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TUNIC: Lock pre-placed filler to make the game play nicer with prog balancing (#4917)
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@@ -486,10 +486,10 @@ class TunicWorld(World):
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multiworld.random.shuffle(non_grass_fill_locations)
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multiworld.random.shuffle(non_grass_fill_locations)
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for filler_item in grass_fill:
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for filler_item in grass_fill:
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multiworld.push_item(grass_fill_locations.pop(), filler_item, collect=False)
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grass_fill_locations.pop().place_locked_item(filler_item)
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for filler_item in non_grass_fill:
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for filler_item in non_grass_fill:
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multiworld.push_item(non_grass_fill_locations.pop(), filler_item, collect=False)
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non_grass_fill_locations.pop().place_locked_item(filler_item)
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def create_regions(self) -> None:
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def create_regions(self) -> None:
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self.tunic_portal_pairs = {}
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self.tunic_portal_pairs = {}
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