* Multiple: resize FR RA network commands screenshot
This is now more in line with the text (and the english version).
* Multiple: optimize EN RA network commands screenshot
The URL has changed, so it's a good time to optimize.
* WebHost, Worlds: fix retroarch images not showing
Implements a src/url replacement for relative paths.
Moves the RA screenshots to worlds/generic since they are shared.
Also now uses the FR version in ffmq.
Also fixes the formatting that resultet in the list breaking.
Also moves imports in render_markdown.
Guides now also properly render on Github.
* Factorio: optimize screenshots
The URL has changed, so it's a good time to optimize.
* Factorio: change guide screenshots to use relative URL
* Test: markdown: fix tests on Windows
We also can't use delete=True, delete_on_close=False
because that's not supported in Py3.11.
* Test: markdown: fix typo
I hope that's it now. *sigh*
* Landstalker: fix doc images not showing
Change to relative img urls.
* Landstalker: optimize doc PNGs
The URL has changed, so it's a good time to optimize.
* move to playercontainer
* moves patch_file_ending handling to APPlayerContainer and updates the worlds using it to define their extensions
* give oot a patch_file_ending as well
This allows for example, making a blueprint of your rocket silo with requester chests specifying a request for the 2-8 rocket part ingredients needed to build the rocket.
* improve energy link performance on large surfaces
* Add Energy link bridge storage table to initialization.
* Fix event based energy link for Factorio 2.0
* Adjust energy link bridge for quality.
- removed tutorialization (Craft/Do X to unlock tech)
- start with everything needed for power, electric mining drills, science lab and automation science already unlocked
- updated world gen
- updated mod api use
- updated fluid boxes (CaitSith2)
- new option: free sample quality (needs quality mod)
- removed old gruft, faster gen speed, faster load time
- lists space age as explicitly not supported, so it prevents the game from trying to load both
- fixes Y offset of traps being wrong (way higher than intended)
- client now has a 5 second timeout to communicate with the bound factorio server, so it aborts actions if the server died
- savegames are now stored in write_data_directory -> saves -> Archipelago
- add cargo-landing-pad handling
- starting rocket silo and cargo landing pad respect free sample quality
- supports Factorio 2.0
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Co-authored-by: CaitSith2 <d_good@caitsith2.com>
* Update contributing.md
* Update contributing.md
* Update contributing.md
* Update contributing.md
* Update contributing.md
* Update contributing.md
Added non-AP World specific information
* Update contributing.md
Fixed broken link
* Some minor touchups
* Update Contributing.md
Draft for version with picture
* Update contributing.md
Small word change
* Minor updates for conciseness, mostly
* Changed all instances of settings to options in info and setup guides
I combed through all world docs and swapped "setting" to "option" when this was refering to yaml options.
I also changed a leftover "setting" in option.py
* Update contributing.md
* Update contributing.md
* Update setup_en.md
Woops I forgot one
* Update Options.py
Reverted changes regarding options.py
* Update worlds/noita/docs/en_Noita.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/sc2wol/docs/en_Starcraft 2 Wings of Liberty.md
revert change waiting for that page to be updated
* Update worlds/witness/docs/setup_en.md
* Update worlds/witness/docs/en_The Witness.md
* Update worlds/soe/docs/multiworld_en.md
Fixed Typo
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Update worlds/witness/docs/en_The Witness.md
* Update worlds/adventure/docs/en_Adventure.md
* Update worlds/witness/docs/setup_en.md
* Updated Stardew valley to hopefully get rid of the merge conflicts
* Didn't work :dismay:
* Delete worlds/sc2wol/docs/setup_en.md
I think this will fix the merge issue
* Now it should work
* Woops
---------
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
In a lot of cases, Factorio would write data to file first, then attach that file into zip. It now directly attaches the data to the zip and encapsulation was used to allow earlier GC in places (rendered templates especially).