Commit Graph

200 Commits

Author SHA1 Message Date
Bonta-kun
1ecb5fe40b Individual settings: shufflebosses shuffleenemies enemy_health enemy_damage 2019-12-17 15:55:53 +01:00
Bonta-kun
8a5eef11ce Individual settings: hints 2019-12-17 12:22:55 +01:00
Bonta-kun
e5246d5d5a Individual settings: retro 2019-12-17 00:16:02 +01:00
Bonta-kun
1315eb55cf Individual settings: map/compass/key/bk shuffle 2019-12-16 21:46:47 +01:00
Bonta-kun
dc26dfce77 Individual settings: crystals_ganon crystals_gt openpyramid 2019-12-16 19:09:15 +01:00
Bonta-kun
ec1b9eca43 Individual settings: shuffle 2019-12-16 18:24:34 +01:00
Bonta-kun
203147dda1 Individual settings: difficulty and item_functionality 2019-12-16 17:46:21 +01:00
Bonta-kun
c1788c070d Individual settings: goal 2019-12-16 16:55:00 +01:00
Bonta-kun
9ca755d5b2 Individual settings: swords 2019-12-16 16:54:57 +01:00
Bonta-kun
ab28858a8f Individual settings: mode 2019-12-16 16:54:46 +01:00
Bonta-kun
79786c7c9e Individual settings: logic 2019-12-16 13:26:07 +01:00
Bonta-kun
930dcfb90f Use original item code for maps and compasses in their dungeons 2019-12-16 10:58:25 +01:00
Bonta-kun
d33582a3a2 Enable bombs in escape assist with an enemized standard start so you can beat the game 2019-12-16 09:59:16 +01:00
Bonta-kun
fcde1e9cdc Added more enemy shuffle options to be consistent with what's on the website 2019-12-16 01:35:10 +01:00
Bonta-kun
7e9ab6ce27 JsonRom: will behave like an interval map and merge/overwrite segments when appropriate 2019-12-15 16:16:49 +01:00
Bonta-kun
955dce0812 Race rom support (partial) 2019-12-15 16:16:39 +01:00
Bonta-kun
842f6bf1ac rom: correct gametype flag 2019-12-15 10:54:49 +01:00
Bonta-kun
fc9d1b501b Replace keysanity with map/compass/key/bk shuffle 2019-12-13 22:37:52 +01:00
Bonta-kun
25068bcfdd Added an option to pre-open the pyramid hole (aka "fast ganon") 2019-12-12 09:20:32 +01:00
Bonta-kun
4ca063be54 Reimplement random weapon standard start, the previous one did not make sense in a multiworld context and rework castle chests logic, bombs start is now possible 2019-12-11 11:41:05 +01:00
Bonta-kun
c773b62dfe adjuster: disable_music for the old msu code 2019-12-10 03:21:49 +01:00
Bonta-kun
55a30aa91f multiworld 2019-12-09 19:27:56 +01:00
AmazingAmpharos
1ddfc040f3 Update base ROM
Oops, forgot to ever do this, erroneously assumed it was done before.
2019-10-24 02:13:02 -05:00
AmazingAmpharos
63db5ac077 Hints for inverted
A few locations have different internal names in inverted mode, and the hint system used to fail to handle this. Now it will handle this correctly.
2019-10-23 20:45:02 -05:00
AmazingAmpharos
bbc71a208f A few inverted fixes
A few inverted fixes
2019-09-30 18:40:44 -05:00
cassidoxa
f8628337bb One more vanilla/dungeons ROM fix 2019-09-21 22:15:12 -04:00
cassidoxa
2859acef7d Swordless rom writes and inverted fixes
* Update Swordless rom writes

* Remove swordless as possible mode in ItemList.py

* Fix inverted HC Ledge access
Added collection state helper methods for determining lw/dw access
Restricted locations where Link's House can be in inverted
Dark Sanc and Link's House can no longer be at the back of Skull Woods
Fixed minor error in inverted bunny rules

* Update Link's House Shuffling in inverted insanity

* More isolated entrances not to put Link's House at

* Fix Link's House in dungeons shuffles

* More dungeons shuffle stuff I forgot
2019-09-21 21:59:16 -04:00
AmazingAmpharos
4246a8b876 Various hint updates/improvements
This update makes the hint system work much better with simpler shuffles, fixes a bug by which two of the paradox cave entrances had reversed instructions in hints, and prevents the useless hint of there being a skull woods small key in the skull woods pinball room. Progressive Bow is added to the important item list for hints. Further tweaks to some hint language may still be incoming, but this should address the structure of the hint system pretty completely.
2019-09-16 00:51:24 -05:00
Kevin Cathcart
f2c62e87ef Update flavor text 2019-09-02 15:34:52 -04:00
Kevin Cathcart
7249429f69 Fix silvers hint 2019-09-02 15:33:34 -04:00
cassidoxa
0a759f18d6 Undo write causing map tile glitch in EP area (#9) 2019-08-28 21:13:35 -04:00
Kevin Cathcart
ab99e8c223 Triforce Hunt turn-in logic 2019-08-28 21:12:44 -04:00
Kevin Cathcart
895d274b02 New music muting mechanism 2019-08-25 22:36:19 -04:00
Kevin Cathcart
12d7459a60 Implement progressive bow limit 2019-08-25 22:28:12 -04:00
Kevin Cathcart
7dfff45a84 Fix typo 2019-08-25 22:22:31 -04:00
Kevin Cathcart
df6bf6f99c Fix errors 2019-08-24 15:53:21 -04:00
Kevin Cathcart
6a6058adb3 Update goal sign/ganon taunts 2019-08-24 15:36:54 -04:00
Kevin Cathcart
ec9709f009 Preopen GT for 0 crystals 2019-08-24 15:35:23 -04:00
cassidoxa
fe1505408a Fix mirror bonking in inverted
reverted a change and fixed some inverted writes I messed up initially
2019-08-24 10:14:57 -04:00
Kevin Cathcart
c0acfdd81e New silver arrow hints
Supporting progressive bows.
2019-08-21 22:40:19 -04:00
Kevin Cathcart
418568df60 Add Item functionality setting and progressive bow
Progressive bows still have issue for silvers hint
2019-08-10 19:37:26 -04:00
Kevin Cathcart
996bf8495c Implement new weapons modes
This also includes some partial additional cleanup of the item pool.
2019-08-10 16:10:54 -04:00
Kevin Cathcart
b8ea2eb4b1 Fix random weapons for Standard Mode
Now works roughly like VT, except that swords are somwhat more common
and bombs-only escape is not supported (because I don't want to make
'Bombs (10)' an advancement item)

Swordless Standard Mode should also work now

Assured and Vanilla weapons still need to be implemented.
2019-08-10 16:10:54 -04:00
Kevin Cathcart
3713f6a1b5 Add keysanity map reveal
An overlooked v30 feature
2019-08-10 16:10:54 -04:00
Kevin Cathcart
b0f4fa8cec Partial implementation of many V31 features
Partial support for Progressive bow
  - Still needs to be added to item pool
  - Silver hint handling remains TBD even for VT

Added weapons selection.
  - Vanilla needs to be implemented
  - Assured needs to be implemented
  - Inverted swordless is almost certainly messed up.
  - Swordless standard mode will likely softlock
  - Random weapon standard mode is currently treated as uncle assured

Deleted removed difficulties
  - Remaining difficulties still need to be adjusted

Added locked property to locations:
  - This is used for preplaced items etc so that multiworld balancing
    knows they cannot be moved.

Made a few of the difficulty changes from V31, but not all.

Added required text changes to handle crystals requirements
  - More changes will likely me made in future
  - Currently there is is no way to tell ganon requirement in
    Inverted mode
2019-08-10 16:10:47 -04:00
Kevin Cathcart
d4f1bb7091 Implement V31 prize packs 2019-08-10 15:56:50 -04:00
Kevin Cathcart
8fb89971e5 Fix standard mode 2019-08-03 16:48:39 -04:00
Kevin Cathcart
90e5f522d8 Partially implement variable crystal requirements 2019-08-03 16:48:31 -04:00
cassidoxa
18f1275050 Inverted Mode (#5)
Merging in Cassidoxa's inverted mode.

I've still not fully reviewed the logic used in this mode, so it should be considered experimental, pending an in depth review by either myself or AA.
2019-07-27 09:13:13 -04:00
Kevin Cathcart
c4570b732d Remove option_identifier
It is no longer needed because we set the hash based on an actual
hash of the rom contents, so it is not based on the title field anymore.
2019-07-11 20:39:08 -04:00