Commit Graph

490 Commits

Author SHA1 Message Date
Kevin Cathcart
71280762df Better VT site spoilers 2018-03-23 22:42:39 -04:00
Kevin Cathcart
18533fc77d Initial Take-Any implementation 2018-03-23 18:26:59 -04:00
Kevin Cathcart
9bd9bb4f93 Shop implementation
Also a few retro mode fixes
2018-03-18 21:01:45 -04:00
AmazingAmpharos
f701aefa28 More of Retro Mode
Implement correct Retro Mode item pools.
Set up most of the key logic to handle retro mode (still needs shop access)
Set ROM flags appropriately.
TODO: Support Retro Mode with custom item pools, deal with shops in general, deal with Bow paired with arrow requirements, correct Expert item pool for silvers, test older fill algorithms with retro mode, deal with the new Sahas/Bomb Shop reveal map info ROM flags.
2018-03-15 16:23:02 -05:00
AmazingAmpharos
28d4ce0997 Beginnings of Retro Mode
This just adds a GUI/command line option to set the variable into world for retro mode and puts the universal key item into the list of defined items. None of the functionality is yet present.
2018-03-14 13:31:36 -05:00
AmazingAmpharos
caffd7e34c GT filler and smith locations fixes
GT now pre-fills with junk if it's in the vanilla location regardless of the state of the shuffleganon flag.

The smith is now allowed to be in multi-entrance cave locations in the appropriate shuffles. A duplicate Old Man Cave (West) from bomb shop multis was also removed.
2018-02-24 22:42:18 -06:00
Kevin Cathcart
5989718586 Easy mode lamp update
You can find all 3 lamps before dark rooms for easy mode.
2018-02-24 16:16:50 -05:00
AmazingAmpharos
deccff249b New restricted shuffle
This implements the new restricted shuffle that does not respect the difference between single and multi-entrance caves. Restricted_legacy is present for the old restricted behavior. Full_cross_worlds is renamed to Crossed, and all listing of shuffles is given a consistent order that pushes all the _legacy variants to the back.
2018-02-20 14:34:39 -06:00
Kevin Cathcart
e490a3e224 Add new insanity mode 2018-02-18 14:52:34 -05:00
AmazingAmpharos
5e743e1c33 Powder patch fixes
Last quick and dirty fix push was a little too quick and dirty. My bad.
2018-02-11 22:35:02 -06:00
AmazingAmpharos
abedfd4d1e Quick Mushroom turn-in fix
This is a quick and dirty (will be replaced later) fix for having to screen transition after turning in the Mushroom, not applied in shuffles that don't move the potion shop. Also a minor fix is in place so the list of entrances that don't invoke the Skull Final etc. exit offset is expanded to include the bottom of Superbunny Cave and TR Big Chest.
2018-02-11 22:25:19 -06:00
Kevin Cathcart
e090692c15 style/whitespace tweaks 2018-02-10 18:12:48 -05:00
Kevin Cathcart
cd18be71d9 Add new full_cross_worlds shuffle
Untested, seed generates, but might be horrifically broken.
2018-02-06 19:18:14 -05:00
Kevin Cathcart
124e3b69de Change how option_identifier is calculated
This will provide more headroom before running out of space in the 32
bits of the title where this data goes.
2018-02-06 19:18:13 -05:00
Kevin Cathcart
f39886579a Add cross world bunny logic 2018-02-06 19:18:13 -05:00
Kevin Cathcart
c8f1ed28ef Updates to Region tag
Modify Region taging to include a Dungeon Tag
Refactor to use helper methods to make it easier to see the types.
Add an underlying enum for storage on the region class
2018-02-06 19:18:12 -05:00
AmazingAmpharos
b8778385ad Spike Cave v29 adjustment
This makes spike cave correctly understand that potions in v29 will refill full magic independent of difficulty setting.
2018-01-29 18:56:15 -06:00
Kevin Cathcart
d29d298d1f Implement Fake World fix
Fixes the issues caused by a light world escape with dark world hyrule
castle
2018-01-25 22:04:12 -05:00
AmazingAmpharos
564495648d Custom item pool feature
This is the starting point for the new custom item pool feature that will let users specify the item pool. It is functional, perhaps due for some minor tweaking and definitely needs more testing. The command line side is bad, just two parameters that hopefully don't do anything under any circumstance if the user tries to use them (don't really intend to support a command line version of this feature); maybe there's a better way to let the command line ER work in general without having any opportunity to activate this feature. The GUI should probably show the user the sum of the current item pool out of 153 so the user knows how to size the item pool more easily, but that's a todo.
2018-01-21 20:43:44 -06:00
Kevin Cathcart
f3bdc230a7 Misc minor improvements
Open dialogs now filter by correct file extensions

Sort sprites by name (instead of disk order)

Better handle blank author names in zspr files.

Sort paths by name. (Otherwise the Bomb shop entry if present looks
wrong)
2018-01-07 01:31:56 -05:00
AmazingAmpharos
902097d728 Magic and Agahnim fix
Makes can_extend_magic take an argument for how much magic is needed in total. Fixes rule issues with Trinexx, spike cave, and swordless Agahnim's Tower.
2018-01-06 21:07:46 -06:00
AmazingAmpharos
193b3323b7 Merge pull request #8 from KevinCathcart/Dev
Update through Bomb Shop in paths
2018-01-06 18:58:19 -06:00
Kevin Cathcart
a155d455bb Add Bomb Shop to paths output if Pyramid Fairy Entrance is needed
Tweak internal handling of paths
2018-01-06 16:25:14 -05:00
Kevin Cathcart
9846f924d2 Add new 4 heart logic for spike cave and misery mire 2018-01-06 13:39:22 -05:00
AmazingAmpharos
398de826f8 Fastmenu update
Fastmenu is now a variable menu speed setting instead of an on/off toggle. This update reflects that and gives the player a lot of options for the particular setting (normal, instant, double, triple, quadruple, half). A smaller change in this update is removing quickswap and fastmenu from the output file name of the randomizer (reflective of how the adjuster allows them to be shifted freely anyway) and shortening the verbiage for when progressive settings are changed (quality of life change there).
2018-01-05 16:53:29 -06:00
Kevin Cathcart
79f1b0bbf3 Fix progressive requirements to respect overflow limits 2018-01-04 23:01:09 -05:00
Kevin Cathcart
c3bdef5c6c Add a paths section to spoiler log
This section will contain the first path found to each location listed
in the spoiler log's walkthrough.

Also implemented is a performance enhancement that more than cancels out
any slowdown caused by the above code.
2018-01-04 22:58:56 -05:00
Kevin Cathcart
e3ac7ee4a6 VT28 update: Keysanity has dungeon items in normal item pool 2018-01-02 21:19:18 -05:00
Kevin Cathcart
3adf4fadd1 Partial vt28 logic update 2018-01-02 21:19:17 -05:00
Kevin Cathcart
823657bc26 Style fixes
A bunch of style fixes. Mostly white space and style import order
tweaks, but a few other stylistic changes are present too.
2017-12-17 17:05:39 -05:00
Kevin Cathcart
b36723f2dd Fix get_all_state to correctly indicate mirror shield is is available if three progessive shields are in pool. 2017-12-16 15:38:48 -05:00
Kevin Cathcart
6bd0664b7f Preliminary bunny logic 2017-12-14 20:09:02 -05:00
AmazingAmpharos
572cffc264 Add disable music feature
This is a feature the vt rando has that we haven't had until now. It was a fairly basic feature... though I confess I tested it minimally.
2017-11-28 04:54:14 -06:00
Kevin Cathcart
8158f5793d Rename Bottles for better display in spoiler logs 2017-11-18 20:56:45 -05:00
Kevin Cathcart
9d4d3b8456 Whitespace fixes
Removing trailing whitepace.
2017-11-18 20:43:37 -05:00
Kevin Cathcart
3e31502fc0 Add untimed OHKO mode 2017-11-18 20:36:42 -05:00
AmazingAmpharos
10d96bfa6c Refactor bottle randomization
Bottle randomization refactored to be done on generation of itempool, not with the ItemFactory function. This allows difficulty settings to use different bottle pools more easily as well as allows the pedestal, credits, and spoiler logs to report bottle contents. Expert and insane difficulties deliberately set the same bottle content to all four bottles since the bottle limit is one in those modes so this only guarantees that all racers regardless of play sequence will get the same one free bottle content.
2017-11-11 20:22:44 -06:00
AmazingAmpharos
ff3420cab7 Timer display and balanced algorithm
-Makes this file support these too
2017-11-11 18:07:13 -06:00
AmazingAmpharos
2bbba29497 Typo fix
A misplaced parenthesis is fixes, solving an old bug where spoiler logs couldn't be generated if Maps and Compasses weren't placed in dungeons (thanks KevinCathcart)
2017-11-10 04:11:40 -06:00
Kevin Cathcart
17cd963665 Simplify the only-beatable mode.
This also makes it faster.
2017-11-05 22:08:36 -05:00
Kevin Cathcart
5b3d4449c1 Whitespace fixes 2017-11-04 23:54:35 -04:00
Kevin Cathcart
cdf04b8a45 The Great Renaming
This is the Great renaming. Renaming to match V27. I've renamed pretty
much all Item locations to match, with a small number kept deliberatly
deferent for clarity.

There is probably more renaming that should be done at the Enterance and
Region levels, but that can be done later.
2017-11-04 23:54:35 -04:00
Kevin Cathcart
f2ea4b6442 Implement Key-sanity
Still need to add documentation for this mode.
2017-11-04 23:52:57 -04:00
Kevin Cathcart
51a892e869 Enable fast menu
Fast menu is an instant-open menu. It is an alternative to quickswap.
2017-11-04 23:52:56 -04:00
Kevin Cathcart
9c6d649996 Updating logic and features to better match VT26
Updates include:

* Allow acticating tablets with hammer
* Remove 1/4 magic from the normal mode pool
* Incorporate OHKO compatible cape/cane-of-byrna requirements
* Upgrade Mirror Shield, Progressive Shield, and Bug Catching Net to
qualify as advancement items
* Allow Mirror shield as alternative to cape/byrna for Laser Bridge
* Prevent Waterfall Fairy from upgrading Boomerang or Shield
* Change PoD key logic to match VT26.
* Add restrictions on small key placement (to match VT26). I think these
restrictions may be redundant, but I'm adding them just in case any of
them are not.
2017-11-04 23:52:56 -04:00
Kevin Cathcart
d78a3ce7a5 Add VT26 style shuffling of dungeon items
Also adds new VT26 algorithm type that uses this, and makes it the default.
the new type also includes the GT junk items randomization.
2017-11-04 23:52:53 -04:00
Kevin Cathcart
2e9814882e Refactor dungeon and item classes to support VT26 style dungeon item shuffling 2017-11-04 14:28:48 -04:00
LLCoolDave
1d8f17de6f Improve crystal placement algorithm. 2017-08-05 17:52:18 +02:00
LLCoolDave
b7a8cedf42 Improve information on selected options in spoiler. 2017-08-01 19:43:46 +02:00
LLCoolDave
7187d63108 Add config option that can disable respawning at pyramid after death to ganon if he happens to be shuffled to elsewhere. Slightly untested, but should cause no harm. 2017-08-01 19:08:46 +02:00