Commit Graph

299 Commits

Author SHA1 Message Date
Fabian Dill
3139b05fd2 tiny hint optimization 2020-05-18 23:27:56 +02:00
Fabian Dill
df79e570bb shorten hint text a bit, now that it got longer 2020-05-18 23:24:41 +02:00
Fabian Dill
b2e20be077 Hints now contain ER info 2020-05-18 05:40:36 +02:00
caitsith2
d24e5e1eeb Correct an oops on the command line regarding forfeit-mode. 2020-05-14 15:17:56 -07:00
Fabian Dill
9b4a87a467 use self.output in command processor 2020-05-14 07:12:20 +02:00
Fabian Dill
aa3eb6a3f8 stronger compression and compatibility on multidata 2020-05-08 23:09:56 +02:00
Fabian Dill
6afd4f0507 addresses #86
And also fixes auto, which worked as goal but never got triggered
2020-05-04 02:47:22 +02:00
Fabian Dill
d6665b6b53 Merge pull request #78 from Berserker66/tweaks
Tweaks
2020-04-30 17:27:34 +02:00
Fabian Dill
92350831fc notify_all already prints to local console via logging 2020-04-30 04:44:57 +02:00
Fabian Dill
a6cc75d36a optimize broadcast to serialize once 2020-04-30 04:39:38 +02:00
Fabian Dill
f5be6867c8 "license" is a python built-in and we should not shadow that name 2020-04-28 22:17:47 +02:00
caitsith2
7a3511e1ef Update messages that get sent to client with aliases. 2020-04-27 23:49:46 -07:00
Fabian Dill
00da5dfd65 warn older client versions that features are missing 2020-04-28 05:59:03 +02:00
CaitSith2
495254addf Actually check if client goal is achieved, instead of just existence of an entry. (#77) 2020-04-27 15:13:33 +02:00
Fabian Dill
ad66909669 implement server side /alias, also prevent aliases with trailing whitespace 2020-04-27 03:47:12 +02:00
Fabian Dill
00ba3c71c9 fix server not sending aliased names on connect 2020-04-25 23:16:16 +02:00
Fabian Dill
77ca61d069 introduce forfeit_mode and remaining_mode, as well as server state for client has beaten the game
more info in host.yaml
2020-04-25 15:11:58 +02:00
caitsith2
49385ede3d Change win text 2020-04-24 21:42:13 -07:00
caitsith2
b3c7789596 Changes
* Game end detection - Detect if the player finished their game, and announce it accordingly.
* Add a client side /slow_mode option. (allows to delay receiving items when a massive amount of them come in, like from a forfeit.)
2020-04-24 20:07:28 -07:00
Fabian Dill
5d33b4b164 introduce persistent data storage, which for now just caches rom -> server pairs 2020-04-24 05:29:02 +02:00
Fabian Dill
7582767401 aliases 2020-04-23 06:16:54 +02:00
Fabian Dill
9842399d8b fix payment for already found hints 2020-04-22 15:50:14 +02:00
Fabian Dill
fa2cf20b01 !hint now points out all hints relating to the player issuing the command.
payed hints also retain that they were already found and don't need to be re-checked as items can't be unfound.
2020-04-22 05:09:46 +02:00
Fabian Dill
afc379f92e make get_intended_text handle 1 out of 1 pools correctly. 2020-04-21 21:53:20 +02:00
Fabian Dill
9291a0dbca make sure countdown is started in base10 2020-04-21 21:46:16 +02:00
Fabian Dill
8ea342abe5 Add result flag to commands 2020-04-21 06:26:51 +02:00
Fabian Dill
356ff91cfd make players command only output to the player requesting if there's 10 or more players 2020-04-20 23:03:52 +02:00
Fabian Dill
905714adfe improve license command with cache and local path 2020-04-20 21:15:13 +02:00
Fabian Dill
860faf6ef5 unify versions 2020-04-20 14:50:49 +02:00
Fabian Dill
5a57519c32 Add count to missing command
Add a server's missing command
Fix password wasn't able to remove a set password
2020-04-20 11:47:50 +02:00
Fabian Dill
ecc2b03aed keep track of last item checked time for clients 2020-04-20 04:36:56 +02:00
Fabian Dill
a4225d29e5 document Command Processor __call__ tree 2020-04-19 15:32:27 +02:00
Fabian Dill
60707f5196 fix methods with raw_text and optional argument 2020-04-19 15:31:15 +02:00
Fabian Dill
98a8af560a rename get_connected_players_string 2020-04-19 14:51:48 +02:00
Fabian Dill
3840832f05 disconnect on send failure 2020-04-19 14:05:58 +02:00
Fabian Dill
24fce94766 Don't ignore disconnects when they happen during data transfer, instead properly disconnect the client 2020-04-19 13:16:12 +02:00
Fabian Dill
659bc0e177 no longer eat multiple spaces in commands 2020-04-19 03:24:27 +02:00
Fabian Dill
4f52a8db4c player names should not contain spaces, but in case they do, this makes single-spaces work 2020-04-19 00:14:43 +02:00
Fabian Dill
8599c76647 Disallow spaces in generated names 2020-04-18 21:46:57 +02:00
Fabian Dill
ea53fff43e allow kicking of players with spaces in name (permanent solution later) 2020-04-18 21:42:21 +02:00
Fabian Dill
a36d887122 add ability to disable forfeits 2020-04-16 15:40:31 +02:00
Fabian Dill
07da1c510b re-allow spaces in passwords 2020-04-15 10:31:58 +02:00
Fabian Dill
ec528b916b mark optional fields in brackets 2020-04-15 10:29:54 +02:00
Fabian Dill
d9e4bd1ab0 bumb network version for new command processing 2020-04-15 08:49:30 +02:00
Fabian Dill
e47b4d37ec fix item name args handling 2020-04-15 05:01:17 +02:00
Fabian Dill
3b719220f8 move client stuff to new command processor 2020-04-14 20:26:22 +02:00
Fabian Dill
af78914d22 mvoe client stuff to new command processor 2020-04-14 20:22:42 +02:00
Fabian Dill
8b8e279015 server command processor
some commands were renamed at this opportunity
2020-04-13 11:26:50 +02:00
CaitSith2
959917bb13 Print host instead of ip address if host is specified. Also embed specified host into bmbp files. (#57) 2020-04-02 19:40:38 +02:00
Fabian Dill
8b02103b93 encode port into patch, also reverse defaulting order for server;
cmd args overwrite yaml now
2020-04-02 11:21:33 +02:00