Commit Graph

2349 Commits

Author SHA1 Message Date
Fabian Dill
f0a6b5a8e4 Factorio:
add visibility option
fix tech_cost using the wrong variable name
fix yaml defaults not init'ing the Option class
LttP:
fix potential pathing confusion in maseya palette shuffler
Server:
Minimum version per team made no sense, removed
2021-04-08 19:53:24 +02:00
Fabian Dill
443fc03700 Send actual NetworkPlayer on Connected too 2021-04-07 02:49:36 +02:00
Fabian Dill
6567f14415 add log_network Server argument 2021-04-07 02:37:21 +02:00
Fabian Dill
32560eac92 send actual NetworkPlayers 2021-04-07 02:20:03 +02:00
Fabian Dill
4c71662719 factorio: award free samples to entire force 2021-04-07 01:55:53 +02:00
Fabian Dill
96a28ed41e implement Factorio option "free_samples" 2021-04-06 21:16:25 +02:00
Fabian Dill
bc1d0ed583 Update Factorio mod to give free samples
(for now always, probably an option later)
2021-04-06 02:20:13 +02:00
Fabian Dill
635897574f clean up technology handling a bit 2021-04-05 15:37:15 +02:00
Fabian Dill
0eca0b2209 add jinja 2 requirement 2021-04-04 11:27:37 +02:00
Fabian Dill
20b72369d8 allow basic WebHost functionality to work 2021-04-04 03:18:19 +02:00
Fabian Dill
d451145d53 Merge branch 'main' into Archipelago_Main 2021-04-04 03:17:46 +02:00
Fabian Dill
4ab59d522d Make bridge notification less spammy 2021-04-04 01:19:54 +02:00
Fabian Dill
250099f5fd Small adjustments 2021-04-03 20:02:15 +02:00
Fabian Dill
c14a150795 Output Factorio mod as zip 2021-04-03 15:06:32 +02:00
Fabian Dill
91bcd59940 implement Factorio options max_science_pack and tech_cost
also give warnings about deprecated LttP options
also fix FactorioClient.py getting stuck if send an unknown item id
also fix !missing having an extra newline after each entry
also default to no webui
2021-04-03 14:47:49 +02:00
Fabian Dill
b871a688a4 correctly add 4 bows to easy item pool
(found by el0)
2021-04-02 14:55:39 +02:00
Fabian Dill
d225eb9ca8 update readme links 2021-04-01 20:46:43 +02:00
Fabian Dill
01ef041b86 last minute fixing 2021-04-01 20:31:39 +02:00
Fabian Dill
9282cbaec7 flag "breaking_changes" main as Archipelago in Mystery roller 2021-04-01 12:30:59 +02:00
Fabian Dill
d24ee45462 Merge branch 'main' into Archipelago_Main
# Conflicts:
#	BaseClasses.py
#	LttPAdjuster.py
#	Main.py
#	Mystery.py
#	Utils.py
#	WebHostLib/generate.py
#	playerSettings.yaml
2021-04-01 11:44:37 +02:00
Fabian Dill
dc73fa0f33 Factorio integration 2021-04-01 11:40:58 +02:00
CaitSith2
641dbcb138 Make sprite pool in patch prompt show up as a weighted pool. 2021-03-30 09:28:28 -07:00
CaitSith2
f2ccf48d00 sprite pool selection now keeps the sprite window open. 2021-03-28 20:55:58 -07:00
CaitSith2
9233a7e208 name variable changes
* Convert %number%, %player% and %% to {number}, {player} and %.
* added {NUMBER} - output number if greater than 1.
* added {PLAYER}, output player slot number if greater than 1.
2021-03-28 16:52:32 -07:00
CaitSith2
ef15fd2ed8 Fix boss plando 2021-03-28 14:07:34 -07:00
CaitSith2
83b8858df3 Include sprite_pool in whitelisted adjust wanted question 2021-03-27 07:20:00 -07:00
CaitSith2
df0b98975d Add sprite pool options to gui/adjuster 2021-03-27 07:12:08 -07:00
Fabian Dill
25f234dff0 Reduce chance that shop_slot_shuffle produces empty slots, at the cost of cpu time. 2021-03-26 13:23:17 +01:00
Fabian Dill
bbf56a5a69 update basic and normal boss shuffling with a less biased algorithm
(Issue found my TailsMK4, Potential solutions also explored by el0)
2021-03-26 04:10:25 +01:00
Fabian Dill
1f5bcb6273 update basic and normal boss shuffling with a less biased algorithm 2021-03-26 04:05:36 +01:00
Fabian Dill
4985daefee allow generating worlds without Hollow Knight 2021-03-23 21:56:11 +01:00
Fabian Dill
a5ab152c2b implement cursed 2021-03-23 08:57:04 +01:00
Fabian Dill
71fb238916 According to Espeon, this is fine; removing TODO 2021-03-23 00:13:21 +01:00
CaitSith2
4d99bb1429 Allow setting of Glitching to Triforce from ganon in host.yaml. 2021-03-22 13:14:19 -07:00
CaitSith2
9fe4fa1098 Disable glitching to Triforce except in no logic or when ganon is vulnerable. 2021-03-22 03:46:15 -07:00
Chris Wilson
37d33b19fc Update node.js dependencies for WebUI 2021-03-21 12:18:17 -04:00
Fabian Dill
5e776f45fc set all Hollow Knight items to be randomized in Unittest 2021-03-21 05:26:15 +01:00
Fabian Dill
ce3804038e Focus cursed-only location is now removed 2021-03-21 05:21:57 +01:00
Fabian Dill
ef3623fb5f only alttp players have medallions 2021-03-21 05:19:29 +01:00
Fabian Dill
f2a1858b59 Implement (most) Hollow Knight Options 2021-03-21 00:47:17 +01:00
Fabian Dill
8c6c7bc575 Update intro text 2021-03-20 02:09:17 +01:00
Fabian Dill
7402143c73 turn it around~ 2021-03-19 04:32:17 +01:00
Fabian Dill
cdc330629b allow more HK names in console commands 2021-03-19 04:30:19 +01:00
Fabian Dill
8d6bec8b9a allow cheating Hollow Knight items 2021-03-19 04:21:53 +01:00
Fabian Dill
38a0a3f15e whitelist CLientStatus 2021-03-19 04:17:26 +01:00
Fabian Dill
218fb0298f Some .Net compatibility 2021-03-19 04:14:59 +01:00
Fabian Dill
bbe51c4cc7 Speed up restrictive_fill a bit.
This also changes behaviour slightly; it used to fill beatable only players' items first, now it shuffles it all together. It is not documented why this was done, so hopefully this doesn't undo something intentional.
2021-03-18 17:27:31 +01:00
Fabian Dill
ae72fa1561 also repair precollected items in spoiler 2021-03-17 11:46:44 +01:00
Fabian Dill
01ef29568a Temporarily destroy the world, instead of copying it.
Not pretty, but faster. Unfortunately can't be threaded alongside rom/multidata creation, as otherwise locations may be empty at certain times.
2021-03-17 10:53:40 +01:00
Fabian Dill
275ac5be2b fix progression balancing being the copy function. 2021-03-17 06:29:48 +01:00