4e131cd5e4
Grinch Refactor
2025-10-31 21:24:07 -06:00
d0a8df25f6
Linted worlds/grinch files through python Black
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Moved Item name references to a class-based Enum to improve future QoL
Moved categories to an Enum to improve future QoL
Replace bit_size with byte_size to match what the variable is actually measuring
Moved Sleigh Parts regions to match where you actually get the checks
Updated the RAM Handler with comments, renamed bit_size to byte_size, replaced update_value with update_method that now takes one of several methods, and created an __init__ function
NOTE: DOES NOT CURRENLTY FUNCTION
2025-10-27 13:17:04 -06:00
MarioSpore
ca1eb82ce1
Forgot to uncomment binary set for goal_checker
2025-10-25 18:20:49 -04:00
SomeJakeGuy
6409721841
Fixed an issue where RingLink could disconnect because BizHawk is paused, so moved it to gamewatcher to be started there instead.
2025-10-03 22:23:16 -04:00
MarioSpore
67bbde2556
Log for sending locations now retriggers when exiting out of the game
2025-10-02 20:47:32 -04:00
MarioSpore
0503c2ead3
Extra space for newly added initial_cutscene_checker
2025-10-02 20:12:21 -04:00
MarioSpore
7a642cc1a9
Add ram address for additional checking in demo mode checking
2025-10-02 16:27:45 -04:00
MarioSpore
6bc819f4bc
Removed test loggers that was for testing
2025-09-30 01:32:12 -04:00
MarioSpore
8e1217d1a5
Fixed small issue with location groups & ram watching with goal
2025-09-26 21:40:52 -04:00
MarioSpore
3edb733dcb
Ringlink toggle command implement
2025-09-22 21:38:06 -04:00
MarioSpore
ea8262855e
Abbreviated regions & blueprints
2025-09-20 21:41:40 -04:00
MarioSpore
c279ef7bc6
- Major refactoring of location, region, and goal item names
2025-09-20 15:48:24 -04:00
MarioSpore
e17895902e
Add unique id to compensate for multiple grinch games in one multiworld
2025-09-13 00:58:12 -04:00
SomeJakeGuy
c888e17845
Fixed previous fixes for address optimization.
2025-09-12 23:10:19 -04:00
MarioSpore
3dee611b51
Fixed double receive eggs to self
2025-09-12 22:22:54 -04:00
MarioSpore
d6c7a04316
Fixed negative int bug
2025-09-12 21:27:11 -04:00
MarioSpore
900c8a519a
Fixed SADX/SA2B crashes?
2025-09-12 05:44:49 -04:00
MarioSpore
96eb8fcd9a
Fix ringlink output
2025-09-11 00:11:25 -04:00
MarioSpore
d4bd682ac9
Fix location send speed code
2025-09-10 23:19:36 -04:00
MarioSpore
d8483bef6e
Fixes client crash if the emulator is paused with ringlink enabled. Still won't be able to send out ringlink when this occurs
2025-09-09 23:09:56 -04:00
MarioSpore
56a198fcfd
Vastly improved speed of remove_physical_items, constant_address_update, & receiving_items_handler
2025-09-09 22:06:07 -04:00
MarioSpore
4e362dc722
Fixed output for ring link to be in a loop
2025-09-09 21:01:56 -04:00
MarioSpore
cfcfc9ecfd
Fixed ring link input
2025-09-09 17:44:04 -04:00
SomeJakeGuy
14c95aa85b
Fix some small issues with async on_package and changing things to be async starts instead.
2025-09-09 01:29:32 -04:00
MarioSpore
8628f6637a
Fully implement ringlink
2025-09-09 00:04:09 -04:00
MarioSpore
51aad167cc
Update ap connection detection to only after the slot name is entered and you fully connect
2025-09-06 20:05:36 -04:00
MarioSpore
e2def66522
Added comment explaining recently added except block
2025-09-06 19:43:57 -04:00
MarioSpore
73e9d9d577
Added 2nd exception if theres other error types while playing the game
2025-09-06 19:37:46 -04:00
MarioSpore
a5d7ff65c1
Update constant address update to always give or take away mission specific items/keys
2025-09-06 19:22:34 -04:00
MarioSpore
985c8b681b
ring link psuedocode part 3
2025-09-05 00:09:25 -04:00
MarioSpore
cf5a4012c0
ring link psuedocode part 2
2025-09-05 00:02:01 -04:00
MarioSpore
c59e75ef7b
Ring link psuedocode, thanks for graymondgt for getting this started
2025-09-04 23:48:53 -04:00
MarioSpore
8ff2fb91d4
Minor fix to prevent trigger from occuring too early
2025-09-01 15:49:09 -04:00
MarioSpore
b7315a9991
Make all accesses be set to 0 for cutscene triggers on 3 missions each area
2025-08-31 16:23:46 -04:00
MarioSpore
e76dd67ff6
Made Sleigh parts table in Client.py to not be imported
2025-08-31 13:59:20 -04:00
MarioSpore
a16de9da0a
Reworded connection message
2025-08-31 13:47:30 -04:00
MarioSpore
af0527f9a6
Message send upon connection to wait to send locations
2025-08-31 13:45:51 -04:00
MarioSpore
04bb867805
Removes sleigh parts table from constant ram addresses & hardcodes Who Lake mission count to prevent warping to sleigh room without being softlocked
2025-08-31 13:21:54 -04:00
MarioSpore
b0619d5751
Fix removing physical item binary nonsense
2025-08-30 19:59:56 -04:00
MarioSpore
b918d96294
Fix update constant ram address to only trigger when new locations are sent to AP
2025-08-30 17:26:06 -04:00
MarioSpore
dc76761fc8
Updated proper logging & fixed logic for demo mode detection
2025-08-30 16:33:21 -04:00
MarioSpore
cf7f16d36b
Changed item received addresses among other removals that became useless
2025-08-30 09:09:35 -04:00
MarioSpore
8c07ca8c81
Fix Sleigh Room door issues
2025-08-26 22:38:39 -04:00
MarioSpore
fc31e2f442
Adds delay for demo mode to mitigate visitsanity location sends
2025-08-26 21:28:02 -04:00
MarioSpore
bfca1df83c
Comment out keys and gadget tables to prevent cutscene loops
2025-08-25 21:34:41 -04:00
MarioSpore
41e55b169f
Remove unused imports
2025-08-25 19:48:45 -04:00
MarioSpore
ff9c7480db
Specific conditions for handling heart of stones and sleigh room key for preventing vanilla items sent
2025-08-25 18:49:44 -04:00
MarioSpore
5444ea7061
Reset locations ingame through loops that I do not deserve
2025-08-25 18:27:19 -04:00
MarioSpore
069355778d
Fixes item validation issues with traps
2025-08-25 17:07:21 -04:00
MarioSpore
9a6f6f7a75
Fixes the loop issue that doesn't check all RAM addresses before it actually marks the location as "checked"
2025-08-25 17:03:48 -04:00