Commit Graph

81 Commits

Author SHA1 Message Date
Fabian Dill
304f63aedf Merge branch 'espeon' into Archipelago_Main
# Conflicts:
#	playerSettings.yaml
2021-06-21 02:49:06 +02:00
espeon65536
deff356910 Added HMG check to all checks for OWG and NL 2021-06-14 22:10:26 -05:00
Fabian Dill
59a56c803a Log which player's plando has caused a placement failure 2021-06-14 23:42:13 +02:00
Fabian Dill
cea2f81b86 remove IRH special rule now that it's a 1/1 triforce piece hunt 2021-06-13 07:57:34 +02:00
espeon65536
d425e5eb6a disable GT junk fill in hybrid 2021-06-12 13:11:14 -05:00
Fabian Dill
f2a1858b59 Implement (most) Hollow Knight Options 2021-03-21 00:47:17 +01:00
Fabian Dill
bbe51c4cc7 Speed up restrictive_fill a bit.
This also changes behaviour slightly; it used to fill beatable only players' items first, now it shuffles it all together. It is not documented why this was done, so hopefully this doesn't undo something intentional.
2021-03-18 17:27:31 +01:00
Fabian Dill
567954a17f Merge branch 'main' into breaking_changes
# Conflicts:
#	BaseClasses.py
2021-03-06 05:27:16 +01:00
Fabian Dill
f130829c0c Massively speed up progression balancing for very large multiworlds
Several times faster was observed in testing. 10+ hours to less than 2 in the last sample.
2021-03-04 08:10:30 +01:00
Fabian Dill
bda86a65f7 Add Grimmkin Flames logic 2021-02-27 16:27:35 +01:00
Fabian Dill
499f67c586 HK Logic 2021-02-24 06:02:51 +01:00
Fabian Dill
dcce53f8c8 Merge branch 'main' into breaking_changes
# Conflicts:
#	Adjuster.py
#	Gui.py
#	MultiClient.py
#	setup.py
#	worlds/alttp/AdjusterMain.py
#	worlds/alttp/Main.py
2021-02-21 20:15:07 +01:00
Fabian Dill
c55cf28229 allow ER coop 2021-02-20 02:30:55 +01:00
Fabian Dill
122e360ec8 Merge branch 'main' into breaking_changes
# Conflicts:
#	MultiClient.py
#	Utils.py
#	worlds/alttp/ItemPool.py
#	worlds/alttp/Main.py
#	worlds/alttp/Shops.py
2021-02-19 13:45:50 +01:00
Fabian Dill
96d544ac84 Speed up Progression Balancing, mostly by using generators and pre-sorts where the opportunity exists
In some cases multi-thousand element lists were created in-memory with near identical contents, per player, then discarded and reassembled.
Was testing against a case with 3 GB of additional memory use (50 players) which appeared to get stuck, but really was just very slow. This example case is fixed with these changes.
Additionally, progression balancing is now run after ShopSlotFill, so it is now "aware" of the changed progression shops can produce.
As well, special handling for keys was removed, as not all games will have the notion of keys.
2021-02-05 08:07:12 +01:00
Fabian Dill
a646594f08 Merge branch 'main' into breaking_changes
# Conflicts:
#	BaseClasses.py
#	Fill.py
#	MultiClient.py
#	MultiServer.py
#	Utils.py
#	test/dungeons/TestDungeon.py
#	test/inverted/TestInverted.py
#	test/inverted_minor_glitches/TestInvertedMinor.py
#	test/inverted_owg/TestInvertedOWG.py
#	test/minor_glitches/TestMinor.py
#	test/owg/TestVanillaOWG.py
#	test/vanilla/TestVanilla.py
#	worlds/alttp/ItemPool.py
#	worlds/alttp/Main.py
#	worlds/alttp/Rom.py
2021-01-30 23:29:32 +01:00
Fabian Dill
2352445146 Remove all uses of "item.priority" as the remaining fill algorithms don't need it anymore. 2021-01-30 09:57:25 +01:00
CaitSith2
eb1c4313a8 Fix root cause of items not being placed into locations 2021-01-26 13:11:43 -08:00
CaitSith2
c88d9b4339 Additional fixes for Ice Rod Hunt 2021-01-26 07:06:57 -08:00
Fabian Dill
670b8b4b11 Merge branch 'main' into breaking_changes
# Conflicts:
#	MultiClient.py
#	WebUI.py
2021-01-21 05:36:16 +01:00
Fabian Dill
f4281f81f5 Merge branch 'main' into multishop 2021-01-17 22:08:43 +01:00
Fabian Dill
a87a79eb00 remove some duplicate code 2021-01-17 22:08:28 +01:00
Fabian Dill
7333a15f1f handle merge conflicts after plando update 2021-01-17 06:54:38 +01:00
CaitSith2
082a7b7e41 Merge branch 'main' into multishop 2021-01-13 10:40:52 -08:00
CaitSith2
7bb115de72 Fix bug with placements always being empty.
It will never be not empty, because every placement that succeeds gets its event set to true, and the conditional expects locations already placed within the fill to also not be events.
2021-01-13 10:40:23 -08:00
Fabian Dill
058436e47f shop cleanup and correctly backreference swapped items' locations
Also fixes a false reference in progression balancing from 2019 (swapped Location.item.location was not updated)
2021-01-11 13:35:48 +01:00
Fabian Dill
36123308a6 Refine Shop Item Candidate picking 2021-01-10 15:50:18 +01:00
Fabian Dill
e36c6e97c1 Merge remote-tracking branch 'pepper/multishop-all' into multishop
# Conflicts:
#	EntranceRandomizer.py
#	Rom.py
#	WebHostLib/static/static/playerSettings.json
#	data/basepatch.bmbp
2021-01-09 16:03:59 +01:00
CaitSith2
eea4cb5815 Make sure yamls that specify key drop plando locations don't fail. 2021-01-08 06:37:23 -08:00
Fabian Dill
37cf2e1ac4 speed up local item fill, by sorting by world once instead of up to twice per player 2021-01-07 12:43:11 +01:00
CaitSith2
113efa8f02 Fix bugs that prevent seed rolling from continuing if too many plando items are placed. 2021-01-06 11:13:22 -08:00
CaitSith2
8ef78cc32a Add options to allow silent failed plando placements. 2021-01-05 09:56:39 -08:00
CaitSith2
a6d53aafb0 Add option to hard require plando item placement. 2021-01-04 13:50:42 -08:00
Fabian Dill
bd86a07115 make random world targeting smarter, in only considering possible unfilled locations 2021-01-04 15:14:20 +01:00
Fabian Dill
f3b6be2b20 Item Plando Support 2021-01-02 12:49:43 +01:00
pepperpow
c66e97faf6 Merge branch 'shop-fill' into multishop-all 2020-12-23 11:29:20 -06:00
pepperpow
83304fd314 Rotate rupees out of shop and equalize prices 2020-12-23 11:28:42 -06:00
pepperpow
4f58459742 Shop Generation options
(reduced from previous PR)
2020-11-23 19:38:57 -06:00
Fabian Dill
fd020ead7f Fix FillError message assembly crashing the error 2020-11-22 22:53:02 +01:00
Fabian Dill
3271460c68 No need to set locality rules in single player and no need to reverse a list that was just shuffled 2020-08-25 18:05:16 +02:00
Fabian Dill
d86eb69b4c Remove old fill algorithms that I have no intention to optimize or support in the future 2020-08-25 17:44:03 +02:00
Fabian Dill
b5048d99b9 optimize sweep_for_events, some has_ functions and some minor things 2020-08-22 19:19:29 +02:00
Fabian Dill
685ff49711 make "universal" small key shuffle a thing and split it out of retro
also make retro usable independently from the other world modes in mystery
2020-08-20 20:13:00 +02:00
Fabian Dill
52cf99c5c8 skip gtower fill if target fill count is 0
Also rename gftower to gtower. I don't know what the f could stand for. Girlfriend tower?
2020-08-17 03:55:46 +02:00
Fabian Dill
b3bb1f187d GT Trash Fill adjustments:
- skipped in no_logic; already was skipped in OWG
- instead of randint[0, 15] and randint[15, 50] (if any kind of triforce hunt) trash items, it is now randint[0, GT_crystals*2] and randint[GT_crystals*2, GT_crystals*4] if you're on local or singleplayer triforce hunt; in general this means that the trash prefill is lessened and is especially low if your GT can be entered early.
2020-08-17 03:51:55 +02:00
Fabian Dill
df6ee1a08b Fill Algorithm optimisations (somewhat minor, but easy pickings) 2020-08-14 00:34:41 +02:00
Fabian Dill
86025745ac reimplement easy item pool
Some changes were made. The design chosen is to keep the changes to the same range of changes that hard and expert apply (so no change in lamp count, for example), while trying to keep easy as similar as it was.
2020-08-01 06:22:59 +02:00
Fabian Dill
7a29445c07 Should probably not spoil which players have progression balancing in a logging.info level, for mystery rolling 2020-07-30 20:17:04 +02:00
Fabian Dill
93ecf5988b implement secrets.SystemRandom() for --race 2020-07-14 07:01:51 +02:00
Fabian Dill
57fe16ab60 remove special rules for pinball room 2020-07-09 16:16:31 +02:00