Commit Graph

60 Commits

Author SHA1 Message Date
Jarno Westhof
cff5db446d Fixed some bugs + added documentation + added a few features (#87)
* Refactorings + minor logic fix

* Fixed unnececerly recalculation of item_name_groups

* Enabled other itemId's so that they can be send to client when desired

* Marked the loss of location 1337158

* Updated network graph

* First draft tinmespinner documentation

* Moved personal items to slot_data rather than location scouts

* Disabled Remote Items

* Updated docs

* Fixed port override
2021-09-30 19:51:07 +02:00
Fabian Dill
89984a0d09 Core: don't start threads for 'pass'
Core: print output progress every 10 files (OoT output may take a while, so let's give some user feedback on progress)
Subnautica: remove empty output method
2021-09-03 20:35:40 +02:00
Hussein Farran
9115e59f15 Add RoR2 to README 2021-08-31 08:37:01 -04:00
Fabian Dill
4520051ec9 Slay the Spire: add to playerSettings.yaml 2021-08-30 22:19:48 +02:00
Hussein Farran
fdcf093be0 Update README.md 2021-07-28 11:29:51 +00:00
Fabian Dill
3797c20488 update README.md 2021-05-08 13:40:23 +02:00
Fabian Dill
d225eb9ca8 update readme links 2021-04-01 20:46:43 +02:00
Hussein Farran
25bbfb2f3e Update README.md (#163)
* Update README.md
2021-02-03 01:37:05 +01:00
Fabian Dill
8ebd36b5a7 update Archipelago 2021-01-03 14:32:32 +01:00
Fabian Dill
91c141c803 rename easy.yaml -> playerSettings.yaml in README.md 2020-08-23 11:38:13 +02:00
Pandatron76
c163134062 Clean up README.md and easy.yaml (#133)
* Clean up README.md and easy.yaml

Removed periods at end of bullets
General revisions to wording and format
Updated glitch logic comments in easy.yaml

* #133: Implemented requested changes by ljwu

* Update README.md

Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2020-08-11 15:18:12 +02:00
Fabian Dill
e82c4d7bf7 Update readme 2020-06-19 03:35:21 +02:00
Fabian Dill
dc54ef5769 Update README.md 2020-04-21 21:14:07 +02:00
Fabian Dill
092daa2c5e state reset is not working in all cases.
So until the issue is found and fixed, let's not falsely advertise.
2020-04-20 13:46:41 +02:00
Fabian Dill
4426da1070 implement glitch_boots as a proper CLI option 2020-04-16 11:17:30 +02:00
Fabian Dill
6cd50ad62b improve README.md some more 2020-03-16 02:12:40 +01:00
Fabian Dill
976818732d update README.md 2020-03-16 02:00:43 +01:00
Fabian Dill
3f3289cbb9 update docs 2020-02-09 05:39:38 +01:00
Fabian Dill
efadb91179 mention Releases in readme 2020-02-03 20:07:44 +01:00
Fabian Dill
031f7e6e21 Update README.md 2020-01-28 13:32:59 +01:00
Fabian Dill
94759fd1c4 improve forfeitplayer 2020-01-24 00:12:23 +01:00
Fabian Dill
16ef94e2cf update readme to reflect recent changes 2020-01-22 18:36:13 +01:00
Fabian Dill
a8f4bd946b revert "mark utf-8 output as such" for Bonta compatibility and sahahashashasbot compatiblity 2020-01-22 18:20:35 +01:00
Fabian Dill
fe2ebe9883 Mention Python compat 2020-01-19 19:35:23 +01:00
Fabian Dill
b58558eb75 move updater to own module 2020-01-18 15:45:52 +01:00
Fabian Dill
ec95e4ab5e fix readme line breaks 2020-01-18 15:08:33 +01:00
Fabian Dill
674cad07ea re-implement auto-updates 2020-01-18 15:04:39 +01:00
Fabian Dill
1c736f8afe check for websockets version 2020-01-17 20:23:48 +01:00
Fabian Dill
236f79e143 fix fast_ganon 2020-01-16 20:00:02 +01:00
Fabian Dill
97774c6306 Update documentation #3 2020-01-16 19:00:21 +01:00
Fabian Dill
93a283912e Update documentation #2 2020-01-16 18:58:47 +01:00
Fabian Dill
17314e31fe Update documentation 2020-01-16 18:55:43 +01:00
Bonta-kun
fc9d1b501b Replace keysanity with map/compass/key/bk shuffle 2019-12-13 22:37:52 +01:00
Kevin Cathcart
418568df60 Add Item functionality setting and progressive bow
Progressive bows still have issue for silvers hint
2019-08-10 19:37:26 -04:00
Kevin Cathcart
ef7c3d4f06 New Item/Location accessibility options
Replaces existing check_only_beatable, which became the "none" option.

TR can run out of key placement options, with the 100% locations
option, but I really don't care enough. It exists mostly for people who
want to 100% a seed, or to point to if they ask about keys locked behind
themselves.
2019-08-10 16:10:54 -04:00
Kevin Cathcart
b0f4fa8cec Partial implementation of many V31 features
Partial support for Progressive bow
  - Still needs to be added to item pool
  - Silver hint handling remains TBD even for VT

Added weapons selection.
  - Vanilla needs to be implemented
  - Assured needs to be implemented
  - Inverted swordless is almost certainly messed up.
  - Swordless standard mode will likely softlock
  - Random weapon standard mode is currently treated as uncle assured

Deleted removed difficulties
  - Remaining difficulties still need to be adjusted

Added locked property to locations:
  - This is used for preplaced items etc so that multiworld balancing
    knows they cannot be moved.

Made a few of the difficulty changes from V31, but not all.

Added required text changes to handle crystals requirements
  - More changes will likely me made in future
  - Currently there is is no way to tell ganon requirement in
    Inverted mode
2019-08-10 16:10:47 -04:00
cassidoxa
18f1275050 Inverted Mode (#5)
Merging in Cassidoxa's inverted mode.

I've still not fully reviewed the logic used in this mode, so it should be considered experimental, pending an in depth review by either myself or AA.
2019-07-27 09:13:13 -04:00
AmazingAmpharos
e89f9454f9 README update and hint reference
The few new features are properly documented in the README now. The included text file is a hint reference designed to help players understand the helpful hint system implemented in the ER.
2019-04-30 10:48:47 -05:00
Kevin Cathcart
5539143f00 v30 updates 2018-09-22 22:51:54 -04:00
AmazingAmpharos
7c9c3db74d Hopefully final 0.6.1 changes
-Add no logic mode.
-Fix swordless requirement for Mothula to be less strict.
-New version number and logic hash.
-Significantly updated readme.
2018-03-25 17:21:36 -05:00
AmazingAmpharos
004bce10ae Updated Readme
Updates Readme with new descriptions and information for all changed features.
2018-02-27 20:30:07 -06:00
AmazingAmpharos
deccff249b New restricted shuffle
This implements the new restricted shuffle that does not respect the difference between single and multi-entrance caves. Restricted_legacy is present for the old restricted behavior. Full_cross_worlds is renamed to Crossed, and all listing of shuffles is given a consistent order that pushes all the _legacy variants to the back.
2018-02-20 14:34:39 -06:00
AmazingAmpharos
b196ce89f1 Updated documentation
This just adds proper explanation for the new full, full_cross_worlds, full_legacy, and custom settings. Since other new shuffles are not finalized yet, I have excluded them from additional documentation for now.
2018-02-08 04:55:10 -06:00
Kevin Cathcart
570ee24fc0 Make Shuffle Ganon the Default 2018-01-27 17:11:53 -05:00
AmazingAmpharos
398de826f8 Fastmenu update
Fastmenu is now a variable menu speed setting instead of an on/off toggle. This update reflects that and gives the player a lot of options for the particular setting (normal, instant, double, triple, quadruple, half). A smaller change in this update is removing quickswap and fastmenu from the output file name of the randomizer (reflective of how the adjuster allows them to be shifted freely anyway) and shortening the verbiage for when progressive settings are changed (quality of life change there).
2018-01-05 16:53:29 -06:00
Kevin Cathcart
7b7dcc12c6 Restructure README.md
Make the readme less command-line focused, since non-technical users are
encouraged to use the GUI.
2017-12-02 16:38:35 -05:00
AmazingAmpharos
572cffc264 Add disable music feature
This is a feature the vt rando has that we haven't had until now. It was a fairly basic feature... though I confess I tested it minimally.
2017-11-28 04:54:14 -06:00
Kevin Cathcart
9d4d3b8456 Whitespace fixes
Removing trailing whitepace.
2017-11-18 20:43:37 -05:00
Kevin Cathcart
3e31502fc0 Add untimed OHKO mode 2017-11-18 20:36:42 -05:00
AmazingAmpharos
7e5edf87c2 Keysanity clarification
Clarifies how pendant and crystal dungeons are discerned in the keysanity mode.
2017-11-12 04:39:16 -06:00