Stardew Valley: Refactor buildings to use content packs (#4239)
* create building data object and rename ItemSource to Source to be more generic # Conflicts: # worlds/stardew_valley/content/game_content.py # Conflicts: # worlds/stardew_valley/data/artisan.py # worlds/stardew_valley/data/game_item.py # worlds/stardew_valley/data/harvest.py # worlds/stardew_valley/data/shop.py * remove compound sources, replace by other requirements which already handle this usecase * add coops to content packs * add building progression in game features * add shippping bin to starting building; remove has_house * replace config check with feature * add other buildings in content packs * not passing * tests passes, unbelievable * use newly create methods more * use new assets to ease readability * self review * fix flake8 maybe * properly split rule for mapping cave systems * fix tractor garage name * self review * add upgrade_from to farm house buldings * don't override building name variable in logic * remove has_group from buildings * mark some items easy in grinding logic so blueprints buildings can be in more early spheres * move stuff around to maybe avoid future conflicts cuz I have like 10 PRs opened right now * remove price_multiplier, turns out it's unused during generation * disable shop source for mapping cave systems * bunch of code review changes * add petbowl and farmhouse to autobuilding * set min easy items to 300 * fix farm type
This commit is contained in:
@@ -11,7 +11,7 @@ class TestArcadeMachinesLogic(SVTestBase):
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self.assertFalse(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state))
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self.assertFalse(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state))
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self.assertFalse(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state))
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self.assertFalse(self.world.logic.region.can_reach_location("Journey of the Prairie King Victory")(self.multiworld.state))
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self.assert_cannot_reach_location("Journey of the Prairie King Victory")
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boots = self.create_item("JotPK: Progressive Boots")
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gun = self.create_item("JotPK: Progressive Gun")
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@@ -24,7 +24,7 @@ class TestArcadeMachinesLogic(SVTestBase):
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self.assertTrue(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state))
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self.assertFalse(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state))
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self.assertFalse(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state))
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self.assertFalse(self.world.logic.region.can_reach_location("Journey of the Prairie King Victory")(self.multiworld.state))
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self.assert_cannot_reach_location("Journey of the Prairie King Victory")
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self.remove(boots)
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self.remove(gun)
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@@ -33,7 +33,7 @@ class TestArcadeMachinesLogic(SVTestBase):
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self.assertTrue(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state))
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self.assertFalse(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state))
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self.assertFalse(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state))
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self.assertFalse(self.world.logic.region.can_reach_location("Journey of the Prairie King Victory")(self.multiworld.state))
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self.assert_cannot_reach_location("Journey of the Prairie King Victory")
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self.remove(boots)
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self.remove(boots)
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@@ -44,7 +44,7 @@ class TestArcadeMachinesLogic(SVTestBase):
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self.assertTrue(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state))
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self.assertTrue(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state))
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self.assertFalse(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state))
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self.assertFalse(self.world.logic.region.can_reach_location("Journey of the Prairie King Victory")(self.multiworld.state))
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self.assert_cannot_reach_location("Journey of the Prairie King Victory")
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self.remove(boots)
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self.remove(gun)
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self.remove(ammo)
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@@ -60,7 +60,7 @@ class TestArcadeMachinesLogic(SVTestBase):
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self.assertTrue(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state))
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self.assertTrue(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state))
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self.assertTrue(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state))
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self.assertFalse(self.world.logic.region.can_reach_location("Journey of the Prairie King Victory")(self.multiworld.state))
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self.assert_cannot_reach_location("Journey of the Prairie King Victory")
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self.remove(boots)
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self.remove(gun)
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self.remove(gun)
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@@ -83,7 +83,7 @@ class TestArcadeMachinesLogic(SVTestBase):
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self.assertTrue(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state))
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self.assertTrue(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state))
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self.assertTrue(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state))
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self.assertTrue(self.world.logic.region.can_reach_location("Journey of the Prairie King Victory")(self.multiworld.state))
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self.assert_can_reach_location("Journey of the Prairie King Victory")
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self.remove(boots)
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self.remove(boots)
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self.remove(gun)
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@@ -7,18 +7,15 @@ class TestBooksLogic(SVTestBase):
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options.Booksanity.internal_name: options.Booksanity.option_all,
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}
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def test_need_weapon_for_mapping_cave_systems(self):
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self.collect_lots_of_money(0.5)
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location = self.multiworld.get_location("Read Mapping Cave Systems", self.player)
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self.assert_cannot_reach_location(location, self.multiworld.state)
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def test_can_get_mapping_cave_systems_with_weapon_and_time(self):
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self.collect_months(12)
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self.assert_cannot_reach_location("Read Mapping Cave Systems")
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self.collect("Progressive Mine Elevator")
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self.collect("Progressive Mine Elevator")
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self.collect("Progressive Mine Elevator")
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self.collect("Progressive Mine Elevator")
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self.assert_cannot_reach_location(location, self.multiworld.state)
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self.assert_cannot_reach_location("Read Mapping Cave Systems")
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self.collect("Progressive Weapon")
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self.assert_can_reach_location(location, self.multiworld.state)
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self.assert_can_reach_location("Read Mapping Cave Systems")
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@@ -9,45 +9,37 @@ class TestBuildingLogic(SVTestBase):
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}
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def test_coop_blueprint(self):
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self.assertFalse(self.world.logic.region.can_reach_location("Coop Blueprint")(self.multiworld.state))
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self.assert_cannot_reach_location("Coop Blueprint")
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self.collect_lots_of_money()
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self.assertTrue(self.world.logic.region.can_reach_location("Coop Blueprint")(self.multiworld.state))
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self.assert_can_reach_location("Coop Blueprint")
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def test_big_coop_blueprint(self):
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big_coop_blueprint_rule = self.world.logic.region.can_reach_location("Big Coop Blueprint")
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self.assertFalse(big_coop_blueprint_rule(self.multiworld.state),
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f"Rule is {repr(self.multiworld.get_location('Big Coop Blueprint', self.player).access_rule)}")
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self.assert_cannot_reach_location("Big Coop Blueprint")
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self.collect_lots_of_money()
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self.assertFalse(big_coop_blueprint_rule(self.multiworld.state),
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f"Rule is {repr(self.multiworld.get_location('Big Coop Blueprint', self.player).access_rule)}")
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self.assert_cannot_reach_location("Big Coop Blueprint")
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self.multiworld.state.collect(self.create_item("Progressive Coop"))
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self.assertTrue(big_coop_blueprint_rule(self.multiworld.state),
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f"Rule is {repr(self.multiworld.get_location('Big Coop Blueprint', self.player).access_rule)}")
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self.assert_can_reach_location("Big Coop Blueprint")
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def test_deluxe_coop_blueprint(self):
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self.assertFalse(self.world.logic.region.can_reach_location("Deluxe Coop Blueprint")(self.multiworld.state))
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self.assert_cannot_reach_location("Deluxe Coop Blueprint")
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self.collect_lots_of_money()
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self.assertFalse(self.world.logic.region.can_reach_location("Deluxe Coop Blueprint")(self.multiworld.state))
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self.assert_cannot_reach_location("Deluxe Coop Blueprint")
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self.multiworld.state.collect(self.create_item("Progressive Coop"))
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self.assertFalse(self.world.logic.region.can_reach_location("Deluxe Coop Blueprint")(self.multiworld.state))
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self.assert_cannot_reach_location("Deluxe Coop Blueprint")
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self.multiworld.state.collect(self.create_item("Progressive Coop"))
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self.assertTrue(self.world.logic.region.can_reach_location("Deluxe Coop Blueprint")(self.multiworld.state))
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self.assert_can_reach_location("Deluxe Coop Blueprint")
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def test_big_shed_blueprint(self):
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big_shed_rule = self.world.logic.region.can_reach_location("Big Shed Blueprint")
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self.assertFalse(big_shed_rule(self.multiworld.state),
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f"Rule is {repr(self.multiworld.get_location('Big Shed Blueprint', self.player).access_rule)}")
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self.assert_cannot_reach_location("Big Shed Blueprint")
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self.collect_lots_of_money()
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self.assertFalse(big_shed_rule(self.multiworld.state),
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f"Rule is {repr(self.multiworld.get_location('Big Shed Blueprint', self.player).access_rule)}")
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self.assert_cannot_reach_location("Big Shed Blueprint")
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self.multiworld.state.collect(self.create_item("Progressive Shed"))
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self.assertTrue(big_shed_rule(self.multiworld.state),
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f"Rule is {repr(self.multiworld.get_location('Big Shed Blueprint', self.player).access_rule)}")
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self.assert_can_reach_location("Big Shed Blueprint")
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@@ -11,10 +11,10 @@ class TestBundlesLogic(SVTestBase):
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}
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def test_vault_2500g_bundle(self):
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self.assertFalse(self.world.logic.region.can_reach_location("2,500g Bundle")(self.multiworld.state))
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self.assert_cannot_reach_location("2,500g Bundle")
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self.collect_lots_of_money()
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self.assertTrue(self.world.logic.region.can_reach_location("2,500g Bundle")(self.multiworld.state))
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self.assert_can_reach_location("2,500g Bundle")
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class TestRemixedBundlesLogic(SVTestBase):
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@@ -25,10 +25,10 @@ class TestRemixedBundlesLogic(SVTestBase):
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}
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def test_sticky_bundle_has_grind_rules(self):
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self.assertFalse(self.world.logic.region.can_reach_location("Sticky Bundle")(self.multiworld.state))
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self.assert_cannot_reach_location("Sticky Bundle")
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self.collect_all_the_money()
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self.assertTrue(self.world.logic.region.can_reach_location("Sticky Bundle")(self.multiworld.state))
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self.assert_can_reach_location("Sticky Bundle")
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class TestRaccoonBundlesLogic(SVTestBase):
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@@ -40,11 +40,6 @@ class TestRaccoonBundlesLogic(SVTestBase):
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seed = 2 # Magic seed that does what I want. Might need to get changed if we change the randomness behavior of raccoon bundles
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def test_raccoon_bundles_rely_on_previous_ones(self):
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# The first raccoon bundle is a fishing one
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raccoon_rule_1 = self.world.logic.region.can_reach_location("Raccoon Request 1")
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# The 3th raccoon bundle is a foraging one
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raccoon_rule_3 = self.world.logic.region.can_reach_location("Raccoon Request 3")
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self.collect("Progressive Raccoon", 6)
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self.collect("Progressive Mine Elevator", 24)
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self.collect("Mining Level", 12)
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@@ -58,10 +53,12 @@ class TestRaccoonBundlesLogic(SVTestBase):
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self.collect("Fishing Level", 10)
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self.collect("Furnace Recipe")
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self.assertFalse(raccoon_rule_1(self.multiworld.state))
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self.assertFalse(raccoon_rule_3(self.multiworld.state))
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# The first raccoon bundle is a fishing one
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self.assert_cannot_reach_location("Raccoon Request 1")
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# The third raccoon bundle is a foraging one
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self.assert_cannot_reach_location("Raccoon Request 3")
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self.collect("Fish Smoker Recipe")
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self.assertTrue(raccoon_rule_1(self.multiworld.state))
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self.assertTrue(raccoon_rule_3(self.multiworld.state))
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self.assert_can_reach_location("Raccoon Request 1")
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self.assert_can_reach_location("Raccoon Request 3")
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@@ -14,18 +14,17 @@ class TestRecipeLearnLogic(SVTestBase):
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def test_can_learn_qos_recipe(self):
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location = "Cook Radish Salad"
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rule = self.world.logic.region.can_reach_location(location)
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self.assert_rule_false(rule, self.multiworld.state)
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self.assert_cannot_reach_location(location)
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self.multiworld.state.collect(self.create_item("Progressive House"))
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self.multiworld.state.collect(self.create_item("Radish Seeds"))
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self.multiworld.state.collect(self.create_item("Spring"))
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self.multiworld.state.collect(self.create_item("Summer"))
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self.collect_lots_of_money()
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self.assert_rule_false(rule, self.multiworld.state)
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self.assert_cannot_reach_location(location)
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self.multiworld.state.collect(self.create_item("The Queen of Sauce"))
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self.assert_rule_true(rule, self.multiworld.state)
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self.assert_can_reach_location(location)
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class TestRecipeReceiveLogic(SVTestBase):
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@@ -39,34 +38,32 @@ class TestRecipeReceiveLogic(SVTestBase):
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def test_can_learn_qos_recipe(self):
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location = "Cook Radish Salad"
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rule = self.world.logic.region.can_reach_location(location)
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self.assert_rule_false(rule, self.multiworld.state)
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self.assert_cannot_reach_location(location)
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self.multiworld.state.collect(self.create_item("Progressive House"))
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self.multiworld.state.collect(self.create_item("Radish Seeds"))
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self.multiworld.state.collect(self.create_item("Summer"))
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self.collect_lots_of_money()
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self.assert_rule_false(rule, self.multiworld.state)
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self.assert_cannot_reach_location(location)
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spring = self.create_item("Spring")
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qos = self.create_item("The Queen of Sauce")
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self.multiworld.state.collect(spring)
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self.multiworld.state.collect(qos)
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self.assert_rule_false(rule, self.multiworld.state)
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self.assert_cannot_reach_location(location)
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self.multiworld.state.remove(spring)
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self.multiworld.state.remove(qos)
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self.multiworld.state.collect(self.create_item("Radish Salad Recipe"))
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self.assert_rule_true(rule, self.multiworld.state)
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self.assert_can_reach_location(location)
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def test_get_chefsanity_check_recipe(self):
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location = "Radish Salad Recipe"
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rule = self.world.logic.region.can_reach_location(location)
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self.assert_rule_false(rule, self.multiworld.state)
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self.assert_cannot_reach_location(location)
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self.multiworld.state.collect(self.create_item("Spring"))
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self.collect_lots_of_money()
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self.assert_rule_false(rule, self.multiworld.state)
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self.assert_cannot_reach_location(location)
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seeds = self.create_item("Radish Seeds")
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summer = self.create_item("Summer")
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@@ -74,10 +71,10 @@ class TestRecipeReceiveLogic(SVTestBase):
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self.multiworld.state.collect(seeds)
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self.multiworld.state.collect(summer)
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self.multiworld.state.collect(house)
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self.assert_rule_false(rule, self.multiworld.state)
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self.assert_cannot_reach_location(location)
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self.multiworld.state.remove(seeds)
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self.multiworld.state.remove(summer)
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self.multiworld.state.remove(house)
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self.multiworld.state.collect(self.create_item("The Queen of Sauce"))
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self.assert_rule_true(rule, self.multiworld.state)
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self.assert_can_reach_location(location)
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@@ -13,8 +13,6 @@ class TestCraftsanityLogic(SVTestBase):
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}
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def test_can_craft_recipe(self):
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location = "Craft Marble Brazier"
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rule = self.world.logic.region.can_reach_location(location)
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self.collect([self.create_item("Progressive Pickaxe")] * 4)
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self.collect([self.create_item("Progressive Fishing Rod")] * 4)
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self.collect([self.create_item("Progressive Sword")] * 4)
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@@ -23,18 +21,16 @@ class TestCraftsanityLogic(SVTestBase):
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self.collect([self.create_item("Combat Level")] * 10)
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self.collect([self.create_item("Fishing Level")] * 10)
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self.collect_all_the_money()
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self.assert_rule_false(rule, self.multiworld.state)
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self.assert_cannot_reach_location("Craft Marble Brazier")
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self.multiworld.state.collect(self.create_item("Marble Brazier Recipe"))
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self.assert_rule_true(rule, self.multiworld.state)
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self.assert_can_reach_location("Craft Marble Brazier")
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def test_can_learn_crafting_recipe(self):
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location = "Marble Brazier Recipe"
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rule = self.world.logic.region.can_reach_location(location)
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self.assert_rule_false(rule, self.multiworld.state)
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self.assert_cannot_reach_location("Marble Brazier Recipe")
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self.collect_lots_of_money()
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self.assert_rule_true(rule, self.multiworld.state)
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self.assert_can_reach_location("Marble Brazier Recipe")
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def test_can_craft_festival_recipe(self):
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recipe = all_crafting_recipes_by_name["Jack-O-Lantern"]
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@@ -42,13 +38,13 @@ class TestCraftsanityLogic(SVTestBase):
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self.multiworld.state.collect(self.create_item("Torch Recipe"))
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self.collect_lots_of_money()
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rule = self.world.logic.crafting.can_craft(recipe)
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self.assert_rule_false(rule, self.multiworld.state)
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self.assert_rule_false(rule)
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self.multiworld.state.collect(self.create_item("Fall"))
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self.assert_rule_false(rule, self.multiworld.state)
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self.assert_rule_false(rule)
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self.multiworld.state.collect(self.create_item("Jack-O-Lantern Recipe"))
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self.assert_rule_true(rule, self.multiworld.state)
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self.assert_rule_true(rule)
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def test_require_furnace_recipe_for_smelting_checks(self):
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locations = ["Craft Furnace", "Smelting", "Copper Pickaxe Upgrade", "Gold Trash Can Upgrade"]
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@@ -83,13 +79,13 @@ class TestCraftsanityWithFestivalsLogic(SVTestBase):
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self.multiworld.state.collect(self.create_item("Fall"))
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self.collect_lots_of_money()
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rule = self.world.logic.crafting.can_craft(recipe)
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self.assert_rule_false(rule, self.multiworld.state)
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self.assert_rule_false(rule)
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|
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self.multiworld.state.collect(self.create_item("Jack-O-Lantern Recipe"))
|
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self.assert_rule_false(rule, self.multiworld.state)
|
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self.assert_rule_false(rule)
|
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self.multiworld.state.collect(self.create_item("Torch Recipe"))
|
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self.assert_rule_true(rule, self.multiworld.state)
|
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self.assert_rule_true(rule)
|
||||
|
||||
|
||||
class TestNoCraftsanityLogic(SVTestBase):
|
||||
@@ -105,7 +101,7 @@ class TestNoCraftsanityLogic(SVTestBase):
|
||||
def test_can_craft_recipe(self):
|
||||
recipe = all_crafting_recipes_by_name["Wood Floor"]
|
||||
rule = self.world.logic.crafting.can_craft(recipe)
|
||||
self.assert_rule_true(rule, self.multiworld.state)
|
||||
self.assert_rule_true(rule)
|
||||
|
||||
def test_can_craft_festival_recipe(self):
|
||||
recipe = all_crafting_recipes_by_name["Jack-O-Lantern"]
|
||||
@@ -116,7 +112,7 @@ class TestNoCraftsanityLogic(SVTestBase):
|
||||
self.assertFalse(result)
|
||||
|
||||
self.collect([self.create_item("Progressive Season")] * 2)
|
||||
self.assert_rule_true(rule, self.multiworld.state)
|
||||
self.assert_rule_true(rule)
|
||||
|
||||
def test_requires_mining_levels_for_smelting_checks(self):
|
||||
locations = ["Smelting", "Copper Pickaxe Upgrade", "Gold Trash Can Upgrade"]
|
||||
@@ -151,7 +147,7 @@ class TestNoCraftsanityWithFestivalsLogic(SVTestBase):
|
||||
self.multiworld.state.collect(self.create_item("Fall"))
|
||||
self.collect_lots_of_money()
|
||||
rule = self.world.logic.crafting.can_craft(recipe)
|
||||
self.assert_rule_false(rule, self.multiworld.state)
|
||||
self.assert_rule_false(rule)
|
||||
|
||||
self.multiworld.state.collect(self.create_item("Jack-O-Lantern Recipe"))
|
||||
self.assert_rule_true(rule, self.multiworld.state)
|
||||
self.assert_rule_true(rule)
|
||||
|
||||
@@ -16,12 +16,12 @@ class TestDonationLogicAll(SVTestBase):
|
||||
self.collect_all_except(railroad_item)
|
||||
|
||||
for donation in locations_by_tag[LocationTags.MUSEUM_DONATIONS]:
|
||||
self.assertFalse(self.world.logic.region.can_reach_location(donation.name)(self.multiworld.state))
|
||||
self.assert_cannot_reach_location(donation.name)
|
||||
|
||||
self.multiworld.state.collect(self.create_item(railroad_item))
|
||||
|
||||
for donation in locations_by_tag[LocationTags.MUSEUM_DONATIONS]:
|
||||
self.assertTrue(self.world.logic.region.can_reach_location(donation.name)(self.multiworld.state))
|
||||
self.assert_can_reach_location(donation.name)
|
||||
|
||||
|
||||
class TestDonationLogicRandomized(SVTestBase):
|
||||
@@ -37,12 +37,12 @@ class TestDonationLogicRandomized(SVTestBase):
|
||||
LocationTags.MUSEUM_DONATIONS in location_table[location.name].tags]
|
||||
|
||||
for donation in donation_locations:
|
||||
self.assertFalse(self.world.logic.region.can_reach_location(donation.name)(self.multiworld.state))
|
||||
self.assert_cannot_reach_location(donation.name)
|
||||
|
||||
self.multiworld.state.collect(self.create_item(railroad_item))
|
||||
|
||||
for donation in donation_locations:
|
||||
self.assertTrue(self.world.logic.region.can_reach_location(donation.name)(self.multiworld.state))
|
||||
self.assert_can_reach_location(donation.name)
|
||||
|
||||
|
||||
class TestDonationLogicMilestones(SVTestBase):
|
||||
@@ -56,12 +56,12 @@ class TestDonationLogicMilestones(SVTestBase):
|
||||
self.collect_all_except(railroad_item)
|
||||
|
||||
for donation in locations_by_tag[LocationTags.MUSEUM_MILESTONES]:
|
||||
self.assertFalse(self.world.logic.region.can_reach_location(donation.name)(self.multiworld.state))
|
||||
self.assert_cannot_reach_location(donation.name)
|
||||
|
||||
self.multiworld.state.collect(self.create_item(railroad_item))
|
||||
|
||||
for donation in locations_by_tag[LocationTags.MUSEUM_MILESTONES]:
|
||||
self.assertTrue(self.world.logic.region.can_reach_location(donation.name)(self.multiworld.state))
|
||||
self.assert_can_reach_location(donation.name)
|
||||
|
||||
|
||||
def swap_museum_and_bathhouse(multiworld, player):
|
||||
|
||||
@@ -42,19 +42,18 @@ class TestNeedRegionToCatchFish(SVTestBase):
|
||||
with self.subTest(f"Region rules for {fish}"):
|
||||
self.collect_all_the_money()
|
||||
item_names = fish_and_items[fish]
|
||||
location = self.multiworld.get_location(f"Fishsanity: {fish}", self.player)
|
||||
self.assert_cannot_reach_location(location, self.multiworld.state)
|
||||
self.assert_cannot_reach_location(f"Fishsanity: {fish}")
|
||||
items = []
|
||||
for item_name in item_names:
|
||||
items.append(self.collect(item_name))
|
||||
with self.subTest(f"{fish} can be reached with {item_names}"):
|
||||
self.assert_can_reach_location(location, self.multiworld.state)
|
||||
self.assert_can_reach_location(f"Fishsanity: {fish}")
|
||||
for item_required in items:
|
||||
self.multiworld.state = self.original_state.copy()
|
||||
with self.subTest(f"{fish} requires {item_required.name}"):
|
||||
for item_to_collect in items:
|
||||
if item_to_collect.name != item_required.name:
|
||||
self.collect(item_to_collect)
|
||||
self.assert_cannot_reach_location(location, self.multiworld.state)
|
||||
self.assert_cannot_reach_location(f"Fishsanity: {fish}")
|
||||
|
||||
self.multiworld.state = self.original_state.copy()
|
||||
|
||||
@@ -47,12 +47,8 @@ class TestFriendsanityDatingRules(SVTestBase):
|
||||
for i in range(1, max_reachable + 1):
|
||||
if i % step != 0 and i != 14:
|
||||
continue
|
||||
location = f"{prefix}{npc} {i}{suffix}"
|
||||
can_reach = self.world.logic.region.can_reach_location(location)(self.multiworld.state)
|
||||
self.assertTrue(can_reach, f"Should be able to earn relationship up to {i} hearts")
|
||||
self.assert_can_reach_location(f"{prefix}{npc} {i}{suffix}")
|
||||
for i in range(max_reachable + 1, 14 + 1):
|
||||
if i % step != 0 and i != 14:
|
||||
continue
|
||||
location = f"{prefix}{npc} {i}{suffix}"
|
||||
can_reach = self.world.logic.region.can_reach_location(location)(self.multiworld.state)
|
||||
self.assertFalse(can_reach, f"Should not be able to earn relationship up to {i} hearts")
|
||||
self.assert_cannot_reach_location(f"{prefix}{npc} {i}{suffix}")
|
||||
|
||||
@@ -76,10 +76,8 @@ class TestShipsanityEverything(SVTestBase):
|
||||
|
||||
for location in shipsanity_locations:
|
||||
with self.subTest(location.name):
|
||||
self.assertFalse(self.world.logic.region.can_reach_location(location.name)(self.multiworld.state))
|
||||
self.assert_cannot_reach_location(location.name)
|
||||
|
||||
self.collect(bin_item)
|
||||
shipsanity_rule = self.world.logic.region.can_reach_location(location.name)
|
||||
self.assert_rule_true(shipsanity_rule, self.multiworld.state)
|
||||
|
||||
self.assert_can_reach_location(location.name)
|
||||
self.remove(bin_item)
|
||||
|
||||
@@ -35,14 +35,13 @@ class TestSkillProgressionProgressive(SVTestBase):
|
||||
|
||||
for level in range(1, 11):
|
||||
location_name = f"Level {level} {skill}"
|
||||
location = self.multiworld.get_location(location_name, self.player)
|
||||
|
||||
with self.subTest(location_name):
|
||||
if level > 1:
|
||||
self.assert_cannot_reach_location(location, self.multiworld.state)
|
||||
self.assert_cannot_reach_location(location_name)
|
||||
self.collect(f"{skill} Level")
|
||||
|
||||
self.assert_can_reach_location(location, self.multiworld.state)
|
||||
self.assert_can_reach_location(location_name)
|
||||
|
||||
self.reset_collection_state()
|
||||
|
||||
@@ -87,8 +86,7 @@ class TestSkillProgressionProgressiveWithMasteryWithoutMods(SVTestBase):
|
||||
|
||||
for skill in all_vanilla_skills:
|
||||
with self.subTest(skill):
|
||||
location = self.multiworld.get_location(f"{skill} Mastery", self.player)
|
||||
self.assert_can_reach_location(location, self.multiworld.state)
|
||||
self.assert_can_reach_location(f"{skill} Mastery")
|
||||
|
||||
self.reset_collection_state()
|
||||
|
||||
@@ -98,8 +96,7 @@ class TestSkillProgressionProgressiveWithMasteryWithoutMods(SVTestBase):
|
||||
self.collect_everything()
|
||||
self.remove_one_by_name(f"{skill} Level")
|
||||
|
||||
location = self.multiworld.get_location(f"{skill} Mastery", self.player)
|
||||
self.assert_cannot_reach_location(location, self.multiworld.state)
|
||||
self.assert_cannot_reach_location(f"{skill} Mastery")
|
||||
|
||||
self.reset_collection_state()
|
||||
|
||||
@@ -107,7 +104,6 @@ class TestSkillProgressionProgressiveWithMasteryWithoutMods(SVTestBase):
|
||||
self.collect_everything()
|
||||
|
||||
self.remove_one_by_name(f"Progressive Pickaxe")
|
||||
location = self.multiworld.get_location("Mining Mastery", self.player)
|
||||
self.assert_cannot_reach_location(location, self.multiworld.state)
|
||||
self.assert_cannot_reach_location("Mining Mastery")
|
||||
|
||||
self.reset_collection_state()
|
||||
|
||||
@@ -18,37 +18,37 @@ class TestProgressiveToolsLogic(SVTestBase):
|
||||
self.multiworld.state.prog_items = {1: Counter()}
|
||||
|
||||
sturgeon_rule = self.world.logic.has("Sturgeon")
|
||||
self.assert_rule_false(sturgeon_rule, self.multiworld.state)
|
||||
self.assert_rule_false(sturgeon_rule)
|
||||
|
||||
summer = self.create_item("Summer")
|
||||
self.multiworld.state.collect(summer)
|
||||
self.assert_rule_false(sturgeon_rule, self.multiworld.state)
|
||||
self.assert_rule_false(sturgeon_rule)
|
||||
|
||||
fishing_rod = self.create_item("Progressive Fishing Rod")
|
||||
self.multiworld.state.collect(fishing_rod)
|
||||
self.multiworld.state.collect(fishing_rod)
|
||||
self.assert_rule_false(sturgeon_rule, self.multiworld.state)
|
||||
self.assert_rule_false(sturgeon_rule)
|
||||
|
||||
fishing_level = self.create_item("Fishing Level")
|
||||
self.multiworld.state.collect(fishing_level)
|
||||
self.assert_rule_false(sturgeon_rule, self.multiworld.state)
|
||||
self.assert_rule_false(sturgeon_rule)
|
||||
|
||||
self.multiworld.state.collect(fishing_level)
|
||||
self.multiworld.state.collect(fishing_level)
|
||||
self.multiworld.state.collect(fishing_level)
|
||||
self.multiworld.state.collect(fishing_level)
|
||||
self.multiworld.state.collect(fishing_level)
|
||||
self.assert_rule_true(sturgeon_rule, self.multiworld.state)
|
||||
self.assert_rule_true(sturgeon_rule)
|
||||
|
||||
self.remove(summer)
|
||||
self.assert_rule_false(sturgeon_rule, self.multiworld.state)
|
||||
self.assert_rule_false(sturgeon_rule)
|
||||
|
||||
winter = self.create_item("Winter")
|
||||
self.multiworld.state.collect(winter)
|
||||
self.assert_rule_true(sturgeon_rule, self.multiworld.state)
|
||||
self.assert_rule_true(sturgeon_rule)
|
||||
|
||||
self.remove(fishing_rod)
|
||||
self.assert_rule_false(sturgeon_rule, self.multiworld.state)
|
||||
self.assert_rule_false(sturgeon_rule)
|
||||
|
||||
def test_old_master_cannoli(self):
|
||||
self.multiworld.state.prog_items = {1: Counter()}
|
||||
@@ -58,35 +58,34 @@ class TestProgressiveToolsLogic(SVTestBase):
|
||||
self.multiworld.state.collect(self.create_item("Summer"))
|
||||
self.collect_lots_of_money()
|
||||
|
||||
rule = self.world.logic.region.can_reach_location("Old Master Cannoli")
|
||||
self.assert_rule_false(rule, self.multiworld.state)
|
||||
self.assert_cannot_reach_location("Old Master Cannoli")
|
||||
|
||||
fall = self.create_item("Fall")
|
||||
self.multiworld.state.collect(fall)
|
||||
self.assert_rule_false(rule, self.multiworld.state)
|
||||
self.assert_cannot_reach_location("Old Master Cannoli")
|
||||
|
||||
tuesday = self.create_item("Traveling Merchant: Tuesday")
|
||||
self.multiworld.state.collect(tuesday)
|
||||
self.assert_rule_false(rule, self.multiworld.state)
|
||||
self.assert_cannot_reach_location("Old Master Cannoli")
|
||||
|
||||
rare_seed = self.create_item("Rare Seed")
|
||||
self.multiworld.state.collect(rare_seed)
|
||||
self.assert_rule_true(rule, self.multiworld.state)
|
||||
self.assert_can_reach_location("Old Master Cannoli")
|
||||
|
||||
self.remove(fall)
|
||||
self.assert_rule_false(rule, self.multiworld.state)
|
||||
self.assert_cannot_reach_location("Old Master Cannoli")
|
||||
self.remove(tuesday)
|
||||
|
||||
green_house = self.create_item("Greenhouse")
|
||||
self.multiworld.state.collect(green_house)
|
||||
self.assert_rule_false(rule, self.multiworld.state)
|
||||
self.assert_cannot_reach_location("Old Master Cannoli")
|
||||
|
||||
friday = self.create_item("Traveling Merchant: Friday")
|
||||
self.multiworld.state.collect(friday)
|
||||
self.assertTrue(self.multiworld.get_location("Old Master Cannoli", 1).access_rule(self.multiworld.state))
|
||||
self.assert_can_reach_location("Old Master Cannoli")
|
||||
|
||||
self.remove(green_house)
|
||||
self.assert_rule_false(rule, self.multiworld.state)
|
||||
self.assert_cannot_reach_location("Old Master Cannoli")
|
||||
self.remove(friday)
|
||||
|
||||
|
||||
@@ -106,13 +105,13 @@ class TestToolVanillaRequiresBlacksmith(SVTestBase):
|
||||
|
||||
for tool in [Tool.pickaxe, Tool.axe, Tool.hoe, Tool.trash_can, Tool.watering_can]:
|
||||
for material in [ToolMaterial.copper, ToolMaterial.iron, ToolMaterial.gold, ToolMaterial.iridium]:
|
||||
self.assert_rule_false(self.world.logic.tool.has_tool(tool, material), self.multiworld.state)
|
||||
self.assert_rule_false(self.world.logic.tool.has_tool(tool, material))
|
||||
|
||||
self.multiworld.state.collect(self.create_item(railroad_item))
|
||||
|
||||
for tool in [Tool.pickaxe, Tool.axe, Tool.hoe, Tool.trash_can, Tool.watering_can]:
|
||||
for material in [ToolMaterial.copper, ToolMaterial.iron, ToolMaterial.gold, ToolMaterial.iridium]:
|
||||
self.assert_rule_true(self.world.logic.tool.has_tool(tool, material), self.multiworld.state)
|
||||
self.assert_rule_true(self.world.logic.tool.has_tool(tool, material))
|
||||
|
||||
def test_cannot_get_fishing_rod_without_willy_access(self):
|
||||
railroad_item = "Railroad Boulder Removed"
|
||||
@@ -120,12 +119,12 @@ class TestToolVanillaRequiresBlacksmith(SVTestBase):
|
||||
self.collect_all_except(railroad_item)
|
||||
|
||||
for fishing_rod_level in [3, 4]:
|
||||
self.assert_rule_false(self.world.logic.tool.has_fishing_rod(fishing_rod_level), self.multiworld.state)
|
||||
self.assert_rule_false(self.world.logic.tool.has_fishing_rod(fishing_rod_level))
|
||||
|
||||
self.multiworld.state.collect(self.create_item(railroad_item))
|
||||
|
||||
for fishing_rod_level in [3, 4]:
|
||||
self.assert_rule_true(self.world.logic.tool.has_fishing_rod(fishing_rod_level), self.multiworld.state)
|
||||
self.assert_rule_true(self.world.logic.tool.has_fishing_rod(fishing_rod_level))
|
||||
|
||||
|
||||
def place_region_at_entrance(multiworld, player, region, entrance):
|
||||
|
||||
Reference in New Issue
Block a user