Commit Graph

79 Commits

Author SHA1 Message Date
Kevin Cathcart
f39886579a Add cross world bunny logic 2018-02-06 19:18:13 -05:00
Kevin Cathcart
c6b67aa088 Update rules for bomb shop to account for mixed caves 2018-02-06 19:18:12 -05:00
Kevin Cathcart
bb6fa66dbe Refactor bomb rules 2018-02-06 19:18:12 -05:00
AmazingAmpharos
b8778385ad Spike Cave v29 adjustment
This makes spike cave correctly understand that potions in v29 will refill full magic independent of difficulty setting.
2018-01-29 18:56:15 -06:00
Kevin Cathcart
95bc7c954b Fix TT basement keylock
This is fixed by requiring that hammer be accessible before the always
allow logic will permit key in the big chest.
2018-01-27 14:16:47 -05:00
Kevin Cathcart
f90653f1b8 Fix Dam Softlocks
Also remove obsolete comments
2018-01-25 22:03:46 -05:00
Kevin Cathcart
e002672503 Critical fixes for bunny logic 2018-01-18 01:38:28 -05:00
Kevin Cathcart
513ded2b18 Fix aga1 keysanity softlock 2018-01-08 02:06:03 -05:00
Kevin Cathcart
07275316ed Fix and reformat spike cave logic 2018-01-06 23:08:20 -05:00
Kevin Cathcart
52c194822d Add logic support for new swordless Bombos pads 2018-01-06 22:20:08 -05:00
AmazingAmpharos
902097d728 Magic and Agahnim fix
Makes can_extend_magic take an argument for how much magic is needed in total. Fixes rule issues with Trinexx, spike cave, and swordless Agahnim's Tower.
2018-01-06 21:07:46 -06:00
Kevin Cathcart
9846f924d2 Add new 4 heart logic for spike cave and misery mire 2018-01-06 13:39:22 -05:00
Kevin Cathcart
a0c892ab98 Make location item checks less verbose, and always access world via the state variable 2018-01-05 22:46:00 -05:00
Kevin Cathcart
95f672a842 POD key for Key Logic 2018-01-05 20:21:24 -05:00
Kevin Cathcart
ee61f7b3ac Handle turtle rock big key chest key-for-a-key 2018-01-05 02:02:58 -05:00
Kevin Cathcart
596ba13781 Fix Ice Palace softlock 2018-01-05 01:12:50 -05:00
Kevin Cathcart
79f1b0bbf3 Fix progressive requirements to respect overflow limits 2018-01-04 23:01:09 -05:00
Kevin Cathcart
9c7a07a1d4 More VT28 logic updates 2018-01-02 21:41:28 -05:00
Kevin Cathcart
3adf4fadd1 Partial vt28 logic update 2018-01-02 21:19:17 -05:00
Kevin Cathcart
823657bc26 Style fixes
A bunch of style fixes. Mostly white space and style import order
tweaks, but a few other stylistic changes are present too.
2017-12-17 17:05:39 -05:00
Kevin Cathcart
6bd0664b7f Preliminary bunny logic 2017-12-14 20:09:02 -05:00
AmazingAmpharos
d2612342d8 A new mirror connection
This is a simple tweak adding a mirror connection between the main Light World and the Hyrule Castle Courtyard. This will very rarely come into play; it only matters in circumstances where the uncle tunnel does not instantly connect to the courtyard (some madness/insanity situations and when Ganon's tunnel is there in full and below), when the player does not have access to the upper levels of Hyrule Castle or to the pyramid, but the player does have the Mirror. This correctly acknowledges that entering the castle main gate is fully and permanently softlock proof in this situation.
2017-12-12 08:20:42 -06:00
Kevin Cathcart
9d4d3b8456 Whitespace fixes
Removing trailing whitepace.
2017-11-18 20:43:37 -05:00
AmazingAmpharos
10d96bfa6c Refactor bottle randomization
Bottle randomization refactored to be done on generation of itempool, not with the ItemFactory function. This allows difficulty settings to use different bottle pools more easily as well as allows the pedestal, credits, and spoiler logs to report bottle contents. Expert and insane difficulties deliberately set the same bottle content to all four bottles since the bottle limit is one in those modes so this only guarantees that all racers regardless of play sequence will get the same one free bottle content.
2017-11-11 20:22:44 -06:00
AmazingAmpharos
ad047e6c9c The last of the renaming
Courtesy of KevinCathcart
2017-11-11 18:03:42 -06:00
AmazingAmpharos
1b5ec76c8d A few softlock preventions
-KevinCathcart's PoD small key fix for the back
-Per KevinCathcart, swordless mode now inherits open mode specific restrictions (per me, fixes a rare Hyrule Castle softlock scenario)
2017-11-10 04:10:30 -06:00
AmazingAmpharos
90f9046bda Fix keysanity and older algorithms
-Fixes a wrong function call that made keysanity fail.
-Restores some logic in "key for key" situations that older algorithms relied upon, should slightly improve neutrality of key distribution even in v26 algorithm.
2017-11-09 04:34:29 -06:00
Kevin Cathcart
7de6948ceb Prevent Hyrule Castle key-lock in key-sanity 2017-11-08 22:45:43 -05:00
Kevin Cathcart
4817a85bcb Key-lock fixes
Update with key-lock fixes for GT. and Keysanity keyokick fixes for PoD,
GT, and TR.
2017-11-08 22:13:36 -05:00
Kevin Cathcart
24b0c4a132 Rename forgotten location 2017-11-08 19:23:21 -05:00
Kevin Cathcart
5b3d4449c1 Whitespace fixes 2017-11-04 23:54:35 -04:00
Kevin Cathcart
cdf04b8a45 The Great Renaming
This is the Great renaming. Renaming to match V27. I've renamed pretty
much all Item locations to match, with a small number kept deliberatly
deferent for clarity.

There is probably more renaming that should be done at the Enterance and
Region levels, but that can be done later.
2017-11-04 23:54:35 -04:00
Kevin Cathcart
623e6637ff Update logic for Skull Woods and Agahnim's Tower to support key-sanity
Skull Wood's various chests have been split into real locations that
reflect key requirements.
2017-11-04 23:52:56 -04:00
Kevin Cathcart
8a981b5140 Fix Aga Lamp in swordless mode
Apply mode related rule changes before the no-glitches add-on rules.
2017-11-04 23:52:56 -04:00
Kevin Cathcart
9c6d649996 Updating logic and features to better match VT26
Updates include:

* Allow acticating tablets with hammer
* Remove 1/4 magic from the normal mode pool
* Incorporate OHKO compatible cape/cane-of-byrna requirements
* Upgrade Mirror Shield, Progressive Shield, and Bug Catching Net to
qualify as advancement items
* Allow Mirror shield as alternative to cape/byrna for Laser Bridge
* Prevent Waterfall Fairy from upgrading Boomerang or Shield
* Change PoD key logic to match VT26.
* Add restrictions on small key placement (to match VT26). I think these
restrictions may be redundant, but I'm adding them just in case any of
them are not.
2017-11-04 23:52:56 -04:00
LLCoolDave
52835bba5c Fix up some key rules. 2017-08-05 17:50:47 +02:00
LLCoolDave
6eff675ae7 Fix issue where logic assumed you could pass through hyrule castle sewers without lamp if there is no free light cone. 2017-08-04 20:17:33 +02:00
LLCoolDave
4a3e7ce851 Add missing fire rod requirement to gtower compass room. 2017-08-04 08:50:47 +02:00
LLCoolDave
abff299f25 Remove starhunt, replaced by triforce hunt. Change to match VT normal settings (collect 20 out of 30 pieces). Rename restrictive algorithm to vt25. Add crystals goal, which removes aga2 requirement for hurting ganon. No noticeable difference without --shuffleganon enabled. 2017-08-01 19:07:44 +02:00
LLCoolDave
4758ea6402 Promote Cane of Byrna to progression item. Add cane as weapon that can damage Blind. Add Byrna || Cape requirements to Spike Cave, Eye Bridge Chests and Spike Room Chest in Misery Mire. 2017-08-01 17:28:13 +02:00
LLCoolDave
1fae8d4a1b Add Moon Pearl requirements to Pyramid Entrances. 2017-08-01 17:25:42 +02:00
LLCoolDave
b6c4bf6bd6 Refactor spoiler generation for VT integration. 2017-07-18 12:44:13 +02:00
LLCoolDave
3b7b65cf56 Add crystal and aga 2 requirement to beating Ganon. 2017-07-18 00:10:00 +02:00
LLCoolDave
0514ade3b3 Store Trock Back Entrance state so it can properly be copied between worlds for the playthrough. 2017-07-17 23:13:39 +02:00
LLCoolDave
8c624e62a4 Fix up rules for Ganon shuffle modes. 2017-07-17 22:20:03 +02:00
LLCoolDave
de37916379 Add Ganons Tower and Pyramid to the shuffle pool in non-ganon goal modes. 2017-07-14 16:28:14 +02:00
LLCoolDave
6464b516f8 For now, ganon's invincibility prevents the ganon drop transition form being used outside of ganon seeds. 2017-07-14 16:11:44 +02:00
LLCoolDave
dcef154609 Move exit points of PoD, SW and TR down so you cannot get stuck in them when exiting through them before opening them. 2017-06-24 19:11:00 +02:00
LLCoolDave
54b63355b3 Correct mistake in Misery Mire key logic. 2017-06-24 18:49:50 +02:00
LLCoolDave
7bef9f6aaa Add support for swordless mode. 2017-06-24 18:48:03 +02:00