Commit Graph

95 Commits

Author SHA1 Message Date
Fabian Dill
f0d86e4b28 Gui: update title bar 2020-07-14 16:53:57 +02:00
Daniel Parker
0157f348cd Adjuster can modify from patch files 2020-07-10 14:39:32 -05:00
Fabian Dill
252f9600fe restore unkillable thieves in chaosthieves option 2020-07-05 03:12:28 +02:00
Fabian Dill
36db420120 significantly increase the amount of seed numbers, reducing capability to infer source seed 2020-06-28 00:24:45 +02:00
CaitSith2
545bb8023c Add ganon triforce hunt (#117)
* Add ganon triforce hunt

* Add self to license

* Correction of help message for Local Ganon Triforce Hunt.

* if 'triforcehunt in world.goal[player]:
2020-06-26 16:18:53 +02:00
Fabian Dill
8d3961b6fb update sprites and double the width for sprites 2020-06-23 05:58:27 +02:00
Fabian Dill
573478ae71 set default ER to vanilla
People downloaded ER for ER, so it made sense to make it non-vanilla.
But now people download multiworld for multiworld and full ER is not what is the expected default.
2020-06-21 03:52:19 +02:00
Fabian Dill
9d067b6f00 improve gui 2020-06-10 19:57:01 +02:00
caitsith2
73d1f56ffb base rom changes
* V32 MSU
* All items from chests/received in dark rooms now visible.
* Regular bunny can read signs
* Players up to Player 255 supported on send/received.
2020-06-06 20:49:53 -07:00
Fabian Dill
3864eb5071 fix /snes <snes_interface> if interface contains spaces (which it shouldn't, but meh) 2020-06-03 02:19:16 +02:00
CaitSith2
c8343df81e Added Extended msu option to gui (#95)
* Added Extended msu option to gui
2020-05-18 05:45:09 +02:00
Fabian Dill
cb7d4d43e1 implement progression balancing as an option in CLI, gui and MultiMystery 2020-05-11 02:17:18 +02:00
Fabian Dill
56e57de574 store last used adjuster settings and use them for patching
might use them as gui defaults later
2020-04-26 15:14:30 +02:00
Fabian Dill
e7073153e1 log gui exceptions 2020-04-14 18:57:39 +02:00
Fabian Dill
c6a61e9008 Merge branch 'master' into owg_test 2020-04-14 03:49:33 +02:00
CaitSith2
34df144f8c Changes (#64)
* Fix bug where collected maps show on item menu if compass shuffle is on, (and collected compasses if map shuffle is on.)

* Add Dungeon Counter Options
2020-04-13 00:46:32 +02:00
Fabian Dill
95d51d48bf Merge branch 'pull/23'
# Conflicts:
#	BaseClasses.py
#	EntranceShuffle.py
#	ItemList.py
#	Mystery.py
#	Rules.py
2020-04-08 15:07:19 +02:00
Fabian Dill
993d69cebc improve gui checking 2020-03-30 07:46:40 +02:00
Fabian Dill
9f27a60d90 some gui checking 2020-03-28 21:55:41 +01:00
Fabian Dill
e3beb702f8 fix clock mode, again 2020-03-04 13:55:03 +01:00
Fabian Dill
6ffaad0afe move gui module install to before project submodules 2020-02-02 22:09:10 +01:00
Fabian Dill
8ec43d722f add ModuleUpdate/Install to gui 2020-02-02 22:03:03 +01:00
qadan
348887ce92 merge conflicts 2020-01-15 19:37:39 -04:00
Bonta-kun
ad278f91d6 Multiworld: clients will now be automatically be identified from the rom name and have their names and teams set by the host, meaning those need to be configured during seed gen
Player names will show up in spoiler log and hint tiles instead of player id
MultiClient: autoreconnect to mw server
2020-01-14 10:42:27 +01:00
Bonta-kun
28011cf675 Built-in palette shuffle (including blackout) 2020-01-08 03:43:48 +01:00
Bonta-kun
71b4f6e94b Set default value for --enemizercli 2020-01-06 19:13:53 +01:00
qadan
0547606207 close to first pass 2020-01-02 23:59:28 -04:00
Bonta-kun
2bce64778d Gui: fix default arguments for multiworld 2019-12-31 01:16:41 +01:00
Bonta-kun
1dfc750020 Gui: only take arguments for p1 when opening 2019-12-18 21:34:57 +01:00
Bonta-kun
3d4142bee4 Gui: properly instantiate the Namespace object and fix default player settings 2019-12-17 21:14:20 +01:00
Bonta-kun
fcde1e9cdc Added more enemy shuffle options to be consistent with what's on the website 2019-12-16 01:35:10 +01:00
Bonta-kun
feb8bfeced Gui: get default values for missing parameters 2019-12-15 18:10:12 +01:00
Bonta-kun
e56ea410c6 Gui: set default base rom name 2019-12-15 11:15:00 +01:00
Bonta-kun
fc9d1b501b Replace keysanity with map/compass/key/bk shuffle 2019-12-13 22:37:52 +01:00
Bonta-kun
25068bcfdd Added an option to pre-open the pyramid hole (aka "fast ganon") 2019-12-12 09:20:32 +01:00
Bonta-kun
0dcb5ba73b gui: print exception when gen fails 2019-12-10 02:15:03 +01:00
Bonta-kun
55a30aa91f multiworld 2019-12-09 19:27:56 +01:00
AmazingAmpharos
acc04e92ce Custom Item Pool Update
This updates the custom item pool feature to support progressive bows and the 10 bomb item. Yes, the latter had existed for a long time and was just never put in properly. The default item pool with the custom item pool feature now matches v31's item distribution instead of whatever the last version with bomb/arrow capacity upgrades' default was. I'm unsure if anyone will actually use this feature even still, but it's now up to date!
2019-10-23 21:31:02 -05:00
AmazingAmpharos
948901c51a Update GUI
The GUI was dysfunctional after the latest round of updates as it failed to address several new v31 features. The GUI should work again with this update and should allow proper interaction with all relevant options. Some aesthetic rework was necessary to account for the new large number of dropdowns.
2019-10-23 20:46:09 -05:00
Kevin Cathcart
ef7c3d4f06 New Item/Location accessibility options
Replaces existing check_only_beatable, which became the "none" option.

TR can run out of key placement options, with the 100% locations
option, but I really don't care enough. It exists mostly for people who
want to 100% a seed, or to point to if they ask about keys locked behind
themselves.
2019-08-10 16:10:54 -04:00
Kevin Cathcart
b0f4fa8cec Partial implementation of many V31 features
Partial support for Progressive bow
  - Still needs to be added to item pool
  - Silver hint handling remains TBD even for VT

Added weapons selection.
  - Vanilla needs to be implemented
  - Assured needs to be implemented
  - Inverted swordless is almost certainly messed up.
  - Swordless standard mode will likely softlock
  - Random weapon standard mode is currently treated as uncle assured

Deleted removed difficulties
  - Remaining difficulties still need to be adjusted

Added locked property to locations:
  - This is used for preplaced items etc so that multiworld balancing
    knows they cannot be moved.

Made a few of the difficulty changes from V31, but not all.

Added required text changes to handle crystals requirements
  - More changes will likely me made in future
  - Currently there is is no way to tell ganon requirement in
    Inverted mode
2019-08-10 16:10:47 -04:00
cassidoxa
18f1275050 Inverted Mode (#5)
Merging in Cassidoxa's inverted mode.

I've still not fully reviewed the logic used in this mode, so it should be considered experimental, pending an in depth review by either myself or AA.
2019-07-27 09:13:13 -04:00
Bonta-kun
16abf033c3 Enemizer support 2019-07-11 20:39:08 -04:00
Bonta-kun
1a62b1da28 Multiworld core implementation By Bonta0
Does not include the server/client code or the rom writes
specific to it. Indeed it cannot write multiworld roms at
all right now, pending addition future updates to support
the official ALTTPR Multiworld client.

Includes some GUI changes by Alaszun

Co-authored-by: Alaszun <koelze@google.com>
2019-07-11 20:39:08 -04:00
AmazingAmpharos
ab69ee4188 Random heart colors, typo fix
This fixes a typo in which a helpful hint referring to Thieves' Town would erroneously refer to it as Thieves' Tower. Additionally, the heart color selection now supports random which will randomly choose between the other four presented options. This random feature is also supported by the adjuster.
2019-04-15 14:28:14 -05:00
AmazingAmpharos
91bee4f1b9 The rest of the helpful hint system
This should now work fairly completely. I've added the IR's junk hint text, updated the base ROM to v30, added a checkbox to the GUI/option to the command line to control the hint system, and fixed a bug in the previous upload that listed Skull Woods final erroneously in two arrays. I also now shuffle the Silver Arrow locations before hinting at the first one (so if multiple Silver Arrows are in a seed, all of them are equally likely to be the one Ganon hints at) and now call out "Castle Tower" in hints as a unique location and not as "Hyrule Castle" (what was I thinking on that?).
2019-01-23 03:04:42 -06:00
AmazingAmpharos
b2defa664d Hint system prototype
The junk hints still need filled in. For now, they're just clones of the Tavern Man hints. Also I haven't really tested this at all beyond verifying it runs and the ROM it makes boots. That needs to be addressed of course.
2019-01-20 01:01:02 -06:00
Kevin Cathcart
54926a17f4 Additional v30 updates 2018-09-26 17:34:15 -04:00
Kevin Cathcart
d477559b2d Update sprites 2018-09-26 13:19:41 -04:00
Kevin Cathcart
5539143f00 v30 updates 2018-09-22 22:51:54 -04:00