MarioSpore
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e17895902e
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Add unique id to compensate for multiple grinch games in one multiworld
v1.1.2
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2025-09-13 00:58:12 -04:00 |
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MarioSpore
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1596550111
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Merge pull request #2 from MarioSpore/devjake
Fixed previous fixes for address optimization.
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2025-09-12 23:16:01 -04:00 |
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SomeJakeGuy
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c888e17845
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Fixed previous fixes for address optimization.
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2025-09-12 23:10:19 -04:00 |
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MarioSpore
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3dee611b51
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Fixed double receive eggs to self
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2025-09-12 22:22:54 -04:00 |
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MarioSpore
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d6c7a04316
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Fixed negative int bug
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2025-09-12 21:27:11 -04:00 |
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MarioSpore
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900c8a519a
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Fixed SADX/SA2B crashes?
v1.1.1
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2025-09-12 05:44:49 -04:00 |
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MarioSpore
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43acc9f003
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Minefield logical access oversight
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2025-09-11 19:35:42 -04:00 |
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MarioSpore
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96eb8fcd9a
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Fix ringlink output
v1.1.0
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2025-09-11 00:11:25 -04:00 |
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MarioSpore
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d4bd682ac9
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Fix location send speed code
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2025-09-10 23:19:36 -04:00 |
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MarioSpore
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61d4783f61
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Minor setup doc tweak
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2025-09-10 18:49:31 -04:00 |
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MarioSpore
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00fff466ff
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Updated setup docs that actually make more sense
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2025-09-10 18:36:38 -04:00 |
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MarioSpore
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d8483bef6e
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Fixes client crash if the emulator is paused with ringlink enabled. Still won't be able to send out ringlink when this occurs
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2025-09-09 23:09:56 -04:00 |
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MarioSpore
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56a198fcfd
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Vastly improved speed of remove_physical_items, constant_address_update, & receiving_items_handler
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2025-09-09 22:06:07 -04:00 |
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MarioSpore
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4e362dc722
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Fixed output for ring link to be in a loop
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2025-09-09 21:01:56 -04:00 |
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MarioSpore
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cfcfc9ecfd
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Fixed ring link input
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2025-09-09 17:44:04 -04:00 |
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MarioSpore
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a3a415adfd
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Merge pull request #1 from MarioSpore/jake_ring-link-fix
Fix some small issues with async on_package and changing things to be async starts instead
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2025-09-09 05:46:14 -04:00 |
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SomeJakeGuy
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14c95aa85b
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Fix some small issues with async on_package and changing things to be async starts instead.
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2025-09-09 01:29:32 -04:00 |
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MarioSpore
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8d941dad6f
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Adjust import of options to fix AttributeError for previous commit
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2025-09-09 00:23:36 -04:00 |
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MarioSpore
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8628f6637a
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Fully implement ringlink
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2025-09-09 00:04:09 -04:00 |
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MarioSpore
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17b7914c35
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Now passing ring link option value to client
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2025-09-08 22:48:43 -04:00 |
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MarioSpore
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b8dfd5ce4c
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Adds mount crumpit crate locations
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2025-09-08 22:41:22 -04:00 |
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MarioSpore
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b3749b7fe3
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Somehow, OR conditional logic was STILL not being considered. This should fix it.
v1.0.3
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2025-09-07 12:56:26 -04:00 |
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MarioSpore
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3aaf625282
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Comment out mount crumpit checks until v1.1
v1.0.2
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2025-09-06 21:54:53 -04:00 |
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MarioSpore
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9df2360b8b
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Adds no jump trap
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2025-09-06 21:03:08 -04:00 |
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MarioSpore
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d61ac9a135
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Implement crate tutorial checks and logic
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2025-09-06 21:02:54 -04:00 |
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MarioSpore
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c8fc56d7c4
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No longer requires REL if you have GC for the guardian house right side location
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2025-09-06 20:10:52 -04:00 |
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MarioSpore
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51aad167cc
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Update ap connection detection to only after the slot name is entered and you fully connect
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2025-09-06 20:05:36 -04:00 |
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MarioSpore
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e2def66522
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Added comment explaining recently added except block
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2025-09-06 19:43:57 -04:00 |
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MarioSpore
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73e9d9d577
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Added 2nd exception if theres other error types while playing the game
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2025-09-06 19:37:46 -04:00 |
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MarioSpore
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a5d7ff65c1
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Update constant address update to always give or take away mission specific items/keys
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2025-09-06 19:22:34 -04:00 |
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MarioSpore
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05bf60abf7
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Part 2 of fixing test_default_all_state_can_reach_everything to comply with banadium
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2025-09-06 17:26:38 -04:00 |
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MarioSpore
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7f627e2c07
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Remove duplication of "Supadow" option
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2025-09-06 17:00:59 -04:00 |
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MarioSpore
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19e0fe1286
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Temporairly disable supadow regions to comply with banadium to test_default_all_state_can_reach_everything
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2025-09-06 16:59:00 -04:00 |
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MarioSpore
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b390974019
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Fixes
"AssertionError: True is not false : Unexpected assignment to GrinchWorld.options!"
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2025-09-06 16:50:38 -04:00 |
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MarioSpore
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9da65fab09
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psuedocode more traplink
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2025-09-05 20:18:33 -04:00 |
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MarioSpore
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02d2eab5a4
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psuedocode more traplink
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2025-09-05 20:18:20 -04:00 |
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MarioSpore
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985c8b681b
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ring link psuedocode part 3
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2025-09-05 00:09:25 -04:00 |
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MarioSpore
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cf5a4012c0
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ring link psuedocode part 2
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2025-09-05 00:02:01 -04:00 |
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MarioSpore
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c59e75ef7b
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Ring link psuedocode, thanks for graymondgt for getting this started
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2025-09-04 23:48:53 -04:00 |
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MarioSpore
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2dbe344348
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More trap link psuedo code
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2025-09-04 22:51:14 -04:00 |
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MarioSpore
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90ba4fbda7
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Minor hotfix that reads the correct bit_size for Squashing All Gifts missions
v1.0.1
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2025-09-01 19:10:04 -04:00 |
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MarioSpore
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8ff2fb91d4
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Minor fix to prevent trigger from occuring too early
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2025-09-01 15:49:09 -04:00 |
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MarioSpore
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ee1190cf12
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Make Sleigh Room Key no longer skip balancing
v1.0.0
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2025-08-31 16:29:22 -04:00 |
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MarioSpore
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b7315a9991
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Make all accesses be set to 0 for cutscene triggers on 3 missions each area
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2025-08-31 16:23:46 -04:00 |
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MarioSpore
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e76dd67ff6
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Made Sleigh parts table in Client.py to not be imported
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2025-08-31 13:59:20 -04:00 |
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MarioSpore
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a16de9da0a
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Reworded connection message
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2025-08-31 13:47:30 -04:00 |
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MarioSpore
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af0527f9a6
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Message send upon connection to wait to send locations
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2025-08-31 13:45:51 -04:00 |
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MarioSpore
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04bb867805
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Removes sleigh parts table from constant ram addresses & hardcodes Who Lake mission count to prevent warping to sleigh room without being softlocked
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2025-08-31 13:21:54 -04:00 |
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MarioSpore
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5cfbf84519
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Reworked logic to no longer require Sleigh parts and only to require gadgets and vacuum accesses to get to the sleigh part locations instead.
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2025-08-31 13:20:59 -04:00 |
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MarioSpore
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a00cd0212a
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Comment out Sleigh parts for another day
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2025-08-31 13:20:12 -04:00 |
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