2025-07-25 19:33:51 -04:00
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from dataclasses import dataclass
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2025-07-25 16:24:08 -04:00
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2025-07-25 19:33:51 -04:00
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from Options import FreeText, NumericOption, Toggle, DefaultOnToggle, Choice, TextChoice, Range, NamedRange, OptionList, \
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PerGameCommonOptions
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2025-08-07 22:49:14 -04:00
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class StartingArea(Choice):
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"""
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Here, you can select which area you'll start the game with.
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Whichever one you pick is the region you'll have access to at the start of the Multiworld.
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"""
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option_whoville = 0
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option_who_forest = 1
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option_who_dump = 2
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option_who_lake = 3
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default = 0
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display_name = "Starting Area"
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2025-08-03 19:43:54 -04:00
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class ProgressiveVacuum(Toggle):#DefaultOnToggle
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"""
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Determines whether you get access to main areas progressively [NOT IMPLEMENTED]
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Enabled: Whoville > Who Forest > Who Dump > Who Lake
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"""
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display_name = "Progressive Vacuum Access"
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2025-07-26 00:30:19 -04:00
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class Missionsanity(Choice):
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"""
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2025-08-03 18:40:12 -04:00
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How mission checks are randomized in the pool [NOT IMPLEMENTED]
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2025-07-26 00:30:19 -04:00
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None: Does not add mission checks
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Completion: Only completing the mission gives you a check
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Individual: Individual tasks for one mission, such as individual snowmen squashed, are checks.
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Both: Both individual tasks and mission completion are randomized.
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"""
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display_name = "Mission Locations"
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option_none = 0
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option_completion = 1
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option_individual = 2
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option_both = 3
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default = 1
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2025-08-08 18:27:22 -04:00
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class AnnoyingLocations(Toggle):
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"""Makes certain long, annoying, and tedious checks to be excluded [NOT IMPLEMENTED]"""
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display_name = "Annoying Locations"
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2025-08-07 22:49:14 -04:00
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class ProgressiveGadget(Toggle):#DefaultOnToggle
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"""
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Determines whether you get access to a gadget as individual blueprint count [NOT IMPLEMENTED]
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"""
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display_name = "Progressive Gadgets"
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2025-08-04 23:03:31 -04:00
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class Supadow(Toggle):
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"""Enables completing minigames through the Supadows in Mount Crumpit as checks. (9 locations) [NOT IMPLEMENTED]"""
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display_name = "Supadow Minigame Locations"#
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2025-08-04 23:03:31 -04:00
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class Gifts(Toggle):
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"""Missions that require you to squash every present in a level. (4 locations) [NOT IMPLEMENTED]"""
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display_name = "Gift Collection Locations"
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2025-08-04 23:03:31 -04:00
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class Movesanity(Toggle):
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"""Randomizes Grinch's moveset along with randomizing max into the pool. [NOT IMPLEMENTED]"""
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display_name = "Movesanity"
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class UnlimitedRottenEggs(Toggle):
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"""Determine whether or not you run out of rotten eggs when you utilize your gadgets. [NOT IMPLEMENTED]"""
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display_name = "Unlimited Rotten Eggs"
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class RingLinkOption(Toggle):
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"""Whenever this is toggled, your ammo is linked with other ringlink-compatible games that also have this enabled. [NOT IMPLEMENTED]"""
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class TrapLinkOption(Toggle):
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"""If a trap is sent from Grinch, traps that are compatible with other games are triggered aswell. [NOT IMPLEMENTED]"""
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@dataclass
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class GrinchOptions(PerGameCommonOptions):#DeathLinkMixin
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progressive_vacuum: ProgressiveVacuum
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missionsanity: Missionsanity
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unlimited_rotten_eggs: UnlimitedRottenEggs
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ring_link: RingLinkOption
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trap_link: TrapLinkOption
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minigamesanity: Supadow
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giftsanity: Gifts
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movesanity: Movesanity
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starting_area: StartingArea
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progressive_gadget: ProgressiveGadget
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annoyinglocations: AnnoyingLocations
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