Commit Graph

103 Commits

Author SHA1 Message Date
caitsith2
be48f96f65 Actually make sure excess heart pieces/containers become 20 rupees, since the max is 20 hearts anyways. 2020-06-18 08:49:54 -07:00
caitsith2
d8bc5ca2a8 Set triforce pieces available to max of available and required. 2020-06-17 01:33:34 -07:00
caitsith2
617312fd4b add available_triforce_pieces 2020-06-17 01:02:54 -07:00
caitsith2
233d12be30 Change max triforce_pieces_required from 30 to 112. 2020-06-11 11:53:10 -07:00
caitsith2
fb0787a76d Place skull woods or universal key into generated item pools as appropriate. (and pop skull woods small key if explicitly placed in pinball chest). (5 rupees instead of universal key on hard/expert pool) 2020-06-10 13:41:28 -07:00
Fabian Dill
ccf418a614 fix treasure hunt (aka triforce hunt) condition 2020-06-08 06:58:38 +02:00
Fabian Dill
17f884d047 make triforce pieces required an option 2020-06-07 15:22:24 +02:00
Fabian Dill
3864eb5071 fix /snes <snes_interface> if interface contains spaces (which it shouldn't, but meh) 2020-06-03 02:19:16 +02:00
Fabian Dill
3017aa3b9f remove old debug stuff 2020-04-28 17:42:25 +02:00
Fabian Dill
e98981b57e introduce linked options to mystery 2020-04-25 02:24:37 +02:00
Fabian Dill
1a53b0e69b rename has_blunt_weapon to has_melee_weapon 2020-04-20 19:17:10 +02:00
Fabian Dill
31d3b7ce84 implement glitch_boots as a proper CLI option 2020-04-16 11:02:16 +02:00
Fabian Dill
e7073153e1 log gui exceptions 2020-04-14 18:57:39 +02:00
Fabian Dill
95d51d48bf Merge branch 'pull/23'
# Conflicts:
#	BaseClasses.py
#	EntranceShuffle.py
#	ItemList.py
#	Mystery.py
#	Rules.py
2020-04-08 15:07:19 +02:00
Fabian Dill
f89c28d5c2 Merge branch 'master' into pull/58
# Conflicts:
#	AdjusterMain.py
#	BaseClasses.py
#	EntranceShuffle.py
#	Gui.py
#	InvertedRegions.py
#	ItemList.py
#	Main.py
#	Plando.py
#	Rom.py
#	Rules.py
2020-04-04 09:16:39 +02:00
Fabian Dill
e3beb702f8 fix clock mode, again 2020-03-04 13:55:03 +01:00
Fabian Dill
ced107dd0b fix retro #2 2020-03-03 14:37:58 +01:00
Fabian Dill
f73871e915 fix retro 2020-03-03 14:35:40 +01:00
Fabian Dill
95aea8c4b4 rename ocarina to flute. 2020-02-17 10:08:03 +01:00
qadan
2b44792f70 better seed gen stuff 2020-02-10 16:54:09 -04:00
Fabian Dill
9659d01ed4 fix up some ohko stuff 2020-02-04 11:13:42 +01:00
cassidy
21b8c73179 Add "timer" as individual setting (#23) 2020-02-03 02:10:56 +01:00
Fabian Dill
d608689d73 fix crash by rolling random progressive sword only once. 2020-01-24 00:06:00 +01:00
Fabian Dill
06ea170ecd Non progressive option (#12)
* allow non-progressive

* use the actual extended_collections module
2020-01-22 06:28:58 +01:00
qadan
348887ce92 merge conflicts 2020-01-15 19:37:39 -04:00
Bonta-kun
2f5a3e24dd Small shops refactor, cleanup some inverted mess 2020-01-10 11:41:22 +01:00
Bonta-kun
eb7ca4fdf9 Implement --startinventory 2020-01-06 19:13:42 +01:00
qadan
4d631adf7b getting there ... somethings up, needs testing 2020-01-03 03:49:56 -04:00
qadan
9ff8d08aca create-able seeds 2020-01-03 01:09:21 -04:00
qadan
0547606207 close to first pass 2020-01-02 23:59:28 -04:00
compiling
edd656b903 Swap implementation of Take Any fix to match Multiworld. 2020-01-03 08:27:22 +11:00
compiling
f6bad85a15 Remove Capacity Upgrade from Take Any locations, to match item randomizer 2020-01-02 16:33:01 +11:00
compiling
0eed4bb527 Add shop door ids to tables (used when shop locations are vanilla)
Do not replace Upgrade Fairy with retro shop
2020-01-02 16:33:00 +11:00
Bonta-kun
7088c148a2 Beemizer: fix potentially replacing all heart containers for progression 2019-12-30 20:28:33 +01:00
Bonta-kun
7aa9622c5e Escape assist: only get infinite bombs with enemizer or bombs/cane/bow start + high hp 2019-12-30 06:42:45 +01:00
Bonta-kun
fe307b1ac7 bzzz bzzz 2019-12-30 03:03:53 +01:00
Bonta-kun
0e3327e0f8 logging: fix retry attempts nr 2019-12-28 01:11:44 +01:00
Bonta-kun
4a16ba74e8 Fix triforce hunt icon showing for every player 2019-12-21 10:42:59 +01:00
Bonta-kun
e5246d5d5a Individual settings: retro 2019-12-17 00:16:02 +01:00
Bonta-kun
1315eb55cf Individual settings: map/compass/key/bk shuffle 2019-12-16 21:46:47 +01:00
Bonta-kun
ec1b9eca43 Individual settings: shuffle 2019-12-16 18:24:34 +01:00
Bonta-kun
203147dda1 Individual settings: difficulty and item_functionality 2019-12-16 17:46:21 +01:00
Bonta-kun
0b999abb8a Murahdahla doesn't spawn in rain state so dont put him in logic 2019-12-16 16:55:01 +01:00
Bonta-kun
c1788c070d Individual settings: goal 2019-12-16 16:55:00 +01:00
Bonta-kun
9ca755d5b2 Individual settings: swords 2019-12-16 16:54:57 +01:00
Bonta-kun
ab28858a8f Individual settings: mode 2019-12-16 16:54:46 +01:00
Bonta-kun
e4fef05d53 Initialize region cache in initialize_regions() and make it a 2d map for more efficient player filtering 2019-12-14 19:19:08 +01:00
Bonta-kun
fc9d1b501b Replace keysanity with map/compass/key/bk shuffle 2019-12-13 22:37:52 +01:00
Bonta-kun
4ca063be54 Reimplement random weapon standard start, the previous one did not make sense in a multiworld context and rework castle chests logic, bombs start is now possible 2019-12-11 11:41:05 +01:00
Bonta-kun
6d50e905e1 Fix beatable-only prizes and dungeon items in multiworld 2019-12-11 11:37:05 +01:00