Commit Graph

169 Commits

Author SHA1 Message Date
Kevin Cathcart
fcc97cef81 Tweak fill algorithm to more closely match VT26 2017-11-04 23:52:56 -04:00
Kevin Cathcart
dcc34bd39f Move item fill and distribution functions to new file 2017-11-04 23:52:56 -04:00
Kevin Cathcart
d78a3ce7a5 Add VT26 style shuffling of dungeon items
Also adds new VT26 algorithm type that uses this, and makes it the default.
the new type also includes the GT junk items randomization.
2017-11-04 23:52:53 -04:00
Kevin Cathcart
2e9814882e Refactor dungeon and item classes to support VT26 style dungeon item shuffling 2017-11-04 14:28:48 -04:00
LLCoolDave
963ce00657 Fix typo in logic_hash. 2017-08-05 20:53:21 +02:00
LLCoolDave
1717511e76 Update version. 2017-08-05 17:52:30 +02:00
LLCoolDave
1d8f17de6f Improve crystal placement algorithm. 2017-08-05 17:52:18 +02:00
LLCoolDave
8fbb6ba04e Normalize filenames to better resemble the VT naming scheme. 2017-08-01 19:47:57 +02:00
LLCoolDave
b7a8cedf42 Improve information on selected options in spoiler. 2017-08-01 19:43:46 +02:00
LLCoolDave
9e05284df9 Update Rom and Version. 2017-08-01 19:26:06 +02:00
LLCoolDave
7187d63108 Add config option that can disable respawning at pyramid after death to ganon if he happens to be shuffled to elsewhere. Slightly untested, but should cause no harm. 2017-08-01 19:08:46 +02:00
LLCoolDave
abff299f25 Remove starhunt, replaced by triforce hunt. Change to match VT normal settings (collect 20 out of 30 pieces). Rename restrictive algorithm to vt25. Add crystals goal, which removes aga2 requirement for hurting ganon. No noticeable difference without --shuffleganon enabled. 2017-08-01 19:07:44 +02:00
LLCoolDave
91bee83de1 Add Chests in Waterfall of Wishing. 2017-08-01 17:25:08 +02:00
LLCoolDave
b6e0956fdb Fix using wrong object type when placing crystals in dungeons behind ganons tower entrance. 2017-07-20 19:12:55 +02:00
LLCoolDave
037c643aab Remove pre-filling of gtower with trash items to match vt25 implementation. 2017-07-20 11:22:35 +02:00
LLCoolDave
51943b17ef Update Rom. 2017-07-18 13:42:33 +02:00
LLCoolDave
b6c4bf6bd6 Refactor spoiler generation for VT integration. 2017-07-18 12:44:13 +02:00
LLCoolDave
9105bd1a34 Specially placed Crystals need to be marked as events for sweep pickup. 2017-07-18 00:05:46 +02:00
LLCoolDave
0514ade3b3 Store Trock Back Entrance state so it can properly be copied between worlds for the playthrough. 2017-07-17 23:13:39 +02:00
LLCoolDave
1af6edf793 Update crystal placing logic to consider implications of --shuffleganon option. 2017-07-17 22:29:32 +02:00
LLCoolDave
1e644836bb Add --shuffleganon option to include Ganon's Tower and Pyramid in shuffle pool. 2017-07-17 22:28:29 +02:00
LLCoolDave
132a264d8a jsonout parameter now dumps to stdout instead of file. 2017-07-16 23:20:54 +02:00
LLCoolDave
33e166fb8c Update version number. 2017-07-14 18:25:51 +02:00
LLCoolDave
83c448f14d Introduce classes for Rom patching to enable json patch output for VT integration. Remove halfassed door frame overlay fixes (solved in randomizer rom now), make bonk prize shuffle optional. 2017-07-14 14:37:34 +02:00
LLCoolDave
c3854f4d2d Move cmd entry point to EntranceRandomizer.py. Add very barebones tkinter Gui. 2017-07-14 14:34:33 +02:00
LLCoolDave
6b0a506b65 Update version number to 0.4.1-dev. 2017-06-24 19:11:59 +02:00
LLCoolDave
7bef9f6aaa Add support for swordless mode. 2017-06-24 18:48:03 +02:00
LLCoolDave
acd54cbbff Turn preplaced items into events to avoid double dipping on them when checking if game is beatable. 2017-06-24 11:11:56 +02:00
LLCoolDave
30bec2d7db Update Readme to incorporate latest settings. 2017-06-23 22:57:40 +02:00
LLCoolDave
8f2e8505d1 Set restrictive algorithm to default and add flag for beatable only setting to seed hash. 2017-06-23 22:32:29 +02:00
LLCoolDave
28a2e3cf2d Add flag to only check for beatable, not fully clearable configurations (only works with restrictive algorithm for now). 2017-06-23 22:15:29 +02:00
LLCoolDave
350c688d93 vt23 updates 2017-06-23 21:33:04 +02:00
LLCoolDave
4ec20fa997 Fix up TRock key rules. Should be good enough, may still prevent some valid fire rod/cane of somaria placements with shuffled entrances, but not a big deal I hope. 2017-06-23 21:32:31 +02:00
LLCoolDave
197b341940 Some fixups to restrictive algo 2017-06-23 19:07:34 +02:00
LLCoolDave
2308a96884 Add restrictive filling algorithm, which only restricts an item from being placed in a location if it would not be possible to beat the game if done. 2017-06-19 21:42:03 +02:00
LLCoolDave
a73dba985f Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly. 2017-06-17 14:40:37 +02:00
LLCoolDave
d853db308e Fix flood algorithm not checking if item is valid for selected location. 2017-06-04 18:32:10 +02:00
LLCoolDave
e8cf884b7e Set correct cutoff threshold for vt22 algorithm. Collect required location names for statistical analysis from playthrough calculation. 2017-06-04 16:15:59 +02:00
LLCoolDave
c3482bbd67 Adjust Rom name and identifier (for main screen hash). 2017-06-04 15:02:27 +02:00
LLCoolDave
a20eaae13f Add support for starhunt and treasurehunt goals. Add timed difficulties. 2017-06-04 14:44:23 +02:00
LLCoolDave
4ed2a5b510 Add priority attribute to items. They are placed after advancement items, but before the rest. Ensures they are available even in seeds that overfill the itempool. 2017-06-04 14:43:13 +02:00
LLCoolDave
fd158e332f Update to latest Rom and add writing support for timed modes and treasure hunt. 2017-06-04 13:10:22 +02:00
LLCoolDave
b87eb3891d Allow option to suppress writing an output rom (for instance, for batch spoiler creation for statistical analysis) 2017-06-04 13:09:47 +02:00
LLCoolDave
94030f469e Ensure we place all "nice" items first before placing the trash, making the filling better in cases where we exceed the itempool limit. 2017-06-04 13:09:11 +02:00
LLCoolDave
30f2c1746b Implement new filling algorithms to hopefully avoid ice rod in trock biases. 2017-06-03 21:28:02 +02:00
LLCoolDave
52e172b8fa Rename default entrance shuffle to vanilla. 2017-06-03 16:02:42 +02:00
LLCoolDave
7949da8d07 Patch from base J1.0 rom now. 2017-06-03 14:20:39 +02:00
LLCoolDave
1011618de3 Seeds should now get unique in game identifiers based on seed # and settings. 2017-05-30 07:33:23 +02:00
LLCoolDave
c58e63b695 Add support for custom Link sprites. 2017-05-26 18:39:32 +02:00
LLCoolDave
2f10495248 Improve debug logging. 2017-05-26 09:55:24 +02:00