handle merge conflicts after plando update  
						
						
						
						
					 
					
						2021-01-17 06:54:38 +01:00 
						 
				 
			
				
					
						
							
							
								CaitSith2 
							
						 
					 
					
						
						
							
						
						082a7b7e41 
					 
					
						
						
							
							Merge branch 'main' into multishop  
						
						
						
						
					 
					
						2021-01-13 10:40:52 -08:00 
						 
				 
			
				
					
						
							
							
								CaitSith2 
							
						 
					 
					
						
						
							
						
						7bb115de72 
					 
					
						
						
							
							Fix bug with placements always being empty.  
						
						... 
						
						
						
						It will never be not empty, because every placement that succeeds gets its event set to true, and the conditional expects locations already placed within the fill to also not be events. 
						
						
					 
					
						2021-01-13 10:40:23 -08:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						058436e47f 
					 
					
						
						
							
							shop cleanup and correctly backreference swapped items' locations  
						
						... 
						
						
						
						Also fixes a false reference in progression balancing from 2019 (swapped Location.item.location was not updated) 
						
						
					 
					
						2021-01-11 13:35:48 +01:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						36123308a6 
					 
					
						
						
							
							Refine Shop Item Candidate picking  
						
						
						
						
					 
					
						2021-01-10 15:50:18 +01:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						e36c6e97c1 
					 
					
						
						
							
							Merge remote-tracking branch 'pepper/multishop-all' into multishop  
						
						... 
						
						
						
						# Conflicts:
#	EntranceRandomizer.py
#	Rom.py
#	WebHostLib/static/static/playerSettings.json
#	data/basepatch.bmbp 
						
						
					 
					
						2021-01-09 16:03:59 +01:00 
						 
				 
			
				
					
						
							
							
								CaitSith2 
							
						 
					 
					
						
						
							
						
						eea4cb5815 
					 
					
						
						
							
							Make sure yamls that specify key drop plando locations don't fail.  
						
						
						
						
					 
					
						2021-01-08 06:37:23 -08:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						37cf2e1ac4 
					 
					
						
						
							
							speed up local item fill, by sorting by world once instead of up to twice per player  
						
						
						
						
					 
					
						2021-01-07 12:43:11 +01:00 
						 
				 
			
				
					
						
							
							
								CaitSith2 
							
						 
					 
					
						
						
							
						
						113efa8f02 
					 
					
						
						
							
							Fix bugs that prevent seed rolling from continuing if too many plando items are placed.  
						
						
						
						
					 
					
						2021-01-06 11:13:22 -08:00 
						 
				 
			
				
					
						
							
							
								CaitSith2 
							
						 
					 
					
						
						
							
						
						8ef78cc32a 
					 
					
						
						
							
							Add options to allow silent failed plando placements.  
						
						
						
						
					 
					
						2021-01-05 09:56:39 -08:00 
						 
				 
			
				
					
						
							
							
								CaitSith2 
							
						 
					 
					
						
						
							
						
						a6d53aafb0 
					 
					
						
						
							
							Add option to hard require plando item placement.  
						
						
						
						
					 
					
						2021-01-04 13:50:42 -08:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						bd86a07115 
					 
					
						
						
							
							make random world targeting smarter, in only considering possible unfilled locations  
						
						
						
						
					 
					
						2021-01-04 15:14:20 +01:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						f3b6be2b20 
					 
					
						
						
							
							Item Plando Support  
						
						
						
						
					 
					
						2021-01-02 12:49:43 +01:00 
						 
				 
			
				
					
						
							
							
								pepperpow 
							
						 
					 
					
						
						
							
						
						c66e97faf6 
					 
					
						
						
							
							Merge branch 'shop-fill' into multishop-all  
						
						
						
						
					 
					
						2020-12-23 11:29:20 -06:00 
						 
				 
			
				
					
						
							
							
								pepperpow 
							
						 
					 
					
						
						
							
						
						83304fd314 
					 
					
						
						
							
							Rotate rupees out of shop and equalize prices  
						
						
						
						
					 
					
						2020-12-23 11:28:42 -06:00 
						 
				 
			
				
					
						
							
							
								pepperpow 
							
						 
					 
					
						
						
							
						
						4f58459742 
					 
					
						
						
							
							Shop Generation options  
						
						... 
						
						
						
						(reduced from previous PR) 
						
						
					 
					
						2020-11-23 19:38:57 -06:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						fd020ead7f 
					 
					
						
						
							
							Fix FillError message assembly crashing the error  
						
						
						
						
					 
					
						2020-11-22 22:53:02 +01:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						3271460c68 
					 
					
						
						
							
							No need to set locality rules in single player and no need to reverse a list that was just shuffled  
						
						
						
						
					 
					
						2020-08-25 18:05:16 +02:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						d86eb69b4c 
					 
					
						
						
							
							Remove old fill algorithms that I have no intention to optimize or support in the future  
						
						
						
						
					 
					
						2020-08-25 17:44:03 +02:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						b5048d99b9 
					 
					
						
						
							
							optimize sweep_for_events, some has_ functions and some minor things  
						
						
						
						
					 
					
						2020-08-22 19:19:29 +02:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						685ff49711 
					 
					
						
						
							
							make "universal" small key shuffle a thing and split it out of retro  
						
						... 
						
						
						
						also make retro usable independently from the other world modes in mystery 
						
						
					 
					
						2020-08-20 20:13:00 +02:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						52cf99c5c8 
					 
					
						
						
							
							skip gtower fill if target fill count is 0  
						
						... 
						
						
						
						Also rename gftower to gtower. I don't know what the f could stand for. Girlfriend tower? 
						
						
					 
					
						2020-08-17 03:55:46 +02:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						b3bb1f187d 
					 
					
						
						
							
							GT Trash Fill adjustments:  
						
						... 
						
						
						
						- skipped in no_logic; already was skipped in OWG
- instead of randint[0, 15] and randint[15, 50] (if any kind of triforce hunt) trash items, it is now randint[0, GT_crystals*2] and randint[GT_crystals*2, GT_crystals*4] if you're on local or singleplayer triforce hunt; in general this means that the trash prefill is lessened and is especially low if your GT can be entered early. 
						
						
					 
					
						2020-08-17 03:51:55 +02:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						df6ee1a08b 
					 
					
						
						
							
							Fill Algorithm optimisations (somewhat minor, but easy pickings)  
						
						
						
						
					 
					
						2020-08-14 00:34:41 +02:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						86025745ac 
					 
					
						
						
							
							reimplement easy item pool  
						
						... 
						
						
						
						Some changes were made. The design chosen is to keep the changes to the same range of changes that hard and expert apply (so no change in lamp count, for example), while trying to keep easy as similar as it was. 
						
						
					 
					
						2020-08-01 06:22:59 +02:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						7a29445c07 
					 
					
						
						
							
							Should probably not spoil which players have progression balancing in a logging.info level, for mystery rolling  
						
						
						
						
					 
					
						2020-07-30 20:17:04 +02:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						93ecf5988b 
					 
					
						
						
							
							implement secrets.SystemRandom() for --race  
						
						
						
						
					 
					
						2020-07-14 07:01:51 +02:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						57fe16ab60 
					 
					
						
						
							
							remove special rules for pinball room  
						
						
						
						
					 
					
						2020-07-09 16:16:31 +02:00 
						 
				 
			
				
					
						
							
							
								CaitSith2 
							
						 
					 
					
						
						
							
						
						545bb8023c 
					 
					
						
						
							
							Add ganon triforce hunt ( #117 )  
						
						... 
						
						
						
						* Add ganon triforce hunt
* Add self to license
* Correction of help message for Local Ganon Triforce Hunt.
* if 'triforcehunt in world.goal[player]: 
						
						
					 
					
						2020-06-26 16:18:53 +02:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						d3d68fcba2 
					 
					
						
						
							
							Rename Escape Dungeon to Hyrule Castle by vote on discord  
						
						
						
						
					 
					
						2020-06-24 16:22:49 +02:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						2a649a749c 
					 
					
						
						
							
							fix crash when quick filling locally locked trash items  
						
						
						
						
					 
					
						2020-06-04 03:30:59 +02:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						3864eb5071 
					 
					
						
						
							
							fix /snes <snes_interface> if interface contains spaces (which it shouldn't, but meh)  
						
						
						
						
					 
					
						2020-06-03 02:19:16 +02:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						11678fa20b 
					 
					
						
						
							
							turn progression balancing into a per-player option  
						
						
						
						
					 
					
						2020-05-18 03:54:29 +02:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						26ea2d5905 
					 
					
						
						
							
							some optimization  
						
						
						
						
					 
					
						2020-04-14 18:59:00 +02:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						1c855fea9a 
					 
					
						
						
							
							refix yaml laoding  
						
						
						
						
					 
					
						2020-04-10 06:41:32 +02:00 
						 
				 
			
				
					
						
							
							
								qadan 
							
						 
					 
					
						
						
							
						
						2b44792f70 
					 
					
						
						
							
							better seed gen stuff  
						
						
						
						
					 
					
						2020-02-10 16:54:09 -04:00 
						 
				 
			
				
					
						
							
							
								Bonta-kun 
							
						 
					 
					
						
						
							
						
						9175c22895 
					 
					
						
						
							
							Fill: place items for players with no accessibility requirements first  
						
						
						
						
					 
					
						2019-12-18 20:47:35 +01:00 
						 
				 
			
				
					
						
							
							
								Bonta-kun 
							
						 
					 
					
						
						
							
						
						d9281adc07 
					 
					
						
						
							
							Individual settings: accessibility  
						
						
						
						
					 
					
						2019-12-17 12:14:29 +01:00 
						 
				 
			
				
					
						
							
							
								Bonta-kun 
							
						 
					 
					
						
						
							
						
						1315eb55cf 
					 
					
						
						
							
							Individual settings: map/compass/key/bk shuffle  
						
						
						
						
					 
					
						2019-12-16 21:46:47 +01:00