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								 LLCoolDave | 1e644836bb | Add --shuffleganon option to include Ganon's Tower and Pyramid in shuffle pool. | 2017-07-17 22:28:29 +02:00 |  | 
			
				
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								 LLCoolDave | 4b44a796df | All state does not contain crystals or pendants precollected. Key placement needs to collect crystals to consider them available for placing things. If a dungeon is shuffled behind Ganon's Tower entrance, its keys are placed last to ensure that all crystals are collectable before this point. | 2017-07-17 22:26:15 +02:00 |  | 
			
				
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								 LLCoolDave | e9b752fbed | Add fix for gtower exit point to enable it for dungeon shuffling. | 2017-07-14 16:11:07 +02:00 |  | 
			
				
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								 LLCoolDave | a76be32429 | VT25 adaptions: Use new more colorblind suitable green pendant map graphic, disable bonk prize shuffling. | 2017-07-14 14:38:13 +02:00 |  | 
			
				
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								 LLCoolDave | 83c448f14d | Introduce classes for Rom patching to enable json patch output for VT integration. Remove halfassed door frame overlay fixes (solved in randomizer rom now), make bonk prize shuffle optional. | 2017-07-14 14:37:34 +02:00 |  | 
			
				
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								 LLCoolDave | dcef154609 | Move exit points of PoD, SW and TR down so you cannot get stuck in them when exiting through them before opening them. | 2017-06-24 19:11:00 +02:00 |  | 
			
				
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								 LLCoolDave | 7bef9f6aaa | Add support for swordless mode. | 2017-06-24 18:48:03 +02:00 |  | 
			
				
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								 LLCoolDave | acd54cbbff | Turn preplaced items into events to avoid double dipping on them when checking if game is beatable. | 2017-06-24 11:11:56 +02:00 |  | 
			
				
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								 LLCoolDave | 8f2e8505d1 | Set restrictive algorithm to default and add flag for beatable only setting to seed hash. | 2017-06-23 22:32:29 +02:00 |  | 
			
				
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								 LLCoolDave | 28a2e3cf2d | Add flag to only check for beatable, not fully clearable configurations (only works with restrictive algorithm for now). | 2017-06-23 22:15:29 +02:00 |  | 
			
				
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								 LLCoolDave | 350c688d93 | vt23 updates | 2017-06-23 21:33:04 +02:00 |  | 
			
				
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								 LLCoolDave | 4ec20fa997 | Fix up TRock key rules. Should be good enough, may still prevent some valid fire rod/cane of somaria placements with shuffled entrances, but not a big deal I hope. | 2017-06-23 21:32:31 +02:00 |  | 
			
				
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								 LLCoolDave | 2308a96884 | Add restrictive filling algorithm, which only restricts an item from being placed in a location if it would not be possible to beat the game if done. | 2017-06-19 21:42:03 +02:00 |  | 
			
				
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								 LLCoolDave | a73dba985f | Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly. | 2017-06-17 14:40:37 +02:00 |  | 
			
				
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								 LLCoolDave | 57a6ba73c1 | Zero out more door frame tables, prepare structure for proper fix once understood. | 2017-06-17 13:16:13 +02:00 |  | 
			
				
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								 LLCoolDave | e8cf884b7e | Set correct cutoff threshold for vt22 algorithm. Collect required location names for statistical analysis from playthrough calculation. | 2017-06-04 16:15:59 +02:00 |  | 
			
				
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								 LLCoolDave | c3482bbd67 | Adjust Rom name and identifier (for main screen hash). | 2017-06-04 15:02:27 +02:00 |  | 
			
				
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								 LLCoolDave | a20eaae13f | Add support for starhunt and treasurehunt goals. Add timed difficulties. | 2017-06-04 14:44:23 +02:00 |  | 
			
				
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								 LLCoolDave | 4ed2a5b510 | Add priority attribute to items. They are placed after advancement items, but before the rest. Ensures they are available even in seeds that overfill the itempool. | 2017-06-04 14:43:13 +02:00 |  | 
			
				
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								 LLCoolDave | fd158e332f | Update to latest Rom and add writing support for timed modes and treasure hunt. | 2017-06-04 13:10:22 +02:00 |  | 
			
				
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								 LLCoolDave | 30f2c1746b | Implement new filling algorithms to hopefully avoid ice rod in trock biases. | 2017-06-03 21:28:02 +02:00 |  | 
			
				
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								 LLCoolDave | 2ef977b386 | Update to v22 rom and logic. | 2017-06-03 21:27:34 +02:00 |  | 
			
				
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								 LLCoolDave | 52e172b8fa | Rename default entrance shuffle to vanilla. | 2017-06-03 16:02:42 +02:00 |  | 
			
				
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								 LLCoolDave | d817f5972c | Improve light cone handling. | 2017-06-03 15:46:05 +02:00 |  | 
			
				
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								 LLCoolDave | 5bb8277ade | Improve handling of entrance addresses. | 2017-06-03 15:33:11 +02:00 |  | 
			
				
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								 LLCoolDave | 1011618de3 | Seeds should now get unique in game identifiers based on seed # and settings. | 2017-05-30 07:33:23 +02:00 |  | 
			
				
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								 LLCoolDave | 5207ccd8fd | Significant performance upgrades in convoluted seeds. | 2017-05-26 09:55:49 +02:00 |  | 
			
				
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								 LLCoolDave | e4e0304b40 | Refactored Locations, added heart beep setting. | 2017-05-25 17:47:15 +02:00 |  | 
			
				
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								 LLCoolDave | bbd52c780d | Refactored Items to one concise table and factory. Added credits texts. | 2017-05-25 15:58:35 +02:00 |  | 
			
				
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								 LLCoolDave | 0a23b5c1de | Fix Typo in Agahnim's Name. | 2017-05-21 16:32:34 +02:00 |  | 
			
				
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								 LLCoolDave | 0b0f43f5bf | Minor bug fixes, added text to all NPCs. | 2017-05-20 20:03:13 +02:00 |  | 
			
				
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								 LLCoolDave | 145809ef4a | Runtime Improvements | 2017-05-20 14:03:15 +02:00 |  | 
			
				
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								 LLCoolDave | f374c637c3 | Fixed remaining key logic, correctly implemented sewers. Added support for other game modes, create playthrough. | 2017-05-16 21:23:47 +02:00 |  | 
			
				
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								 LLCoolDave | abcacd36eb | First Iteration (can handle no glitches open/standard logic), WIP | 2017-05-15 20:28:04 +02:00 |  |