591 Commits

Author SHA1 Message Date
LLCoolDave
7187d63108 Add config option that can disable respawning at pyramid after death to ganon if he happens to be shuffled to elsewhere. Slightly untested, but should cause no harm. 2017-08-01 19:08:46 +02:00
LLCoolDave
abff299f25 Remove starhunt, replaced by triforce hunt. Change to match VT normal settings (collect 20 out of 30 pieces). Rename restrictive algorithm to vt25. Add crystals goal, which removes aga2 requirement for hurting ganon. No noticeable difference without --shuffleganon enabled. 2017-08-01 19:07:44 +02:00
LLCoolDave
c6e51f4cf0 Enable Aga Blueballs and Ganon Teleports. 2017-08-01 18:58:42 +02:00
LLCoolDave
51943b17ef Update Rom. 2017-07-18 13:42:33 +02:00
LLCoolDave
b6c4bf6bd6 Refactor spoiler generation for VT integration. 2017-07-18 12:44:13 +02:00
LLCoolDave
c8fb0582b2 all_state now only considers unplaced itempool items and sweeps. This gives an accurate depiction of what would be possible from this point on. 2017-07-17 23:14:31 +02:00
LLCoolDave
0514ade3b3 Store Trock Back Entrance state so it can properly be copied between worlds for the playthrough. 2017-07-17 23:13:39 +02:00
LLCoolDave
1e644836bb Add --shuffleganon option to include Ganon's Tower and Pyramid in shuffle pool. 2017-07-17 22:28:29 +02:00
LLCoolDave
4b44a796df All state does not contain crystals or pendants precollected. Key placement needs to collect crystals to consider them available for placing things. If a dungeon is shuffled behind Ganon's Tower entrance, its keys are placed last to ensure that all crystals are collectable before this point. 2017-07-17 22:26:15 +02:00
LLCoolDave
e9b752fbed Add fix for gtower exit point to enable it for dungeon shuffling. 2017-07-14 16:11:07 +02:00
LLCoolDave
a76be32429 VT25 adaptions: Use new more colorblind suitable green pendant map graphic, disable bonk prize shuffling. 2017-07-14 14:38:13 +02:00
LLCoolDave
83c448f14d Introduce classes for Rom patching to enable json patch output for VT integration. Remove halfassed door frame overlay fixes (solved in randomizer rom now), make bonk prize shuffle optional. 2017-07-14 14:37:34 +02:00
LLCoolDave
dcef154609 Move exit points of PoD, SW and TR down so you cannot get stuck in them when exiting through them before opening them. 2017-06-24 19:11:00 +02:00
LLCoolDave
7bef9f6aaa Add support for swordless mode. 2017-06-24 18:48:03 +02:00
LLCoolDave
acd54cbbff Turn preplaced items into events to avoid double dipping on them when checking if game is beatable. 2017-06-24 11:11:56 +02:00
LLCoolDave
8f2e8505d1 Set restrictive algorithm to default and add flag for beatable only setting to seed hash. 2017-06-23 22:32:29 +02:00
LLCoolDave
28a2e3cf2d Add flag to only check for beatable, not fully clearable configurations (only works with restrictive algorithm for now). 2017-06-23 22:15:29 +02:00
LLCoolDave
350c688d93 vt23 updates 2017-06-23 21:33:04 +02:00
LLCoolDave
4ec20fa997 Fix up TRock key rules. Should be good enough, may still prevent some valid fire rod/cane of somaria placements with shuffled entrances, but not a big deal I hope. 2017-06-23 21:32:31 +02:00
LLCoolDave
2308a96884 Add restrictive filling algorithm, which only restricts an item from being placed in a location if it would not be possible to beat the game if done. 2017-06-19 21:42:03 +02:00
LLCoolDave
a73dba985f Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly. 2017-06-17 14:40:37 +02:00
LLCoolDave
57a6ba73c1 Zero out more door frame tables, prepare structure for proper fix once understood. 2017-06-17 13:16:13 +02:00
LLCoolDave
e8cf884b7e Set correct cutoff threshold for vt22 algorithm. Collect required location names for statistical analysis from playthrough calculation. 2017-06-04 16:15:59 +02:00
LLCoolDave
c3482bbd67 Adjust Rom name and identifier (for main screen hash). 2017-06-04 15:02:27 +02:00
LLCoolDave
a20eaae13f Add support for starhunt and treasurehunt goals. Add timed difficulties. 2017-06-04 14:44:23 +02:00
LLCoolDave
4ed2a5b510 Add priority attribute to items. They are placed after advancement items, but before the rest. Ensures they are available even in seeds that overfill the itempool. 2017-06-04 14:43:13 +02:00
LLCoolDave
fd158e332f Update to latest Rom and add writing support for timed modes and treasure hunt. 2017-06-04 13:10:22 +02:00
LLCoolDave
30f2c1746b Implement new filling algorithms to hopefully avoid ice rod in trock biases. 2017-06-03 21:28:02 +02:00
LLCoolDave
2ef977b386 Update to v22 rom and logic. 2017-06-03 21:27:34 +02:00
LLCoolDave
52e172b8fa Rename default entrance shuffle to vanilla. 2017-06-03 16:02:42 +02:00
LLCoolDave
d817f5972c Improve light cone handling. 2017-06-03 15:46:05 +02:00
LLCoolDave
5bb8277ade Improve handling of entrance addresses. 2017-06-03 15:33:11 +02:00
LLCoolDave
1011618de3 Seeds should now get unique in game identifiers based on seed # and settings. 2017-05-30 07:33:23 +02:00
LLCoolDave
5207ccd8fd Significant performance upgrades in convoluted seeds. 2017-05-26 09:55:49 +02:00
LLCoolDave
e4e0304b40 Refactored Locations, added heart beep setting. 2017-05-25 17:47:15 +02:00
LLCoolDave
bbd52c780d Refactored Items to one concise table and factory. Added credits texts. 2017-05-25 15:58:35 +02:00
LLCoolDave
0a23b5c1de Fix Typo in Agahnim's Name. 2017-05-21 16:32:34 +02:00
LLCoolDave
0b0f43f5bf Minor bug fixes, added text to all NPCs. 2017-05-20 20:03:13 +02:00
LLCoolDave
145809ef4a Runtime Improvements 2017-05-20 14:03:15 +02:00
LLCoolDave
f374c637c3 Fixed remaining key logic, correctly implemented sewers. Added support for other game modes, create playthrough. 2017-05-16 21:23:47 +02:00
LLCoolDave
abcacd36eb First Iteration (can handle no glitches open/standard logic), WIP 2017-05-15 20:28:04 +02:00