Commit Graph

60 Commits

Author SHA1 Message Date
Fabian Dill
f4281f81f5 Merge branch 'main' into multishop 2021-01-17 22:08:43 +01:00
Fabian Dill
a87a79eb00 remove some duplicate code 2021-01-17 22:08:28 +01:00
CaitSith2
082a7b7e41 Merge branch 'main' into multishop 2021-01-13 10:40:52 -08:00
CaitSith2
7bb115de72 Fix bug with placements always being empty.
It will never be not empty, because every placement that succeeds gets its event set to true, and the conditional expects locations already placed within the fill to also not be events.
2021-01-13 10:40:23 -08:00
Fabian Dill
058436e47f shop cleanup and correctly backreference swapped items' locations
Also fixes a false reference in progression balancing from 2019 (swapped Location.item.location was not updated)
2021-01-11 13:35:48 +01:00
Fabian Dill
36123308a6 Refine Shop Item Candidate picking 2021-01-10 15:50:18 +01:00
Fabian Dill
e36c6e97c1 Merge remote-tracking branch 'pepper/multishop-all' into multishop
# Conflicts:
#	EntranceRandomizer.py
#	Rom.py
#	WebHostLib/static/static/playerSettings.json
#	data/basepatch.bmbp
2021-01-09 16:03:59 +01:00
CaitSith2
eea4cb5815 Make sure yamls that specify key drop plando locations don't fail. 2021-01-08 06:37:23 -08:00
Fabian Dill
37cf2e1ac4 speed up local item fill, by sorting by world once instead of up to twice per player 2021-01-07 12:43:11 +01:00
CaitSith2
113efa8f02 Fix bugs that prevent seed rolling from continuing if too many plando items are placed. 2021-01-06 11:13:22 -08:00
CaitSith2
8ef78cc32a Add options to allow silent failed plando placements. 2021-01-05 09:56:39 -08:00
CaitSith2
a6d53aafb0 Add option to hard require plando item placement. 2021-01-04 13:50:42 -08:00
Fabian Dill
bd86a07115 make random world targeting smarter, in only considering possible unfilled locations 2021-01-04 15:14:20 +01:00
Fabian Dill
f3b6be2b20 Item Plando Support 2021-01-02 12:49:43 +01:00
pepperpow
c66e97faf6 Merge branch 'shop-fill' into multishop-all 2020-12-23 11:29:20 -06:00
pepperpow
83304fd314 Rotate rupees out of shop and equalize prices 2020-12-23 11:28:42 -06:00
pepperpow
4f58459742 Shop Generation options
(reduced from previous PR)
2020-11-23 19:38:57 -06:00
Fabian Dill
fd020ead7f Fix FillError message assembly crashing the error 2020-11-22 22:53:02 +01:00
Fabian Dill
3271460c68 No need to set locality rules in single player and no need to reverse a list that was just shuffled 2020-08-25 18:05:16 +02:00
Fabian Dill
d86eb69b4c Remove old fill algorithms that I have no intention to optimize or support in the future 2020-08-25 17:44:03 +02:00
Fabian Dill
b5048d99b9 optimize sweep_for_events, some has_ functions and some minor things 2020-08-22 19:19:29 +02:00
Fabian Dill
685ff49711 make "universal" small key shuffle a thing and split it out of retro
also make retro usable independently from the other world modes in mystery
2020-08-20 20:13:00 +02:00
Fabian Dill
52cf99c5c8 skip gtower fill if target fill count is 0
Also rename gftower to gtower. I don't know what the f could stand for. Girlfriend tower?
2020-08-17 03:55:46 +02:00
Fabian Dill
b3bb1f187d GT Trash Fill adjustments:
- skipped in no_logic; already was skipped in OWG
- instead of randint[0, 15] and randint[15, 50] (if any kind of triforce hunt) trash items, it is now randint[0, GT_crystals*2] and randint[GT_crystals*2, GT_crystals*4] if you're on local or singleplayer triforce hunt; in general this means that the trash prefill is lessened and is especially low if your GT can be entered early.
2020-08-17 03:51:55 +02:00
Fabian Dill
df6ee1a08b Fill Algorithm optimisations (somewhat minor, but easy pickings) 2020-08-14 00:34:41 +02:00
Fabian Dill
86025745ac reimplement easy item pool
Some changes were made. The design chosen is to keep the changes to the same range of changes that hard and expert apply (so no change in lamp count, for example), while trying to keep easy as similar as it was.
2020-08-01 06:22:59 +02:00
Fabian Dill
7a29445c07 Should probably not spoil which players have progression balancing in a logging.info level, for mystery rolling 2020-07-30 20:17:04 +02:00
Fabian Dill
93ecf5988b implement secrets.SystemRandom() for --race 2020-07-14 07:01:51 +02:00
Fabian Dill
57fe16ab60 remove special rules for pinball room 2020-07-09 16:16:31 +02:00
CaitSith2
545bb8023c Add ganon triforce hunt (#117)
* Add ganon triforce hunt

* Add self to license

* Correction of help message for Local Ganon Triforce Hunt.

* if 'triforcehunt in world.goal[player]:
2020-06-26 16:18:53 +02:00
Fabian Dill
d3d68fcba2 Rename Escape Dungeon to Hyrule Castle by vote on discord 2020-06-24 16:22:49 +02:00
Fabian Dill
2a649a749c fix crash when quick filling locally locked trash items 2020-06-04 03:30:59 +02:00
Fabian Dill
3864eb5071 fix /snes <snes_interface> if interface contains spaces (which it shouldn't, but meh) 2020-06-03 02:19:16 +02:00
Fabian Dill
11678fa20b turn progression balancing into a per-player option 2020-05-18 03:54:29 +02:00
Fabian Dill
26ea2d5905 some optimization 2020-04-14 18:59:00 +02:00
Fabian Dill
1c855fea9a refix yaml laoding 2020-04-10 06:41:32 +02:00
qadan
2b44792f70 better seed gen stuff 2020-02-10 16:54:09 -04:00
Bonta-kun
9175c22895 Fill: place items for players with no accessibility requirements first 2019-12-18 20:47:35 +01:00
Bonta-kun
d9281adc07 Individual settings: accessibility 2019-12-17 12:14:29 +01:00
Bonta-kun
1315eb55cf Individual settings: map/compass/key/bk shuffle 2019-12-16 21:46:47 +01:00
Bonta-kun
c1788c070d Individual settings: goal 2019-12-16 16:55:00 +01:00
Bonta-kun
ab28858a8f Individual settings: mode 2019-12-16 16:54:46 +01:00
Bonta-kun
bf7a2d79fb fill_restrictive: optimize itempool iteration, also fix output itempool for logging 2019-12-14 17:47:36 +01:00
Bonta-kun
fc9d1b501b Replace keysanity with map/compass/key/bk shuffle 2019-12-13 22:37:52 +01:00
Bonta-kun
6d50e905e1 Fix beatable-only prizes and dungeon items in multiworld 2019-12-11 11:37:05 +01:00
Bonta-kun
d6ec10d9ca Fill: MW balance: optimize lock check and do a sanity check to make sure the replacement location can receive the item 2019-12-10 19:23:12 +01:00
Bonta-kun
fe6a032f09 Fixed a bug in the balancing algorithm in non keysanity modes and increased the threshold 2019-12-09 13:43:30 +01:00
Kevin Cathcart
ef7c3d4f06 New Item/Location accessibility options
Replaces existing check_only_beatable, which became the "none" option.

TR can run out of key placement options, with the 100% locations
option, but I really don't care enough. It exists mostly for people who
want to 100% a seed, or to point to if they ask about keys locked behind
themselves.
2019-08-10 16:10:54 -04:00
Kevin Cathcart
b0f4fa8cec Partial implementation of many V31 features
Partial support for Progressive bow
  - Still needs to be added to item pool
  - Silver hint handling remains TBD even for VT

Added weapons selection.
  - Vanilla needs to be implemented
  - Assured needs to be implemented
  - Inverted swordless is almost certainly messed up.
  - Swordless standard mode will likely softlock
  - Random weapon standard mode is currently treated as uncle assured

Deleted removed difficulties
  - Remaining difficulties still need to be adjusted

Added locked property to locations:
  - This is used for preplaced items etc so that multiworld balancing
    knows they cannot be moved.

Made a few of the difficulty changes from V31, but not all.

Added required text changes to handle crystals requirements
  - More changes will likely me made in future
  - Currently there is is no way to tell ganon requirement in
    Inverted mode
2019-08-10 16:10:47 -04:00
Bonta-kun
1a62b1da28 Multiworld core implementation By Bonta0
Does not include the server/client code or the rom writes
specific to it. Indeed it cannot write multiworld roms at
all right now, pending addition future updates to support
the official ALTTPR Multiworld client.

Includes some GUI changes by Alaszun

Co-authored-by: Alaszun <koelze@google.com>
2019-07-11 20:39:08 -04:00