51 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # The Legend of Zelda (NES)
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| 
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| ## Where is the options page?
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| 
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| The [player options page for this game](../player-options) contains all the options you need to configure and export a
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| config file.
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| 
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| ## What does randomization do to this game?
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| All acquirable pickups (except maps and compasses) are shuffled among each other. Logic is in place to ensure both
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| that the game is still completable, and that players aren't forced to enter dungeons under-geared.
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| Shops can contain any item in the game, with prices added for the items unavailable in stores. Rupee caves are worth
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| more while shops cost less, making shop routing and money management important without requiring mindless grinding.
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| 
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| ## What items and locations get shuffled?
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| In general, all item pickups in the game. More formally:
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| 
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| - Every inventory item.
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| - Every item found in the five kinds of shops.
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| - Optionally, Triforce Fragments can be shuffled to be within dungeons, or anywhere.
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| - Optionally, enemy-held items and dungeon floor items can be included in the shuffle, along with their slots
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| - Maps and compasses have been replaced with bonus items, including Clocks and Fairies.
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| 
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| ## What items from The Legend of Zelda can appear in other players' worlds?
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| All items can appear in other players' worlds.
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| 
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| ## What does another world's item look like in The Legend of Zelda?
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| All local items appear as normal. All remote items, no matter the game they originate from, will take on the appearance
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| of a single Rupee. These single Rupees will have variable prices in shops: progression and trap items will cost more, 
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| filler and useful items will cost less, and uncategorized items will be in the middle.
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| 
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| ## Are there any other changes made?
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| - The map and compass for each dungeon start already acquired, and other items can be found in their place.
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| - The Recorder will warp you between all eight levels regardless of Triforce count
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|   - It's possible for this to be your route to level 4!
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| - Pressing Select will cycle through your inventory.
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| - Shop purchases are tracked within sessions, indicated by the item being elevated from its normal position.
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| - What slots from a Take Any Cave have been chosen are similarly tracked.
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| 
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| ## Local Unique Commands
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| The following commands are only available when using the Zelda1Client to play with Archipelago.
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| - `/nes` Check NES Connection State
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| - `/toggle_msgs` Toggle displaying messages in EmuHawk
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