584 Commits

Author SHA1 Message Date
LLCoolDave
a73dba985f Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly. 2017-06-17 14:40:37 +02:00
LLCoolDave
d853db308e Fix flood algorithm not checking if item is valid for selected location. 2017-06-04 18:32:10 +02:00
LLCoolDave
e8cf884b7e Set correct cutoff threshold for vt22 algorithm. Collect required location names for statistical analysis from playthrough calculation. 2017-06-04 16:15:59 +02:00
LLCoolDave
c3482bbd67 Adjust Rom name and identifier (for main screen hash). 2017-06-04 15:02:27 +02:00
LLCoolDave
a20eaae13f Add support for starhunt and treasurehunt goals. Add timed difficulties. 2017-06-04 14:44:23 +02:00
LLCoolDave
4ed2a5b510 Add priority attribute to items. They are placed after advancement items, but before the rest. Ensures they are available even in seeds that overfill the itempool. 2017-06-04 14:43:13 +02:00
LLCoolDave
fd158e332f Update to latest Rom and add writing support for timed modes and treasure hunt. 2017-06-04 13:10:22 +02:00
LLCoolDave
b87eb3891d Allow option to suppress writing an output rom (for instance, for batch spoiler creation for statistical analysis) 2017-06-04 13:09:47 +02:00
LLCoolDave
94030f469e Ensure we place all "nice" items first before placing the trash, making the filling better in cases where we exceed the itempool limit. 2017-06-04 13:09:11 +02:00
LLCoolDave
30f2c1746b Implement new filling algorithms to hopefully avoid ice rod in trock biases. 2017-06-03 21:28:02 +02:00
LLCoolDave
52e172b8fa Rename default entrance shuffle to vanilla. 2017-06-03 16:02:42 +02:00
LLCoolDave
7949da8d07 Patch from base J1.0 rom now. 2017-06-03 14:20:39 +02:00
LLCoolDave
1011618de3 Seeds should now get unique in game identifiers based on seed # and settings. 2017-05-30 07:33:23 +02:00
LLCoolDave
c58e63b695 Add support for custom Link sprites. 2017-05-26 18:39:32 +02:00
LLCoolDave
2f10495248 Improve debug logging. 2017-05-26 09:55:24 +02:00
LLCoolDave
f99d63b257 Ensure that playthroughs for Pedestal goal never lead to Ganon, even if it is the shorter goal. This only affects the spoiler playthrough output. 2017-05-26 09:53:34 +02:00
LLCoolDave
7076666dfc Fix swamp palace fix not being copied when cloning world, leading to potential endless recursion on creating a playthrough if mirror is inside swamp palace. 2017-05-26 09:52:38 +02:00
LLCoolDave
8e7a8d7a8d Use unique hashtable for entrance randomizer. 2017-05-25 21:41:37 +02:00
LLCoolDave
6ef621fe66 Shuffle the bottles you receive from a fairy exchange. 2017-05-25 17:52:31 +02:00
LLCoolDave
e4e0304b40 Refactored Locations, added heart beep setting. 2017-05-25 17:47:15 +02:00
LLCoolDave
bbd52c780d Refactored Items to one concise table and factory. Added credits texts. 2017-05-25 15:58:35 +02:00
LLCoolDave
7af2425c9f Add option to enable item quickswap with L/R 2017-05-25 12:50:42 +02:00
LLCoolDave
1630215a24 Add Prize Pack shuffling and standard/open mode rom switches. Can now work off one base rom. 2017-05-25 12:09:50 +02:00
LLCoolDave
4e6484dd1d Experimental: Disable open door sprite overlays when exiting caves, which get totally misplaced with shuffled caves. 2017-05-22 23:21:37 +02:00
LLCoolDave
034715c4e1 Ensure that remaining items get placed if we run into a dead end while creating a seed. 2017-05-22 21:34:38 +02:00
LLCoolDave
090ea5282b Add experimental insanity mode that shuffles crossworld. Mirror and Pearl are provided so fake LW/DW and bunny issues in filling logic can be prevented. Should work for now, but would be much more interesting with Pearl and Mirror in pool. 2017-05-22 19:52:50 +02:00
LLCoolDave
316ffc2117 Fix issue with rom writing when agahnim fix is applied in simple dungeon shuffle rules, where we swap trock ledge east with mimic cave to put agahnim in LW. 2017-05-22 19:51:57 +02:00
LLCoolDave
8a33bf9be1 Fix Hera Basement Item 2017-05-22 00:06:09 +02:00
LLCoolDave
3cab83f074 Improve Command Line Interface. 2017-05-21 16:30:21 +02:00
LLCoolDave
5c0a192eac Update command line arguments to include new shuffle algorithms restricted and madness 2017-05-21 16:06:12 +02:00
LLCoolDave
0b0f43f5bf Minor bug fixes, added text to all NPCs. 2017-05-20 20:03:13 +02:00
LLCoolDave
72947fa32f Added Rom Patching and Command Line Interface. 2017-05-20 14:07:40 +02:00
LLCoolDave
f374c637c3 Fixed remaining key logic, correctly implemented sewers. Added support for other game modes, create playthrough. 2017-05-16 21:23:47 +02:00
LLCoolDave
abcacd36eb First Iteration (can handle no glitches open/standard logic), WIP 2017-05-15 20:28:04 +02:00