Commit Graph

73 Commits

Author SHA1 Message Date
Bonta-kun
28011cf675 Built-in palette shuffle (including blackout) 2020-01-08 03:43:48 +01:00
Bonta-kun
71b4f6e94b Set default value for --enemizercli 2020-01-06 19:13:53 +01:00
Bonta-kun
eb7ca4fdf9 Implement --startinventory 2020-01-06 19:13:42 +01:00
Bonta-kun
6966b0a798 Add a --keysanity shortcut to enable all dungeon items shuffles for convenience 2020-01-01 18:42:36 +01:00
Bonta-kun
63eecaa96c Fix arguments pre-parsing intercepting --help command 2019-12-30 20:43:43 +01:00
Bonta-kun
fe307b1ac7 bzzz bzzz 2019-12-30 03:03:53 +01:00
Bonta-kun
93f8a684f1 Move outputpath handling in main(), create path if it doesn't exist 2019-12-28 17:12:27 +01:00
Bonta-kun
dcc3f7d53b ArgParse: fix missing default arguments 2019-12-27 19:10:40 +01:00
Bonta-kun
5f77aaba06 Individual settings: shufflepots and shufflepalette 2019-12-18 21:20:55 +01:00
Bonta-kun
1ecb5fe40b Individual settings: shufflebosses shuffleenemies enemy_health enemy_damage 2019-12-17 15:55:53 +01:00
Bonta-kun
8a5eef11ce Individual settings: hints 2019-12-17 12:22:55 +01:00
Bonta-kun
d9281adc07 Individual settings: accessibility 2019-12-17 12:14:29 +01:00
Bonta-kun
e5246d5d5a Individual settings: retro 2019-12-17 00:16:02 +01:00
Bonta-kun
1315eb55cf Individual settings: map/compass/key/bk shuffle 2019-12-16 21:46:47 +01:00
Bonta-kun
dc26dfce77 Individual settings: crystals_ganon crystals_gt openpyramid 2019-12-16 19:09:15 +01:00
Bonta-kun
ec1b9eca43 Individual settings: shuffle 2019-12-16 18:24:34 +01:00
Bonta-kun
203147dda1 Individual settings: difficulty and item_functionality 2019-12-16 17:46:21 +01:00
Bonta-kun
c1788c070d Individual settings: goal 2019-12-16 16:55:00 +01:00
Bonta-kun
9ca755d5b2 Individual settings: swords 2019-12-16 16:54:57 +01:00
Bonta-kun
ab28858a8f Individual settings: mode 2019-12-16 16:54:46 +01:00
Bonta-kun
79786c7c9e Individual settings: logic 2019-12-16 13:26:07 +01:00
Bonta-kun
a6e7157e17 parse_arguments: players can now override specific settings 2019-12-16 12:52:30 +01:00
Bonta-kun
fcde1e9cdc Added more enemy shuffle options to be consistent with what's on the website 2019-12-16 01:35:10 +01:00
Bonta-kun
c9d1815080 Moved argument parsing into its own function and allow disabling default values 2019-12-15 18:10:01 +01:00
Bonta-kun
5bdc01e48f Add an option to specify a custom output filename 2019-12-15 17:29:17 +01:00
Bonta-kun
955dce0812 Race rom support (partial) 2019-12-15 16:16:39 +01:00
Bonta-kun
fc9d1b501b Replace keysanity with map/compass/key/bk shuffle 2019-12-13 22:37:52 +01:00
Bonta-kun
25068bcfdd Added an option to pre-open the pyramid hole (aka "fast ganon") 2019-12-12 09:20:32 +01:00
Bonta-kun
55a30aa91f multiworld 2019-12-09 19:27:56 +01:00
Kevin Cathcart
0377d6b7bc Finish support for variable crystal requirements
Note: We still do not have anything to reveal required Ganon crystal
counts in inverted mode. For non-inverted it is revealed at a sign on
the pyramid, which might be less than ideal.
2019-08-11 08:55:38 -04:00
Kevin Cathcart
418568df60 Add Item functionality setting and progressive bow
Progressive bows still have issue for silvers hint
2019-08-10 19:37:26 -04:00
Kevin Cathcart
ef7c3d4f06 New Item/Location accessibility options
Replaces existing check_only_beatable, which became the "none" option.

TR can run out of key placement options, with the 100% locations
option, but I really don't care enough. It exists mostly for people who
want to 100% a seed, or to point to if they ask about keys locked behind
themselves.
2019-08-10 16:10:54 -04:00
Kevin Cathcart
b0f4fa8cec Partial implementation of many V31 features
Partial support for Progressive bow
  - Still needs to be added to item pool
  - Silver hint handling remains TBD even for VT

Added weapons selection.
  - Vanilla needs to be implemented
  - Assured needs to be implemented
  - Inverted swordless is almost certainly messed up.
  - Swordless standard mode will likely softlock
  - Random weapon standard mode is currently treated as uncle assured

Deleted removed difficulties
  - Remaining difficulties still need to be adjusted

Added locked property to locations:
  - This is used for preplaced items etc so that multiworld balancing
    knows they cannot be moved.

Made a few of the difficulty changes from V31, but not all.

Added required text changes to handle crystals requirements
  - More changes will likely me made in future
  - Currently there is is no way to tell ganon requirement in
    Inverted mode
2019-08-10 16:10:47 -04:00
cassidoxa
18f1275050 Inverted Mode (#5)
Merging in Cassidoxa's inverted mode.

I've still not fully reviewed the logic used in this mode, so it should be considered experimental, pending an in depth review by either myself or AA.
2019-07-27 09:13:13 -04:00
Kevin Cathcart
67a5b7e105 Don't require the Gui unless we are actually using it 2019-07-11 20:39:08 -04:00
Bonta-kun
16abf033c3 Enemizer support 2019-07-11 20:39:08 -04:00
Bonta-kun
1a62b1da28 Multiworld core implementation By Bonta0
Does not include the server/client code or the rom writes
specific to it. Indeed it cannot write multiworld roms at
all right now, pending addition future updates to support
the official ALTTPR Multiworld client.

Includes some GUI changes by Alaszun

Co-authored-by: Alaszun <koelze@google.com>
2019-07-11 20:39:08 -04:00
AmazingAmpharos
ab69ee4188 Random heart colors, typo fix
This fixes a typo in which a helpful hint referring to Thieves' Town would erroneously refer to it as Thieves' Tower. Additionally, the heart color selection now supports random which will randomly choose between the other four presented options. This random feature is also supported by the adjuster.
2019-04-15 14:28:14 -05:00
AmazingAmpharos
91bee4f1b9 The rest of the helpful hint system
This should now work fairly completely. I've added the IR's junk hint text, updated the base ROM to v30, added a checkbox to the GUI/option to the command line to control the hint system, and fixed a bug in the previous upload that listed Skull Woods final erroneously in two arrays. I also now shuffle the Silver Arrow locations before hinting at the first one (so if multiple Silver Arrows are in a seed, all of them are equally likely to be the one Ganon hints at) and now call out "Castle Tower" in hints as a unique location and not as "Hyrule Castle" (what was I thinking on that?).
2019-01-23 03:04:42 -06:00
Kevin Cathcart
54926a17f4 Additional v30 updates 2018-09-26 17:34:15 -04:00
Kevin Cathcart
b90a381e9b Basic impl. of boss shuffle for VT site enemizer integration 2018-09-26 13:12:20 -04:00
AmazingAmpharos
7c9c3db74d Hopefully final 0.6.1 changes
-Add no logic mode.
-Fix swordless requirement for Mothula to be less strict.
-New version number and logic hash.
-Significantly updated readme.
2018-03-25 17:21:36 -05:00
AmazingAmpharos
28d4ce0997 Beginnings of Retro Mode
This just adds a GUI/command line option to set the variable into world for retro mode and puts the universal key item into the list of defined items. None of the functionality is yet present.
2018-03-14 13:31:36 -05:00
AmazingAmpharos
8af56fb586 Heart color changing
A new dropdown option is added to allow the player to choose heart color between four options: red, blue, green, and yellow. The adjuster supports this feature as well.
2018-02-27 20:26:33 -06:00
AmazingAmpharos
deccff249b New restricted shuffle
This implements the new restricted shuffle that does not respect the difference between single and multi-entrance caves. Restricted_legacy is present for the old restricted behavior. Full_cross_worlds is renamed to Crossed, and all listing of shuffles is given a consistent order that pushes all the _legacy variants to the back.
2018-02-20 14:34:39 -06:00
Kevin Cathcart
e490a3e224 Add new insanity mode 2018-02-18 14:52:34 -05:00
Kevin Cathcart
cd18be71d9 Add new full_cross_worlds shuffle
Untested, seed generates, but might be horrifically broken.
2018-02-06 19:18:14 -05:00
Kevin Cathcart
570ee24fc0 Make Shuffle Ganon the Default 2018-01-27 17:11:53 -05:00
AmazingAmpharos
564495648d Custom item pool feature
This is the starting point for the new custom item pool feature that will let users specify the item pool. It is functional, perhaps due for some minor tweaking and definitely needs more testing. The command line side is bad, just two parameters that hopefully don't do anything under any circumstance if the user tries to use them (don't really intend to support a command line version of this feature); maybe there's a better way to let the command line ER work in general without having any opportunity to activate this feature. The GUI should probably show the user the sum of the current item pool out of 153 so the user knows how to size the item pool more easily, but that's a todo.
2018-01-21 20:43:44 -06:00
AmazingAmpharos
398de826f8 Fastmenu update
Fastmenu is now a variable menu speed setting instead of an on/off toggle. This update reflects that and gives the player a lot of options for the particular setting (normal, instant, double, triple, quadruple, half). A smaller change in this update is removing quickswap and fastmenu from the output file name of the randomizer (reflective of how the adjuster allows them to be shifted freely anyway) and shortening the verbiage for when progressive settings are changed (quality of life change there).
2018-01-05 16:53:29 -06:00