 defdf34e60
			
		
	
	defdf34e60
	
	
	
		
			
			- Players and AI can sacrifice their own units and upload them to the multiworld. - Players and AI can summon random units from the multiworld. - Has 4 new separate options for how many sacrifices and summons either the player or the AI can make per level attempt. - New /sacrifice_summon command to toggle sacrifices and summons on/off. Useful if the AI makes a level impossible with their summons. - Linux Support. - Is an apworld now. --------- Co-authored-by: Raspberry Floof <raspberry@rosenthalcastle.org> Co-authored-by: KScl <ks@rosenthalcastle.org> Co-authored-by: Abigail Fox <Raspberryfloof@users.noreply.github.com> Co-authored-by: qwint <qwint.42@gmail.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
		
			
				
	
	
		
			44 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Wargroove (Steam, Windows, Linux)
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| 
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| ## Where is the options page?
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| 
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| The [player options page for this game](../player-options) contains all the options you need to configure and export a
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| config file.
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| 
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| ## What does randomization do to this game?
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| 
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| This randomizer shuffles units, map events, factions and boosts. It features a custom, non-linear campaign where the 
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| final level and 3 branching paths are all available to the player from the start. The player cannot beat the final level 
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| without specific items scattered throughout the branching paths. Certain levels on these paths may require 
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| specific units or items in order to progress.
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| 
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| ## What items and locations get shuffled?
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| 
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| 1. Every buildable unit in the game (except for soldiers and dogs, which are free).
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| 2. Commanders available to certain factions. If the player acquires the Floran Commanders, they can select any commander
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| from that faction.
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| 3. Income and Commander Defense boosts that provide the player with extra income or extra commander defense.
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| 4. Special map events like the Eastern Bridges or the Southern Walls, which unlock certain locations in certain levels.
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| 
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| ## Which items can be in another player's world?
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| 
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| Any of the above items can be in another player's world.
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| 
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| ## When the player receives an item, what happens?
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| 
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| When the player receives an item, a message will appear in Wargroove with the item name and sender name, once an action
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| is taken in game.
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| 
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| ## What is the goal of this game when randomized?
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| 
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| The goal is to beat the level titled `The End` by finding the `Final Bridges`, `Final Walls`, and `Final Sickle`.
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| 
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| ## Unique Local Commands
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| 
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| The following commands are only available when using the WargrooveClient to play with Archipelago.
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| 
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| - `/resync` Manually trigger a resync.
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| - `/commander` Set the current commander to the given commander.
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| - `/deathlink` Toggle deathlink between On and Off.
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| - `/sacrifice_summon` Toggle sacrificing and summoning units between On and Off.
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