54b63355b3Correct mistake in Misery Mire key logic.
LLCoolDave
2017-06-24 18:49:50 +02:00
7bef9f6aaaAdd support for swordless mode.
LLCoolDave
2017-06-24 18:48:03 +02:00
acd54cbbffTurn preplaced items into events to avoid double dipping on them when checking if game is beatable.
LLCoolDave
2017-06-24 11:11:56 +02:00
30bec2d7dbUpdate Readme to incorporate latest settings.
LLCoolDave
2017-06-23 22:57:40 +02:00
8f2e8505d1Set restrictive algorithm to default and add flag for beatable only setting to seed hash.
LLCoolDave
2017-06-23 22:32:29 +02:00
28a2e3cf2dAdd flag to only check for beatable, not fully clearable configurations (only works with restrictive algorithm for now).
LLCoolDave
2017-06-23 22:15:29 +02:00
4ec20fa997Fix up TRock key rules. Should be good enough, may still prevent some valid fire rod/cane of somaria placements with shuffled entrances, but not a big deal I hope.
LLCoolDave
2017-06-23 21:32:31 +02:00
197b341940Some fixups to restrictive algo
LLCoolDave
2017-06-23 19:07:34 +02:00
2308a96884Add restrictive filling algorithm, which only restricts an item from being placed in a location if it would not be possible to beat the game if done.
LLCoolDave
2017-06-19 21:31:08 +02:00
f30495dfdaRemove fixed bombs in tree pull pool: There are bushes with 50% bomb drop rates accessible from link's house in the worst case.
LLCoolDave
2017-06-17 17:27:08 +02:00
a73dba985fMake keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly.
LLCoolDave
2017-06-17 14:40:37 +02:00
1fe6774ba0Plando: More selectable options.
LLCoolDave
2017-06-17 13:16:30 +02:00
57a6ba73c1Zero out more door frame tables, prepare structure for proper fix once understood.
LLCoolDave
2017-06-17 13:16:13 +02:00
2d81e87e7fFix up some misery mire rules.
LLCoolDave
2017-06-17 13:15:37 +02:00
e3ddd8dcdcAdd missing Bow requirement for upstairs in GTower.
LLCoolDave
2017-06-05 13:09:28 +02:00
f7d975eee7Fix swamp permadrain fix being written to wrong (swamp related) address. Should now work properly again if Dam or Swamp Palace are moved.
LLCoolDave
2017-06-05 02:12:08 +02:00
dd049e5a52As blacksmith now sticks with you post S&Q, we need to reduce the available pool of delivery locations, as having him as a follower may prevent you from collecting the item required to reach some cave entrances.
LLCoolDave
2017-06-04 21:10:09 +02:00
d853db308eFix flood algorithm not checking if item is valid for selected location.
LLCoolDave
2017-06-04 18:32:10 +02:00
bc9cfb6053Rom fix: Crystals on map should now work in light and dark world again.
LLCoolDave
2017-06-04 18:31:54 +02:00
e8cf884b7eSet correct cutoff threshold for vt22 algorithm. Collect required location names for statistical analysis from playthrough calculation.
LLCoolDave
2017-06-04 16:15:59 +02:00
c3482bbd67Adjust Rom name and identifier (for main screen hash).
LLCoolDave
2017-06-04 15:02:27 +02:00
a20eaae13fAdd support for starhunt and treasurehunt goals. Add timed difficulties.
LLCoolDave
2017-06-04 14:44:23 +02:00
4ed2a5b510Add priority attribute to items. They are placed after advancement items, but before the rest. Ensures they are available even in seeds that overfill the itempool.
LLCoolDave
2017-06-04 14:43:13 +02:00
fd158e332fUpdate to latest Rom and add writing support for timed modes and treasure hunt.
LLCoolDave
2017-06-04 13:10:22 +02:00
b87eb3891dAllow option to suppress writing an output rom (for instance, for batch spoiler creation for statistical analysis)
LLCoolDave
2017-06-04 13:09:47 +02:00
94030f469eEnsure we place all "nice" items first before placing the trash, making the filling better in cases where we exceed the itempool limit.
LLCoolDave
2017-06-04 13:09:11 +02:00
a7bc3cc1a3Remove mirror requirement for purple chest: Can S&Q with it.
LLCoolDave
2017-06-03 21:35:53 +02:00
30f2c1746bImplement new filling algorithms to hopefully avoid ice rod in trock biases.
LLCoolDave
2017-06-03 21:28:02 +02:00
2ef977b386Update to v22 rom and logic.
LLCoolDave
2017-06-03 21:27:34 +02:00
aa909f2eafUpdate Plandomizer feature to be able to set up entrance connections.
LLCoolDave
2017-06-03 17:09:53 +02:00
761479e414Prevent gloves from being in link's house in standard so you can't slip out in rain state before talking to your uncle.
LLCoolDave
2017-06-03 17:09:26 +02:00
e2b4d259d9Add addresses and regions for pyramid and ganons tower. Not currently shuffled, but may be of interest to Plandomizers.
LLCoolDave
2017-06-03 17:09:03 +02:00
52e172b8faRename default entrance shuffle to vanilla.
LLCoolDave
2017-06-03 16:02:42 +02:00
d817f5972cImprove light cone handling.
LLCoolDave
2017-06-03 15:46:05 +02:00
5bb8277adeImprove handling of entrance addresses.
LLCoolDave
2017-06-03 15:33:11 +02:00
7949da8d07Patch from base J1.0 rom now.
LLCoolDave
2017-06-03 14:20:39 +02:00
d0196cbe41Renamed some locations for clarity. Updated location hints. Still uncertain what to do with silver arrows hint.
LLCoolDave
2017-06-03 14:19:49 +02:00
e47c72d1b0Add proper Big Bomb Rules (thanks to Amazing Ampharos for this)
LLCoolDave
2017-06-02 21:56:39 +02:00
24ca5a5165Add more locations as valid blacksmith locations,
LLCoolDave
2017-06-02 21:55:34 +02:00
e2e9ecc234Rocks on Death Mountain are heavy.
LLCoolDave
2017-06-01 20:51:42 +02:00
1011618de3Seeds should now get unique in game identifiers based on seed # and settings.
LLCoolDave
2017-05-30 07:33:23 +02:00
02de6a37d3Fix aga tower at mimic cave fix being applied incorrectly. Now should write the correct values.
LLCoolDave
2017-05-30 07:32:41 +02:00
c49de3c737Update README.md to current commit.
LLCoolDave
2017-05-28 16:02:03 +02:00
434ea5749fAdd a basic .gitignore
LLCoolDave
2017-05-28 15:42:55 +02:00
3fee5de00cSome text updates.
LLCoolDave
2017-05-28 15:41:08 +02:00
aebfcf9b94Trock door fixes.
LLCoolDave
2017-05-28 15:40:59 +02:00
fca872ced2Merge pull request #1 from memco/memco-patch-1
memco
2017-05-27 23:20:25 -07:00
e3a9d73ca1Fix up bunny requirements on east dark world, split up lake hylia central island properly into regions.
LLCoolDave
2017-05-27 10:02:54 +02:00
c605046337Add some support for creating a plandomizer.
LLCoolDave
2017-05-26 18:40:48 +02:00
c4bfdefbdcAdd a Zelda sprite sheet.
LLCoolDave
2017-05-26 18:40:20 +02:00
d70e88d8f3Fixed some typos.
LLCoolDave
2017-05-26 18:40:04 +02:00
c58e63b695Add support for custom Link sprites.
LLCoolDave
2017-05-26 18:39:32 +02:00
5207ccd8fdSignificant performance upgrades in convoluted seeds.
LLCoolDave
2017-05-26 09:55:49 +02:00
f99d63b257Ensure that playthroughs for Pedestal goal never lead to Ganon, even if it is the shorter goal. This only affects the spoiler playthrough output.
LLCoolDave
2017-05-26 09:53:34 +02:00
7076666dfcFix swamp palace fix not being copied when cloning world, leading to potential endless recursion on creating a playthrough if mirror is inside swamp palace.
LLCoolDave
2017-05-26 09:52:38 +02:00
31eb98a2b8Allow access to Kholdstare with 1 less key if the player has cane of somaria.
LLCoolDave
2017-05-26 09:51:48 +02:00
8e7a8d7a8dUse unique hashtable for entrance randomizer.
LLCoolDave
2017-05-25 21:41:37 +02:00
6ef621fe66Shuffle the bottles you receive from a fairy exchange.
LLCoolDave
2017-05-25 17:52:31 +02:00
4e6484dd1dExperimental: Disable open door sprite overlays when exiting caves, which get totally misplaced with shuffled caves.
LLCoolDave
2017-05-22 23:21:37 +02:00
32b9606535Also apply spectacle rock cave fix to insanity mode
LLCoolDave
2017-05-22 22:00:26 +02:00
c82f325748Fix issue where Spectacle Rock Cave could erroneously be used twice to place mandatory exits, despite only having one guaranteed reachable exit.
LLCoolDave
2017-05-22 21:38:10 +02:00
034715c4e1Ensure that remaining items get placed if we run into a dead end while creating a seed.
LLCoolDave
2017-05-22 21:34:38 +02:00
090ea5282bAdd experimental insanity mode that shuffles crossworld. Mirror and Pearl are provided so fake LW/DW and bunny issues in filling logic can be prevented. Should work for now, but would be much more interesting with Pearl and Mirror in pool.
LLCoolDave
2017-05-22 19:52:50 +02:00
316ffc2117Fix issue with rom writing when agahnim fix is applied in simple dungeon shuffle rules, where we swap trock ledge east with mimic cave to put agahnim in LW.
LLCoolDave
2017-05-22 19:51:57 +02:00
7a9cff60eeEnsure that entering PoD or reaching east dark world through PoD exit is not required without paying off kiki first as you get stuck in the door.
LLCoolDave
2017-05-22 19:51:06 +02:00
32591ea4dcFix issue with lamp not considered as required in open seeds.
LLCoolDave
2017-05-22 19:50:21 +02:00
2c35582ea0Fix virtual hole drop regions in skull wood being in the wrong connection set, should be global.
LLCoolDave
2017-05-22 00:07:26 +02:00
f8e01b8374Item Code for Bombos and Ether was switched.
LLCoolDave
2017-05-21 22:22:56 +02:00
0a23b5c1deFix Typo in Agahnim's Name.
LLCoolDave
2017-05-21 16:32:34 +02:00
3cab83f074Improve Command Line Interface.
LLCoolDave
2017-05-21 16:30:21 +02:00
5c0a192eacUpdate command line arguments to include new shuffle algorithms restricted and madness
LLCoolDave
2017-05-21 16:06:12 +02:00
c253fbf746Fix up minor bugs in existing algorithms. Renamed Simple to Restricted. Added new Simple algorithm that shuffles caves in pairs and only mixes up things on light world death mountain. Added madness shuffle algorithm that mixes up entrances and exits independently from each other. This about as wild as we can get right now without modifying the game logic. Only Ganon's Tower, Ganon and Link's House remain fixed for gameplay reasons.
LLCoolDave
2017-05-21 16:05:55 +02:00
329cdeebdbAdd rules to prevent reverse traversal of the TRock and SW Skulls to be required when you would get stuck in them.
LLCoolDave
2017-05-21 16:03:43 +02:00
e6d2c091e8Fix bug where Default Spectacle Rock (Bottom) connection was part of general topology, not just default connections.
LLCoolDave
2017-05-21 03:00:08 +02:00
1d4464bad8Ensure that in standard mode, all of hyrule castle is in light world to avoid fake dark/light world.
LLCoolDave
2017-05-21 00:39:39 +02:00
22360bdafdFix mixup between bottom and and middle exits of death mountain climb.
LLCoolDave
2017-05-21 00:39:15 +02:00
0b0f43f5bfMinor bug fixes, added text to all NPCs.
LLCoolDave
2017-05-20 20:03:13 +02:00
d6050eb0e1Fix lightcone rules for standard, where cones depend on where a region IS, not where it WOULD BE in vanilla.
LLCoolDave
2017-05-20 15:47:28 +02:00
72947fa32fAdded Rom Patching and Command Line Interface.
LLCoolDave
2017-05-20 14:07:40 +02:00
ac29ff4621Added locations for custom texts and format conversion functions.
LLCoolDave
2017-05-20 14:07:19 +02:00
1e70ca8757Items: Added Item codes. Dungeon specific items do not seem to work yet, reverted to vanilla items.
LLCoolDave
2017-05-20 14:06:32 +02:00
bac9c70ea7Regions: Add all remaining regions. Split up some areas into more subregions. Add addresses for locations.
LLCoolDave
2017-05-20 14:05:59 +02:00
4d6257f872Dungeons: Place TRock keys first as it's the only dungeon that has requirements about reachability of one of its entrances, which may lead to circular issues if that entrance is blocked through a dungeon that hasn't had its keys placed yet.
LLCoolDave
2017-05-20 14:05:15 +02:00
40baeef6a9Rules: Fix up some issues, add new rules for reverse exits for full shuffle. Big Bomb Rule needs to be overhauled. Bunny exploration not added yet.
LLCoolDave
2017-05-20 14:04:02 +02:00
f374c637c3Fixed remaining key logic, correctly implemented sewers. Added support for other game modes, create playthrough.
LLCoolDave
2017-05-16 21:23:47 +02:00