Commit Graph

514 Commits

Author SHA1 Message Date
Fabian Dill
3a1d33f499 Allow removing non-LttP Progressive items from CollectionState 2021-04-29 08:25:06 +02:00
Fabian Dill
6ea68dd290 Count non-LttP Progressive items during playthrough creation
(there seem to be more problems hiding though)
2021-04-29 08:14:09 +02:00
Fabian Dill
569e0e3004 Factorio: add option: random tech ingredients 2021-04-24 01:16:49 +02:00
Fabian Dill
433981fd3d pass explicit seed_name from MultiMystery.py 2021-04-12 09:45:07 +02:00
Fabian Dill
6d15aef88a Factorio: align tech tree sections in growing ingredient requirements 2021-04-10 18:45:11 +02:00
Fabian Dill
d4b422840a Fix dynamic world attributes not updating 2021-04-10 06:36:06 +02:00
Fabian Dill
0586b24579 Factorio: add small_diamonds tech tree layout 2021-04-10 03:03:46 +02:00
Fabian Dill
c4d6ac50be turn weapons into boolean swordless 2021-04-09 20:40:45 +02:00
Fabian Dill
250099f5fd Small adjustments 2021-04-03 20:02:15 +02:00
Fabian Dill
d24ee45462 Merge branch 'main' into Archipelago_Main
# Conflicts:
#	BaseClasses.py
#	LttPAdjuster.py
#	Main.py
#	Mystery.py
#	Utils.py
#	WebHostLib/generate.py
#	playerSettings.yaml
2021-04-01 11:44:37 +02:00
Fabian Dill
dc73fa0f33 Factorio integration 2021-04-01 11:40:58 +02:00
Fabian Dill
1f5bcb6273 update basic and normal boss shuffling with a less biased algorithm 2021-03-26 04:05:36 +01:00
CaitSith2
4d99bb1429 Allow setting of Glitching to Triforce from ganon in host.yaml. 2021-03-22 13:14:19 -07:00
Fabian Dill
ef3623fb5f only alttp players have medallions 2021-03-21 05:19:29 +01:00
Fabian Dill
f2a1858b59 Implement (most) Hollow Knight Options 2021-03-21 00:47:17 +01:00
Fabian Dill
01ef29568a Temporarily destroy the world, instead of copying it.
Not pretty, but faster. Unfortunately can't be threaded alongside rom/multidata creation, as otherwise locations may be empty at certain times.
2021-03-17 10:53:40 +01:00
Fabian Dill
91c0650b42 remove some missed nonlocal world references
that would refer to a different world after copying it
It is static data though, so it hasn't created an actual bug (yet)
2021-03-14 22:59:41 +01:00
Fabian Dill
3d93f659e3 some option updates 2021-03-14 08:38:02 +01:00
Fabian Dill
4b499d2b1c fix location hints not being able to get the correct text 2021-03-14 00:27:06 +01:00
Fabian Dill
a528ed5e9e Client now uses location_id consistently internally, instead of switching on a dime all the time
And some smaller changes
2021-03-07 22:05:07 +01:00
CaitSith2
d0d995b3a4 Use the more convenient _asdict() function of named tuples. 2021-03-05 11:05:57 -08:00
CaitSith2
60e032510d Make pre_rolled safer by converting namespace/plandoitems/plandoconnections to/from dict. 2021-03-05 02:50:40 -08:00
Fabian Dill
612c3c23c0 spheres should ignore empty locations 2021-02-27 18:58:17 +01:00
Fabian Dill
8bfddb7fc6 Remove Single-Item logic macros 2021-02-27 17:11:54 +01:00
Fabian Dill
bda86a65f7 Add Grimmkin Flames logic 2021-02-27 16:27:35 +01:00
Fabian Dill
abcc2690f0 Add "Fake" (Randomizer-only) Hollow Knight items 2021-02-26 21:03:16 +01:00
Fabian Dill
499f67c586 HK Logic 2021-02-24 06:02:51 +01:00
Fabian Dill
a248fd5f94 add a HK game completion rule 2021-02-22 11:18:53 +01:00
Fabian Dill
8a395a3021 update guis 2021-02-21 20:37:43 +01:00
Fabian Dill
ff9b24e88e Hollow Knight integration
(prototype status)
2021-02-21 20:17:24 +01:00
Fabian Dill
dcce53f8c8 Merge branch 'main' into breaking_changes
# Conflicts:
#	Adjuster.py
#	Gui.py
#	MultiClient.py
#	setup.py
#	worlds/alttp/AdjusterMain.py
#	worlds/alttp/Main.py
2021-02-21 20:15:07 +01:00
CaitSith2
8dc2a5748c Allow for possible reuse of er layout
This is done by assigning a unique seed to each player who doesn't have one set.  er layout seed is output in spoiler log.
2021-02-20 12:01:38 -08:00
Fabian Dill
c55cf28229 allow ER coop 2021-02-20 02:30:55 +01:00
Fabian Dill
122e360ec8 Merge branch 'main' into breaking_changes
# Conflicts:
#	MultiClient.py
#	Utils.py
#	worlds/alttp/ItemPool.py
#	worlds/alttp/Main.py
#	worlds/alttp/Shops.py
2021-02-19 13:45:50 +01:00
Fabian Dill
d8366fbac7 Add Activated Flute as a proper item 2021-02-15 22:33:44 +01:00
Fabian Dill
e4d7e08963 when sweeping for events, only filter them once 2021-02-14 17:52:01 +01:00
Fabian Dill
0af77421fc remove fairy and big magic from bonk prizes in hard/expert
remove arrow prizes in retro when "g" is not toggled
rename "difficulty_adjustments" to "item_functionality"
2021-02-10 07:01:03 +01:00
Fabian Dill
96d544ac84 Speed up Progression Balancing, mostly by using generators and pre-sorts where the opportunity exists
In some cases multi-thousand element lists were created in-memory with near identical contents, per player, then discarded and reassembled.
Was testing against a case with 3 GB of additional memory use (50 players) which appeared to get stuck, but really was just very slow. This example case is fixed with these changes.
Additionally, progression balancing is now run after ShopSlotFill, so it is now "aware" of the changed progression shops can produce.
As well, special handling for keys was removed, as not all games will have the notion of keys.
2021-02-05 08:07:12 +01:00
Fabian Dill
e4d4ff667c Some Shop fixes:
Make sure that dark lake hylia shop in inverted retains the blue potion, while allowing shop slots on top (potion will always be the leftmost slot, ignoring "i"/"f"/"g")
Cull Shop swap Candidates before generating weights, then keep track of updated sphere sizes during swaps. This significantly reduces the chance to run out of candidates, as large clumps of false candidates do not get included in the weight
Shop fill is slower with this, as all candidates need to be swept once, instead of on-demand; but this seemed the best way to address the remaining issues.
2021-02-03 14:24:29 +01:00
Fabian Dill
fcbaa35cc5 new inverted logic, accounting for dark world flute activation 2021-02-02 11:24:17 +01:00
Fabian Dill
3d81f0cca7 update after merge from /main 2021-01-30 23:43:15 +01:00
Fabian Dill
a646594f08 Merge branch 'main' into breaking_changes
# Conflicts:
#	BaseClasses.py
#	Fill.py
#	MultiClient.py
#	MultiServer.py
#	Utils.py
#	test/dungeons/TestDungeon.py
#	test/inverted/TestInverted.py
#	test/inverted_minor_glitches/TestInvertedMinor.py
#	test/inverted_owg/TestInvertedOWG.py
#	test/minor_glitches/TestMinor.py
#	test/owg/TestVanillaOWG.py
#	test/vanilla/TestVanilla.py
#	worlds/alttp/ItemPool.py
#	worlds/alttp/Main.py
#	worlds/alttp/Rom.py
2021-01-30 23:29:32 +01:00
Fabian Dill
2352445146 Remove all uses of "item.priority" as the remaining fill algorithms don't need it anymore. 2021-01-30 09:57:25 +01:00
CaitSith2
9ee5c50f88 Fixed non-deterministic shop-sanity shuffling. 2021-01-28 22:39:04 -08:00
Fabian Dill
9386a9c220 Update Menus 2021-01-24 21:58:26 +01:00
CaitSith2
6095cfc586 If any shop shuffle slots are defined, define ALL of them to avoid information leakage. 2021-01-22 05:40:50 -08:00
Fabian Dill
670b8b4b11 Merge branch 'main' into breaking_changes
# Conflicts:
#	MultiClient.py
#	WebUI.py
2021-01-21 05:36:16 +01:00
Fabian Dill
2b730ab1d4 Merge branch 'main' into multishop 2021-01-18 22:30:05 +01:00
Fabian Dill
4fb8067b5e document item plando force parameter 2021-01-18 05:07:53 +01:00
Fabian Dill
ba07da6bba Change ShopShuffle to operate within current Sphere 2021-01-17 22:58:52 +01:00