Commit Graph

393 Commits

Author SHA1 Message Date
CaitSith2
60e032510d Make pre_rolled safer by converting namespace/plandoitems/plandoconnections to/from dict. 2021-03-05 02:50:40 -08:00
Fabian Dill
612c3c23c0 spheres should ignore empty locations 2021-02-27 18:58:17 +01:00
Fabian Dill
8bfddb7fc6 Remove Single-Item logic macros 2021-02-27 17:11:54 +01:00
Fabian Dill
bda86a65f7 Add Grimmkin Flames logic 2021-02-27 16:27:35 +01:00
Fabian Dill
abcc2690f0 Add "Fake" (Randomizer-only) Hollow Knight items 2021-02-26 21:03:16 +01:00
Fabian Dill
499f67c586 HK Logic 2021-02-24 06:02:51 +01:00
Fabian Dill
a248fd5f94 add a HK game completion rule 2021-02-22 11:18:53 +01:00
Fabian Dill
8a395a3021 update guis 2021-02-21 20:37:43 +01:00
Fabian Dill
ff9b24e88e Hollow Knight integration
(prototype status)
2021-02-21 20:17:24 +01:00
Fabian Dill
dcce53f8c8 Merge branch 'main' into breaking_changes
# Conflicts:
#	Adjuster.py
#	Gui.py
#	MultiClient.py
#	setup.py
#	worlds/alttp/AdjusterMain.py
#	worlds/alttp/Main.py
2021-02-21 20:15:07 +01:00
CaitSith2
8dc2a5748c Allow for possible reuse of er layout
This is done by assigning a unique seed to each player who doesn't have one set.  er layout seed is output in spoiler log.
2021-02-20 12:01:38 -08:00
Fabian Dill
c55cf28229 allow ER coop 2021-02-20 02:30:55 +01:00
Fabian Dill
122e360ec8 Merge branch 'main' into breaking_changes
# Conflicts:
#	MultiClient.py
#	Utils.py
#	worlds/alttp/ItemPool.py
#	worlds/alttp/Main.py
#	worlds/alttp/Shops.py
2021-02-19 13:45:50 +01:00
Fabian Dill
d8366fbac7 Add Activated Flute as a proper item 2021-02-15 22:33:44 +01:00
Fabian Dill
e4d7e08963 when sweeping for events, only filter them once 2021-02-14 17:52:01 +01:00
Fabian Dill
0af77421fc remove fairy and big magic from bonk prizes in hard/expert
remove arrow prizes in retro when "g" is not toggled
rename "difficulty_adjustments" to "item_functionality"
2021-02-10 07:01:03 +01:00
Fabian Dill
96d544ac84 Speed up Progression Balancing, mostly by using generators and pre-sorts where the opportunity exists
In some cases multi-thousand element lists were created in-memory with near identical contents, per player, then discarded and reassembled.
Was testing against a case with 3 GB of additional memory use (50 players) which appeared to get stuck, but really was just very slow. This example case is fixed with these changes.
Additionally, progression balancing is now run after ShopSlotFill, so it is now "aware" of the changed progression shops can produce.
As well, special handling for keys was removed, as not all games will have the notion of keys.
2021-02-05 08:07:12 +01:00
Fabian Dill
e4d4ff667c Some Shop fixes:
Make sure that dark lake hylia shop in inverted retains the blue potion, while allowing shop slots on top (potion will always be the leftmost slot, ignoring "i"/"f"/"g")
Cull Shop swap Candidates before generating weights, then keep track of updated sphere sizes during swaps. This significantly reduces the chance to run out of candidates, as large clumps of false candidates do not get included in the weight
Shop fill is slower with this, as all candidates need to be swept once, instead of on-demand; but this seemed the best way to address the remaining issues.
2021-02-03 14:24:29 +01:00
Fabian Dill
fcbaa35cc5 new inverted logic, accounting for dark world flute activation 2021-02-02 11:24:17 +01:00
Fabian Dill
3d81f0cca7 update after merge from /main 2021-01-30 23:43:15 +01:00
Fabian Dill
a646594f08 Merge branch 'main' into breaking_changes
# Conflicts:
#	BaseClasses.py
#	Fill.py
#	MultiClient.py
#	MultiServer.py
#	Utils.py
#	test/dungeons/TestDungeon.py
#	test/inverted/TestInverted.py
#	test/inverted_minor_glitches/TestInvertedMinor.py
#	test/inverted_owg/TestInvertedOWG.py
#	test/minor_glitches/TestMinor.py
#	test/owg/TestVanillaOWG.py
#	test/vanilla/TestVanilla.py
#	worlds/alttp/ItemPool.py
#	worlds/alttp/Main.py
#	worlds/alttp/Rom.py
2021-01-30 23:29:32 +01:00
Fabian Dill
2352445146 Remove all uses of "item.priority" as the remaining fill algorithms don't need it anymore. 2021-01-30 09:57:25 +01:00
CaitSith2
9ee5c50f88 Fixed non-deterministic shop-sanity shuffling. 2021-01-28 22:39:04 -08:00
Fabian Dill
9386a9c220 Update Menus 2021-01-24 21:58:26 +01:00
CaitSith2
6095cfc586 If any shop shuffle slots are defined, define ALL of them to avoid information leakage. 2021-01-22 05:40:50 -08:00
Fabian Dill
670b8b4b11 Merge branch 'main' into breaking_changes
# Conflicts:
#	MultiClient.py
#	WebUI.py
2021-01-21 05:36:16 +01:00
Fabian Dill
2b730ab1d4 Merge branch 'main' into multishop 2021-01-18 22:30:05 +01:00
Fabian Dill
4fb8067b5e document item plando force parameter 2021-01-18 05:07:53 +01:00
Fabian Dill
ba07da6bba Change ShopShuffle to operate within current Sphere 2021-01-17 22:58:52 +01:00
Fabian Dill
514cd19367 Merge branch 'main' into breaking_changes
# Conflicts:
#	BaseClasses.py
#	Mystery.py
#	WebHostLib/downloads.py
#	WebHostLib/models.py
#	WebHostLib/templates/macros.html
#	WebHostLib/upload.py
#	worlds/alttp/ItemPool.py
#	worlds/alttp/Main.py
2021-01-17 06:50:25 +01:00
Fabian Dill
f3e686ba9a Move Shop related stuff to a Shops module 2021-01-16 02:23:23 +01:00
Fabian Dill
e8a57a4d24 Change hint for shop items to be "for sale"
Lock Dungeon Prizes, as they're not supposed to be moved by any swapping mechanic
2021-01-13 14:58:40 +01:00
Fabian Dill
c0cdeef67a Optimize fulfills_accessibility by pruning to relevant locations 2021-01-13 14:27:17 +01:00
Fabian Dill
0978daba69 Make sure shop slots obey accessibility rules.
The way this is checked is quite computationally expensive, should revisit later.
2021-01-11 19:56:18 +01:00
Fabian Dill
f12259dd7d Simplify ShopSlot Shuffling 2021-01-10 19:23:57 +01:00
Fabian Dill
9fcb317aca convert potion_shop_shuffle into 'w' shop_shuffle flag 2021-01-09 17:53:38 +01:00
Fabian Dill
aed763c58f make potion_shop_shuffle more consistent in type use 2021-01-09 17:29:31 +01:00
Fabian Dill
e36c6e97c1 Merge remote-tracking branch 'pepper/multishop-all' into multishop
# Conflicts:
#	EntranceRandomizer.py
#	Rom.py
#	WebHostLib/static/static/playerSettings.json
#	data/basepatch.bmbp
2021-01-09 16:03:59 +01:00
CaitSith2
8ef78cc32a Add options to allow silent failed plando placements. 2021-01-05 09:56:39 -08:00
CaitSith2
a6d53aafb0 Add option to hard require plando item placement. 2021-01-04 13:50:42 -08:00
Fabian Dill
bd86a07115 make random world targeting smarter, in only considering possible unfilled locations 2021-01-04 15:14:20 +01:00
Fabian Dill
6bb7631382 fix unit tests 2021-01-03 17:16:07 +01:00
Fabian Dill
8ebd36b5a7 update Archipelago 2021-01-03 14:32:32 +01:00
Fabian Dill
08ca4245c1 Merge branch 'main' into breaking_changes
# Conflicts:
#	Adjuster.py
#	AdjusterMain.py
#	BaseClasses.py
#	MultiClient.py
#	MultiServer.py
#	Mystery.py
#	Utils.py
#	WebHostLib/downloads.py
#	WebHostLib/generate.py
#	dumpSprites.py
#	test/TestBase.py
#	worlds/alttp/EntranceRandomizer.py
#	worlds/alttp/Main.py
#	worlds/alttp/Rom.py
2021-01-03 13:13:59 +01:00
Fabian Dill
be162f5b8d Connections Plando Support 2021-01-02 22:41:03 +01:00
Fabian Dill
07df9b9e80 Text Plando Support 2021-01-02 16:44:58 +01:00
Fabian Dill
938ccccbd4 make Item hashable 2021-01-02 12:59:19 +01:00
Fabian Dill
f3b6be2b20 Item Plando Support 2021-01-02 12:49:43 +01:00
pepperpow
767c84a581 Merge branch 'shop-fill' into multishop-all 2020-12-15 02:36:48 -06:00
pepperpow
ffe5b4b1a1 Fixes to clients/servers for shop checks 2020-12-15 02:34:22 -06:00