TUNIC: Lock pre-placed filler to make the game play nicer with prog balancing (#4917)

This commit is contained in:
Scipio Wright
2025-04-30 15:57:46 -04:00
committed by GitHub
parent 227f0bce3d
commit c46ee7c420

View File

@@ -486,10 +486,10 @@ class TunicWorld(World):
multiworld.random.shuffle(non_grass_fill_locations)
for filler_item in grass_fill:
multiworld.push_item(grass_fill_locations.pop(), filler_item, collect=False)
grass_fill_locations.pop().place_locked_item(filler_item)
for filler_item in non_grass_fill:
multiworld.push_item(non_grass_fill_locations.pop(), filler_item, collect=False)
non_grass_fill_locations.pop().place_locked_item(filler_item)
def create_regions(self) -> None:
self.tunic_portal_pairs = {}