Adds support for a manifest file (archipelago.json) inside an .apworld file. It tells AP the game, minimum core version (optional field), maximum core version (optional field), its own version (used to determine which file to prefer to load only currently)
The file itself is marked as required starting with core 0.7.0, prior, just a warning is printed, with error trace.
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: qwint <qwint.42@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
* - Made the traveling cart test not be flaky due to worlds caching
# Conflicts:
# worlds/stardew_valley/rules.py
* - Made the traveling merchant test less flaky
# Conflicts:
# worlds/stardew_valley/test/rules/TestTravelingMerchant.py
* sc2: Fixing always-true rules in locations.py; fixed two over-constrained rules that put vanilla out-of-logic
* sc2: Minor min2() optimization in rules.py
* sc2: Fixing a Shatter the Sky logic bug where w/a upgrades were checked too many times and for the wrong units
* Add cccharles world to AP
> The logic has been tested, the game can be completed
> The logic is simple and it does not take into account options
! The documentations are a work in progress
* Update documentations
> Redacted French and English Setup Guides
> Redacted French and English Game Pages
* Handling PR#5287 remarks
> Revert unexpected changes on .run\Archipelago Unittests.run.xml (base Archipelago file)
> Fixed typo "querty" -> "qwerty" in fr and eng Game Pages
> Adding "Game page in other languages" section to eng Game Page documentation
> Improved Steam path in fr and eng Setup Guides
* Handled PR remarks + fixes
> Added get_filler_item_name() to remove warnings
> Fixed irrelevant links for documentations
> Used the Player Options page instead of the default YAML on GitHub
> Reworded all locations to make them simple and clear
> Split some locations that can be linked with an entrance rule
> Reworked all options
> Updated regions according to locations
> Replaced unnecessary rules by rules on entrances
* Empty Options.py
Only the base options are handled yet, "work in progress" features removed.
* Handled PR remark
> Fixed specific UT name
* Handled PR remarks
> UT updated by replacing depreciated features
* Add start_inventory_from_pool as option
This start_inventory_from_pool option is like regular start inventory but it takes items from the pool and replaces them with fillers
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Handled PR remarks
> Mainly fixed editorial and minor issues without impact on UT results (still passed)
* Update the guides according to releases
> Updated the depreciated guides because the may to release the Mod has been changed
> Removed the fixed issues from 'Known Issues'
> Add the "Mod Download" section to simplify the others sections.
* Handled PR remark
> base_id reduced to ensure it fits to signed int (32 bits) in case of future AP improvements
* Handled PR remarks
> Set topology_present to False because unnecessary
> Added an exception in case of unknown item instead of using filler classification
> Fixed an issue that caused the "Bug Spray" to be considered as filler
> Reworked the test_claire_breakers() test to ensure the lighthouse mission can only be finished if at least 4 breakers are collected
* Added Choo-Choo Charles to README.md
* CCCharles: Added rules to win
> The victory could be accessed from sphere 1, this is now fixed by adding the following items as requirements:
- Temple Key
- Green Egg
- Blue Egg
- Red Egg
* CCCharles: Fixed cyclic Entrances connections
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Co-authored-by: Scipio Wright <scipiowright@gmail.com>